Player Matchup

Fenrir
Fenrir
Highdefender
Fenrir
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 23L
1,500 Elo+
Party 1
King Arthur
King Arthur
Mbongo1945
King Arthur
Level 30
God Stats
2W - 1L
1,500 SR
Queue Stats
97W - 98L
1,500 Elo+
Party 1
Scylla
Scylla
PseudoDragon
Scylla
Level 102
God Stats
0W - 2L
1,769 SR
Queue Stats
121W - 107L
1,576 Elo+
Solo
Nut
Nut
Siansa
Nut
Level 129
God Stats
4W - 9L
1,604 SR
Queue Stats
134W - 137L
1,563 Elo+
Party 3
Cerberus
Cerberus
demoknigt
Cerberus
Level 88
God Stats
0W - 3L
1,500 SR
Queue Stats
49W - 48L
1,678 Elo+
Party 3
Team Averages
Level 73
1,574 SR
1,564 Elo+

VS

Team Averages
Level 118
1,508 SR
1,544 Elo+
Thor
Thor
 
Thor
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
DrMohammad1
Arachne
Level 66
God Stats
2W - 0L
1,717 SR
Queue Stats
76W - 77L
1,492 Elo+
Solo
Kuzenbo
Kuzenbo
HogRider-_06
Kuzenbo
Level 128
God Stats
1W - 1L
1,281 SR
Queue Stats
198W - 175L
1,502 Elo+
Solo
Charybdis
Charybdis
Slavikbengal
Charybdis
Level 140
God Stats
17W - 8L
1,282 SR
Queue Stats
185W - 174L
1,476 Elo+
Party 2
Anubis
Anubis
Terrible12
Anubis
Level 122
God Stats
6W - 6L
1,762 SR
Queue Stats
24W - 18L
1,751 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
0 / 2 / 0
5,305
482
3,181
8,855
3,532
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
Mbongo1945
King Arthur
9
0 / 2 / 0
4,864
442
2,198
10,148
6,351
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Scylla
11
3 / 4 / 1
5,769
524
4,480
8,070
2,004
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Nut
Siansa
Nut
10
1 / 4 / 1
5,546
504
6,465
8,812
3,349
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cerberus
demoknigt
Cerberus
8
1 / 2 / 1
5,419
493
3,230
9,995
6,474
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
12
2 / 0 / 1
6,771
616
6,798
7,110
3,491
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
DrMohammad1
Arachne
12
3 / 0 / 4
7,062
642
4,567
8,194
3,454
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kuzenbo
HogRider-_06
Kuzenbo
10
0 / 1 / 4
5,994
545
3,973
9,172
8,517
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charybdis
Slavikbengal
Charybdis
12
2 / 2 / 0
6,367
579
5,579
9,762
3,643
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Anubis
Terrible12
Anubis
12
7 / 3 / 0
7,195
654
9,042
6,697
3,344
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
23
5
Kills
14
14
Deaths
6
3
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
2
0
1
2.5
W
Arachne
DrMohammad1
Arachne
3
0
4
5
L
Fenrir
0
2
0
0
W
Kuzenbo
HogRider-_06
Kuzenbo
0
1
4
2
L
King Arthur
Mbongo1945
King Arthur
0
2
0
0
L
Scylla
3
4
1
0.88
L
Nut
Siansa
Nut
1
4
1
0.38
W
Charybdis
Slavikbengal
Charybdis
2
2
0
1
W
Anubis
Terrible12
Anubis
7
3
0
2.33
L
Cerberus
demoknigt
Cerberus
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,554
Damage
29,959
45,880
Taken
40,935
21,710
Mitigated
22,449
8,095
Healing
13,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
6,798
181
0
2,866
7,110
3,491
0
332
6,778
0
44,025
W
Arachne
DrMohammad1
Arachne
4,567
2,903
0
2,428
8,194
3,454
0
151
8,043
0
54,973
L
Fenrir
3,181
1,063
0
1,490
8,855
3,532
0
2,178
6,641
0
42,303
W
Kuzenbo
HogRider-_06
Kuzenbo
3,973
1,355
0
2,613
9,172
8,517
47
3,273
5,899
17,513
2,295
L
King Arthur
Mbongo1945
King Arthur
2,198
229
0
1,000
10,148
6,351
0
0
9,330
0
26,654
L
Scylla
4,480
834
0
638
8,070
2,004
0
5,185
2,832
34,572
973
L
Nut
Siansa
Nut
6,465
4,008
0
1,981
8,812
3,349
0
719
8,093
0
43,327
W
Charybdis
Slavikbengal
Charybdis
5,579
2,827
0
3,689
9,762
3,643
169
865
8,897
0
53,188
W
Anubis
Terrible12
Anubis
9,042
645
0
2,117
6,697
3,344
976
3,083
3,614
58,478
850
L
Cerberus
demoknigt
Cerberus
3,230
350
0
2,986
9,995
6,474
0
4,694
5,256
15,762
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,903
Gold Earned
33,389
259
Minions Killed
324
0
Camps Cleared
0
1,067,069
Distance Traveled
1,104,968
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
6,771
616
63
6
0
205,982
0
W
Arachne
7,062
642
79
7
0
266,899
0
L
Fenrir
5,305
482
66
6
0
243,659
0
W
Kuzenbo
5,994
545
32
3
0
230,655
2
L
King Arthur
4,864
442
27
2
0
217,487
0
L
Scylla
5,769
524
63
6
0
196,047
1
L
Nut
5,546
504
74
7
0
197,185
0
W
Charybdis
6,367
579
67
6
0
207,378
0
W
Anubis
7,195
654
83
8
0
194,054
3
L
Cerberus
5,419
493
29
3
0
212,691
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role