Player Matchup

Arachne
Arachne
Bronze V
BK_Justis
Arachne
Bronze V
Level 52
God Stats
1W - 3L
1,420 SR
Queue Stats
11W - 36L
1,015 MMR
Party 1
Baron Samedi
Baron Samedi
Bronze IV
Forever2290
Baron Samedi
Bronze IV
Level 127
God Stats
14W - 17L
1,492 SR
Queue Stats
57W - 78L
1,344 MMR
Solo
Cthulhu
Cthulhu
Silver V
angelicknight420
Cthulhu
Silver V
Level 117
God Stats
1W - 5L
1,509 SR
Queue Stats
26W - 60L
1,415 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 99
1,474 SR
1,258 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 152
1,500 SR
1,290 MMR
Xing Tian
Xing Tian
Silver I
Smash3dd_U
Xing Tian
Silver I
Level 195
God Stats
1W - 0L
1,677 SR
Queue Stats
151W - 199L
1,287 MMR
Solo
Danzaburou
Danzaburou
Silver II
WhiteCIaw-
Danzaburou
Silver II
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
152W - 201L
1,106 MMR
Solo
Ix Chel
Ix Chel
Gold V
xxTanukiJayxx
Ix Chel
Gold V
Level 165
God Stats
3W - 4L
1,324 SR
Queue Stats
15W - 19L
1,478 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
BK_Justis
Arachne
18
7 / 4 / 3
12,388
826
11,097
18,036
11,747
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Baron Samedi
Forever2290
Baron Samedi
15
4 / 3 / 3
10,783
719
12,661
12,749
6,937
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
2 / 5 / 9
11,547
770
12,879
21,223
29,596
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Bans
AchillesThothThanatosBake Kujira

VS

Bans
Ne ZhaNutHou YiMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Smash3dd_U
Xing Tian
15
1 / 5 / 7
10,496
700
7,197
18,250
18,896
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
WhiteCIaw-
Danzaburou
17
5 / 4 / 4
11,622
775
18,097
19,441
9,409
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ix Chel
16
6 / 4 / 5
11,544
770
17,253
12,396
6,427
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
28
13
Kills
12
12
Deaths
13
15
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Arachne
BK_Justis
Arachne
7
4
3
2.13
L
Baron Samedi
Forever2290
Baron Samedi
4
3
3
1.83
W
Xing Tian
Smash3dd_U
Xing Tian
1
5
7
0.9
W
Danzaburou
WhiteCIaw-
Danzaburou
5
4
4
1.75
L
2
5
9
1.3
W
Ix Chel
6
4
5
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,637
Damage
42,547
52,008
Taken
50,087
48,280
Mitigated
34,732
9,521
Healing
10,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
BK_Justis
Arachne
11,097
7,649
0
3,858
18,036
11,747
0
10,165
7,533
0
40,755
L
Baron Samedi
Forever2290
Baron Samedi
12,661
1,028
872
1,671
12,749
6,937
0
5,442
7,096
44,418
45
W
Xing Tian
Smash3dd_U
Xing Tian
7,197
505
0
1,756
18,250
18,896
0
8,949
9,188
21,326
162
W
Danzaburou
WhiteCIaw-
Danzaburou
18,097
7,362
0
3,838
19,441
9,409
2,543
10,599
8,716
0
63,547
L
12,879
185
193
2,927
21,223
29,596
15
7,659
12,919
52,258
0
W
Ix Chel
17,253
2,761
2,750
2,645
12,396
6,427
712
5,723
6,666
48,993
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,718
Gold Earned
33,662
193
Minions Killed
183
0
Camps Cleared
0
825,661
Distance Traveled
785,834
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
12,388
826
63
4
0
289,643
0
L
Baron Samedi
10,783
719
48
3
0
256,863
0
W
Xing Tian
10,496
700
23
2
0
257,469
6
W
Danzaburou
11,622
775
88
6
0
251,285
1
L
Cthulhu
11,547
770
82
5
0
279,155
0
W
Ix Chel
11,544
770
72
5
0
277,080
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role