Player Matchup

Geb
Geb
Bart2705
Geb
Level 68
God Stats
29W - 19L
1,478 SR
Queue Stats
125W - 105L
1,493 Elo+
Party 1
Pele
Pele
Danny_T_Bhoy84
Pele
Level 65
God Stats
9W - 12L
1,675 SR
Queue Stats
195W - 197L
1,443 Elo+
Solo
Freya
Freya
Iutin
Freya
Level 110
God Stats
5W - 8L
1,506 SR
Queue Stats
106W - 98L
1,502 Elo+
Solo
Ymir
Ymir
TheGVader
Ymir
Level 123
God Stats
29W - 19L
1,801 SR
Queue Stats
254W - 225L
1,509 Elo+
Party 1
Hel
Hel
XDmarciXD
Hel
Level 108
God Stats
18W - 17L
1,561 SR
Queue Stats
146W - 131L
1,526 Elo+
Party 1
Team Averages
Level 95
1,604 SR
1,495 Elo+

VS

Team Averages
Level 94
1,457 SR
1,507 Elo+
Hou Yi
Hou Yi
Alexbatracio
Hou Yi
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
54W - 31L
1,599 Elo+
Solo
Artio
Artio
Hugo-Lescargott
Artio
Level 105
God Stats
2W - 3L
1,335 SR
Queue Stats
64W - 66L
1,485 Elo+
Solo
Nemesis
Nemesis
Hurankan
Nemesis
Level 124
God Stats
1W - 0L
1,472 SR
Queue Stats
16W - 16L
1,454 Elo+
Solo
Odin
Odin
PatronX
Odin
Level 88
God Stats
18W - 5L
1,620 SR
Queue Stats
188W - 174L
1,533 Elo+
Solo
Janus
Janus
storymak3r
Janus
Level 89
God Stats
11W - 13L
1,358 SR
Queue Stats
197W - 176L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 2
6,676
477
3,732
13,049
9,893
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
1 / 5 / 1
7,142
510
8,612
15,266
5,890
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Freya
Iutin
Freya
10
2 / 3 / 1
6,190
442
9,806
11,401
4,307
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ymir
13
2 / 1 / 2
7,158
511
7,069
11,676
6,978
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
3 / 2 / 1
7,202
514
5,719
8,461
3,008
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
12
2 / 1 / 6
6,853
490
9,413
10,792
4,715
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
3 / 1 / 5
7,915
565
4,469
13,626
10,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nemesis
Hurankan
Nemesis
13
2 / 3 / 5
7,279
520
9,831
12,413
5,341
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Odin
PatronX
Odin
14
5 / 1 / 1
8,640
617
10,017
12,392
9,106
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Janus
12
3 / 2 / 3
7,813
558
9,941
8,343
3,216
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
35
8
Kills
15
15
Deaths
8
7
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
2
1
6
5
L
0
4
2
0.25
L
1
5
1
0.3
W
3
1
5
5.5
W
Nemesis
Hurankan
Nemesis
2
3
5
1.5
L
Freya
Iutin
Freya
2
3
1
0.83
W
Odin
PatronX
Odin
5
1
1
5.5
L
Ymir
2
1
2
3
L
3
2
1
1.75
W
Janus
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,938
Damage
43,671
59,853
Taken
57,566
30,076
Mitigated
32,864
17,846
Healing
16,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
9,413
4,204
450
3,268
10,792
4,715
0
5,619
4,739
0
48,861
L
3,732
660
181
2,592
13,049
9,893
0
3,357
9,532
14,457
0
L
8,612
2,120
0
3,906
15,266
5,890
92
1,052
14,146
0
52,327
W
4,469
317
500
5,665
13,626
10,486
51
7,128
5,720
26,077
1,653
W
Nemesis
Hurankan
Nemesis
9,831
1,630
0
1,441
12,413
5,341
0
3,844
8,439
0
52,534
L
Freya
Iutin
Freya
9,806
2,798
0
4,042
11,401
4,307
0
2,724
8,591
34,876
1,989
W
Odin
PatronX
Odin
10,017
1,840
0
3,339
12,392
9,106
0
3,088
9,304
0
65,487
L
Ymir
7,069
2,188
0
970
11,676
6,978
0
1,766
9,850
56,220
1,098
L
5,719
791
1,607
4,548
8,461
3,008
506
4,461
3,721
41,408
2,202
W
Janus
9,941
1,423
0
1,826
8,343
3,216
0
4,625
3,668
52,105
1,071

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,368
Gold Earned
38,500
316
Minions Killed
353
0
Camps Cleared
0
1,320,741
Distance Traveled
1,431,471
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
6,853
490
54
4
0
268,669
0
L
Geb
6,676
477
18
1
0
265,141
2
L
Pele
7,142
510
93
7
0
248,104
1
W
Artio
7,915
565
36
3
0
278,071
0
W
Nemesis
7,279
520
72
5
0
336,346
0
L
Freya
6,190
442
47
3
0
273,827
0
W
Odin
8,640
617
92
7
0
263,909
2
L
Ymir
7,158
511
85
6
0
289,276
0
L
Hel
7,202
514
73
5
0
244,393
0
W
Janus
7,813
558
99
7
0
284,476
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role