Player Matchup

Shiva
Shiva
 
Shiva
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Skiburr
Cthulhu
Level 126
God Stats
1W - 0L
1,708 SR
Queue Stats
27W - 22L
1,588 Elo+
Solo
Maui
Maui
brandonsofresh30
Maui
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 60L
1,473 Elo+
Solo
Chang'e
Chang'e
joshbkillin23
Chang'e
Level 155
God Stats
4W - 1L
1,569 SR
Queue Stats
234W - 251L
1,491 Elo+
Solo
Team Averages
Level 137
1,555 SR
1,510 Elo+

VS

Team Averages
Level 92
1,618 SR
1,488 Elo+
Mercury
Mercury
Destroyer1984
Mercury
Level 101
God Stats
2W - 4L
1,617 SR
Queue Stats
408W - 412L
1,507 Elo+
Solo
Kukulkan
Kukulkan
EZ125
Kukulkan
Level 82
God Stats
3W - 10L
1,494 SR
Queue Stats
248W - 257L
1,473 Elo+
Party 1
Chang'e
Chang'e
Halftruth
Chang'e
Level 127
God Stats
0W - 3L
1,251 SR
Queue Stats
47W - 44L
1,551 Elo+
Solo
Izanami
Izanami
Theboolinator_
Izanami
Level 121
God Stats
6W - 3L
2,012 SR
Queue Stats
445W - 449L
1,465 Elo+
Party 1
Merlin
Merlin
V_sixns
Merlin
Level 29
God Stats
1W - 1L
1,715 SR
Queue Stats
342W - 346L
1,446 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
13
4 / 1 / 8
8,416
842
8,677
8,380
8,596
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Sol
 
Sol
13
2 / 3 / 10
8,097
810
13,156
8,278
3,960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Skiburr
Cthulhu
14
2 / 3 / 8
8,307
831
10,124
12,550
13,956
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
2 / 0 / 11
8,479
848
5,737
8,399
7,716
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chang'e
16
5 / 0 / 10
9,080
908
8,513
10,509
6,420
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
13
2 / 4 / 2
7,241
724
6,482
9,526
3,837
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Kukulkan
EZ125
Kukulkan
14
1 / 1 / 5
7,210
721
10,228
7,122
3,381
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chang'e
Halftruth
Chang'e
12
2 / 3 / 1
6,639
664
4,225
11,573
4,825
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

13
2 / 3 / 3
7,145
715
7,304
10,900
4,836
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
V_sixns
Merlin
12
0 / 4 / 4
6,667
667
4,953
9,502
3,977
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
22
15
Kills
7
7
Deaths
15
47
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
4
1
8
8
W
Sol
 
Sol
2
3
10
2.33
L
Mercury
2
4
2
0.75
L
Kukulkan
EZ125
Kukulkan
1
1
5
3.5
L
Chang'e
Halftruth
Chang'e
2
3
1
0.83
W
Cthulhu
Skiburr
Cthulhu
2
3
8
2
L
2
3
3
1.17
L
Merlin
V_sixns
Merlin
0
4
4
0.5
W
2
0
11
7.5
W
Chang'e
5
0
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,207
Damage
33,192
48,116
Taken
48,623
40,648
Mitigated
20,856
28,144
Healing
24,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
8,677
1,073
1,697
1,982
8,380
8,596
530
3,977
4,403
0
14,329
W
Sol
 
Sol
13,156
3,148
421
1,229
8,278
3,960
3,731
4,145
4,133
25,578
1,152
L
Mercury
6,482
1,884
792
831
9,526
3,837
0
5,754
3,510
0
11,163
L
Kukulkan
EZ125
Kukulkan
10,228
1,162
587
834
7,122
3,381
0
4,854
2,221
24,112
0
L
Chang'e
Halftruth
Chang'e
4,225
26
12,674
5,824
11,573
4,825
0
9,251
1,831
7,809
422
W
Cthulhu
Skiburr
Cthulhu
10,124
396
300
1,039
12,550
13,956
480
3,680
8,870
22,635
345
L
7,304
4,316
977
1,452
10,900
4,836
0
8,146
2,547
0
16,731
L
Merlin
V_sixns
Merlin
4,953
482
274
193
9,502
3,977
0
6,943
2,035
11,576
0
W
5,737
519
756
1,565
8,399
7,716
582
3,062
5,337
7,062
797
W
Chang'e
8,513
623
12,305
6,850
10,509
6,420
716
4,297
6,212
18,117
696

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,379
Gold Earned
34,902
105
Minions Killed
87
0
Camps Cleared
0
962,588
Distance Traveled
883,550
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
8,416
842
16
2
0
189,421
0
W
Sol
8,097
810
24
2
0
171,787
0
L
Mercury
7,241
724
8
1
0
193,632
0
L
Kukulkan
7,210
721
26
3
0
192,175
0
L
Chang'e
6,639
664
12
1
0
186,106
0
W
Cthulhu
8,307
831
29
3
0
192,310
0
L
Izanami
7,145
715
26
3
0
165,188
0
L
Merlin
6,667
667
15
2
0
146,449
0
W
Maui
8,479
848
9
1
0
208,249
0
W
Chang'e
9,080
908
27
3
0
200,821
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role