Player Matchup

Janus
Janus
Dp_games_92
Janus
Level 148
God Stats
32W - 29L
1,484 SR
Queue Stats
203W - 208L
1,457 Elo+
Solo
Sun Wukong
Sun Wukong
Ensets
Sun Wukong
Level 123
God Stats
3W - 0L
1,500 SR
Queue Stats
32W - 27L
1,506 Elo+
Party 1
Eset
Eset
Kazuvora
Eset
Level 67
God Stats
2W - 6L
1,260 SR
Queue Stats
30W - 41L
1,300 Elo+
Party 1
Xbalanque
Xbalanque
Kwult
Xbalanque
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 20L
1,484 Elo+
Party 1
Sylvanus
Sylvanus
M A j 8 N X
Sylvanus
Level 112
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 17L
1,408 Elo+
Party 1
Team Averages
Level 113
1,449 SR
1,431 Elo+

VS

Team Averages
Level 112
1,542 SR
1,507 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Icycandiee_pr
Neith
Level 157
God Stats
4W - 5L
1,515 SR
Queue Stats
278W - 279L
1,549 Elo+
Solo
Charon
Charon
Uchtaran
Charon
Level 34
God Stats
3W - 4L
1,693 SR
Queue Stats
15W - 25L
1,461 Elo+
Solo
Odin
Odin
lokifan26
Odin
Level 129
God Stats
7W - 3L
1,504 SR
Queue Stats
86W - 86L
1,512 Elo+
Solo
Cthulhu
Cthulhu
yabadabz
Cthulhu
Level 171
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 76L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 0
6,684
608
1,379
6,150
1,906
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sun Wukong
Ensets
Sun Wukong
11
4 / 1 / 0
7,236
658
3,747
7,724
4,274
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Eset
11
0 / 4 / 2
6,564
597
3,811
7,296
2,957
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Xbalanque
Kwult
Xbalanque
9
0 / 3 / 1
4,886
444
3,615
9,134
3,183
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sylvanus
M A j 8 N X
Sylvanus
9
0 / 4 / 1
5,250
477
3,733
11,688
6,962
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
12
2 / 2 / 1
6,655
605
4,752
6,880
2,802
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 1 / 7
5,835
530
7,024
6,711
2,649
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Charon
Uchtaran
Charon
10
4 / 0 / 4
6,472
588
6,484
6,375
4,595
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Odin
12
6 / 1 / 3
6,956
632
6,455
6,932
3,297
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
yabadabz
Cthulhu
4
0 / 1 / 0
4,321
393
1,495
3,232
2,169
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
28
5
Kills
13
13
Deaths
5
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
2
2
1
1.25
W
1
1
0
1
W
Sun Wukong
Ensets
Sun Wukong
4
1
0
4
L
1
1
7
4.5
W
Eset
0
4
2
0.25
W
Xbalanque
Kwult
Xbalanque
0
3
1
0.17
W
Sylvanus
M A j 8 N X
Sylvanus
0
4
1
0.13
L
Charon
Uchtaran
Charon
4
0
4
6
L
Odin
6
1
3
7.5
L
Cthulhu
yabadabz
Cthulhu
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,285
Damage
26,210
41,992
Taken
30,130
19,282
Mitigated
15,512
12,731
Healing
9,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
4,752
413
50
2,540
6,880
2,802
0
3,265
3,615
43,341
376
W
1,379
406
0
3,161
6,150
1,906
0
883
5,211
51,448
0
W
Sun Wukong
Ensets
Sun Wukong
3,747
617
0
1,355
7,724
4,274
395
1,973
5,655
0
43,030
L
7,024
2,299
0
2,554
6,711
2,649
583
2,220
4,491
0
46,061
W
Eset
3,811
637
290
1,154
7,296
2,957
112
3,371
3,579
49,510
946
W
Xbalanque
Kwult
Xbalanque
3,615
1,646
0
2,933
9,134
3,183
0
2,485
6,649
0
26,025
W
Sylvanus
M A j 8 N X
Sylvanus
3,733
989
1,095
2,743
11,688
6,962
0
3,475
8,213
20,896
0
L
Charon
Uchtaran
Charon
6,484
1,859
0
1,987
6,375
4,595
26
2,107
4,268
21,539
0
L
Odin
6,455
1,847
0
1,015
6,932
3,297
0
1,151
5,781
0
50,270
L
Cthulhu
yabadabz
Cthulhu
1,495
296
0
1,000
3,232
2,169
0
0
3,232
13,289
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,620
Gold Earned
30,239
332
Minions Killed
268
0
Camps Cleared
0
1,093,228
Distance Traveled
955,526
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
6,655
605
84
8
0
228,362
0
W
Janus
6,684
608
108
10
0
236,332
0
W
Sun Wukong
7,236
658
64
6
0
219,105
0
L
Neith
5,835
530
74
7
0
191,177
2
W
Eset
6,564
597
97
9
0
202,022
0
W
Xbalanque
4,886
444
34
3
0
210,435
0
W
Sylvanus
5,250
477
29
3
0
225,334
0
L
Charon
6,472
588
20
2
0
213,087
0
L
Odin
6,956
632
69
6
0
252,298
0
L
Cthulhu
4,321
393
21
2
0
70,602
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role