Player Matchup

Geb
Geb
CaliceDaMorte04
Geb
Level 157
God Stats
6W - 3L
1,656 SR
Queue Stats
834W - 828L
1,474 Elo+
Solo
Ishtar
Ishtar
DaydreamerRonin
Ishtar
Level 124
God Stats
2W - 0L
1,500 SR
Queue Stats
28W - 24L
1,516 Elo+
Solo
Sol
Sol
Randy Marsh8183
Sol
Level 170
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 88L
1,389 Elo+
Solo
Cthulhu
Cthulhu
Sirweekstrog
Cthulhu
Level 127
God Stats
18W - 6L
1,582 SR
Queue Stats
628W - 633L
1,460 Elo+
Solo
Hel
Hel
TimeraAgua
Hel
Level 113
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 23L
1,454 Elo+
Solo
Team Averages
Level 138
1,547 SR
1,459 Elo+

VS

Team Averages
Level 119
1,457 SR
1,508 Elo+
Vamana
Vamana
 
Vamana
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
Marløwe
Thoth
Level 139
God Stats
0W - 2L
1,500 SR
Queue Stats
79W - 92L
1,489 Elo+
Solo
Yemoja
Yemoja
THEKILLER560
Yemoja
Level 90
God Stats
1W - 3L
1,500 SR
Queue Stats
493W - 503L
1,485 Elo+
Solo
Odin
Odin
davidgamer02
Odin
Level 85
God Stats
1W - 3L
1,313 SR
Queue Stats
171W - 129L
1,532 Elo+
Solo
Cernunnos
Cernunnos
Ðuck
Cernunnos
Level 160
God Stats
1W - 3L
1,471 SR
Queue Stats
66W - 72L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 7
7,998
727
6,319
13,975
14,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
4 / 2 / 8
8,585
780
10,601
9,161
6,003
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
5 / 2 / 7
9,724
884
18,074
14,572
8,132
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Mystical Earring

Mystical Earring

+15
Mp 5

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cthulhu
Sirweekstrog
Cthulhu
16
5 / 1 / 7
9,191
836
18,460
14,906
18,515
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
0 / 0 / 13
9,187
835
4,013
8,767
9,768
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
10
0 / 6 / 5
6,638
603
8,735
13,316
11,562
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thoth
Marløwe
Thoth
15
2 / 2 / 4
8,145
740
10,046
8,647
3,999
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
15
2 / 2 / 4
8,327
757
3,600
15,524
9,929
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
2 / 2 / 4
7,370
670
11,441
14,482
14,131
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cernunnos
Ðuck
Cernunnos
14
2 / 2 / 5
7,827
712
11,984
9,971
4,938
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
30
14
Kills
8
8
Deaths
14
42
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
0
6
5
0.42
W
0
3
7
1.17
W
4
2
8
4
L
Thoth
Marløwe
Thoth
2
2
4
2
W
5
2
7
4.25
W
Cthulhu
Sirweekstrog
Cthulhu
5
1
7
8.5
L
Yemoja
2
2
4
2
W
0
0
13
6.5
L
2
2
4
2
L
Cernunnos
Ðuck
Cernunnos
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,467
Damage
45,806
61,381
Taken
61,940
56,637
Mitigated
44,559
33,032
Healing
26,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
8,735
3,086
226
1,498
13,316
11,562
0
7,554
5,484
0
11,953
W
6,319
213
529
1,442
13,975
14,219
183
3,068
10,702
9,964
0
W
10,601
6,669
216
1,103
9,161
6,003
1,855
2,462
6,572
0
19,147
L
Thoth
Marløwe
Thoth
10,046
1,168
1,140
326
8,647
3,999
0
6,656
1,700
30,441
0
W
18,074
5,704
1,296
7,022
14,572
8,132
1,372
1,716
12,607
30,719
1,982
W
Cthulhu
Sirweekstrog
Cthulhu
18,460
1,373
2,003
2,285
14,906
18,515
0
4,110
10,574
36,283
910
L
Yemoja
3,600
863
11,338
5,165
15,524
9,929
0
11,383
3,916
8,857
0
W
4,013
535
11,423
5,713
8,767
9,768
310
2,290
6,398
10,154
0
L
11,441
1,652
1,735
2,744
14,482
14,131
0
9,909
4,170
0
17,773
L
Cernunnos
Ðuck
Cernunnos
11,984
5,201
885
1,143
9,971
4,938
0
8,249
1,468
0
19,756

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,685
Gold Earned
38,307
130
Minions Killed
101
0
Camps Cleared
0
1,043,071
Distance Traveled
1,013,773
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
6,638
603
5
0
0
193,243
0
W
Geb
7,998
727
14
1
0
224,558
0
W
Ishtar
8,585
780
29
3
0
183,922
0
L
Thoth
8,145
740
53
5
0
200,370
0
W
Sol
9,724
884
40
4
0
186,386
0
W
Cthulhu
9,191
836
32
3
0
230,411
0
L
Yemoja
8,327
757
14
1
0
220,887
0
W
Hel
9,187
835
15
1
0
217,794
0
L
Odin
7,370
670
17
2
0
215,578
0
L
Cernunnos
7,827
712
12
1
0
183,695
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role