Player Matchup

Cthulhu
Cthulhu
SuperMario96
Cthulhu
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 18L
1,409 Elo+
Party 2
Chang'e
Chang'e
VolodorS
Chang'e
Level 75
God Stats
1W - 2L
1,500 SR
Queue Stats
30W - 31L
1,169 Elo+
Solo
Hachiman
Hachiman
boss4548
Hachiman
Level 88
God Stats
7W - 3L
1,667 SR
Queue Stats
11W - 18L
1,409 Elo+
Party 2
Team Averages
Level 90
1,556 SR
1,329 Elo+

VS

Team Averages
Level 61
1,500 SR
1,490 Elo+
Sun Wukong
Sun Wukong
Faze-Argos7
Sun Wukong
Level 34
God Stats
1W - 1L
1,500 SR
Queue Stats
77W - 93L
1,326 Elo+
Party 1
Jormungandr
Jormungandr
Laliuskis
Jormungandr
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 33L
1,302 Elo+
Party 1
Chronos
Chronos
PabIito
Chronos
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,841 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
SuperMario96
Cthulhu
15
0 / 0 / 6
9,196
657
11,096
12,370
13,181
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chang'e
VolodorS
Chang'e
15
1 / 2 / 2
9,207
658
8,483
14,415
5,764
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Hachiman
boss4548
Hachiman
16
5 / 1 / 1
10,274
734
20,512
12,568
5,438
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Faze-Argos7
Sun Wukong
13
1 / 3 / 2
8,638
617
6,640
13,750
12,007
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jormungandr
Laliuskis
Jormungandr
14
0 / 3 / 3
8,407
601
6,751
19,090
22,711
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Chronos
PabIito
Chronos
15
2 / 0 / 1
9,257
661
16,259
11,845
5,132
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
9
6
Kills
3
3
Deaths
6
9
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Faze-Argos7
Sun Wukong
1
3
2
0.67
L
Jormungandr
Laliuskis
Jormungandr
0
3
3
0.5
L
Chronos
PabIito
Chronos
2
0
1
2.5
W
Cthulhu
SuperMario96
Cthulhu
0
0
6
3
W
Chang'e
VolodorS
Chang'e
1
2
2
1
W
Hachiman
boss4548
Hachiman
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,091
Damage
29,650
39,353
Taken
44,685
24,383
Mitigated
39,850
11,477
Healing
1,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Faze-Argos7
Sun Wukong
6,640
577
0
652
13,750
12,007
644
6,899
6,159
0
18,818
L
Jormungandr
Laliuskis
Jormungandr
6,751
2,113
0
0
19,090
22,711
303
5,092
13,703
27,832
1,635
L
Chronos
PabIito
Chronos
16,259
1,922
0
994
11,845
5,132
0
5,934
5,637
45,148
0
W
Cthulhu
SuperMario96
Cthulhu
11,096
380
221
928
12,370
13,181
115
7,526
4,844
32,878
1,100
W
Chang'e
VolodorS
Chang'e
8,483
886
2,245
5,387
14,415
5,764
188
8,036
6,379
29,666
559
W
Hachiman
boss4548
Hachiman
20,512
11,958
0
2,696
12,568
5,438
1,692
6,640
5,928
0
52,129

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,677
Gold Earned
26,302
169
Minions Killed
138
0
Camps Cleared
0
768,743
Distance Traveled
827,638
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
8,638
617
31
2
0
274,818
0
L
Jormungandr
8,407
601
42
3
0
244,197
0
L
Chronos
9,257
661
65
5
0
308,623
0
W
Cthulhu
9,196
657
44
3
0
266,554
0
W
Chang'e
9,207
658
56
4
0
259,026
2
W
Hachiman
10,274
734
69
5
0
243,163
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role