Player Matchup

Cthulhu
Cthulhu
IIlIicylIlI
Cthulhu
Level 68
God Stats
49W - 32L
1,461 SR
Queue Stats
362W - 366L
1,541 Elo+
Solo
Nut
Nut
Qtss
Nut
Level 84
God Stats
12W - 10L
1,594 SR
Queue Stats
21W - 23L
1,528 Elo+
Solo
Hel
Hel
l PLVGUE I
Hel
Level 108
God Stats
3W - 7L
1,701 SR
Queue Stats
209W - 211L
1,598 Elo+
Solo
Team Averages
Level 87
1,585 SR
1,556 Elo+

VS

Team Averages
Level 82
1,630 SR
1,568 Elo+
Anhur
Anhur
WeenOceanMan
Anhur
Level 101
God Stats
1W - 0L
1,309 SR
Queue Stats
84W - 86L
1,607 Elo+
Party 1
Nike
Nike
White7Mamba7
Nike
Level 79
God Stats
4W - 1L
1,784 SR
Queue Stats
33W - 37L
1,572 Elo+
Party 1
Ix Chel
Ix Chel
s6lars
Ix Chel
Level 65
God Stats
19W - 8L
1,798 SR
Queue Stats
46W - 48L
1,523 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
IIlIicylIlI
Cthulhu
12
3 / 3 / 1
8,064
733
10,642
17,548
12,041
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nut
Qtss
Nut
13
1 / 1 / 3
7,767
706
7,389
11,278
3,825
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 3 / 4
7,570
688
3,523
10,175
3,109
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 5
8,808
801
11,751
10,845
4,206
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
0 / 2 / 6
7,743
704
9,797
10,156
7,837
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ix Chel
s6lars
Ix Chel
15
5 / 1 / 2
8,880
807
11,951
7,113
2,908
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
20
4
Kills
7
7
Deaths
4
8
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
IIlIicylIlI
Cthulhu
3
3
1
1.17
L
Nut
Qtss
Nut
1
1
3
2.5
W
2
1
5
4.5
W
0
2
6
1.5
L
0
3
4
0.67
W
Ix Chel
s6lars
Ix Chel
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,554
Damage
33,499
39,001
Taken
28,114
18,975
Mitigated
14,951
12,586
Healing
9,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
IIlIicylIlI
Cthulhu
10,642
234
119
2,456
17,548
12,041
0
5,342
11,757
25,297
464
L
Nut
Qtss
Nut
7,389
3,519
0
1,867
11,278
3,825
330
3,075
7,835
0
24,777
W
11,751
4,959
0
2,747
10,845
4,206
29
4,803
5,272
0
49,184
W
9,797
190
0
1,376
10,156
7,837
0
3,824
5,759
0
25,618
L
3,523
109
3,674
4,470
10,175
3,109
0
3,560
6,393
29,290
0
W
Ix Chel
s6lars
Ix Chel
11,951
1,562
2,522
3,283
7,113
2,908
34
3,334
3,272
35,003
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,401
Gold Earned
25,431
137
Minions Killed
174
0
Camps Cleared
0
652,755
Distance Traveled
680,322
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,064
733
36
3
0
234,030
0
L
Nut
7,767
706
49
4
0
207,706
0
W
Anhur
8,808
801
78
7
0
216,383
0
W
Nike
7,743
704
36
3
0
241,676
0
L
Hel
7,570
688
52
5
0
211,019
0
W
Ix Chel
8,880
807
60
5
0
222,263
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role