Player Matchup

Tyr
Tyr
 
Tyr
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Crazykingpanda
Ah Muzen Cab
Level 68
God Stats
1W - 5L
1,232 SR
Queue Stats
43W - 47L
1,471 Elo+
Solo
Cthulhu
Cthulhu
DirefulCube8587
Cthulhu
Level 66
God Stats
7W - 3L
1,796 SR
Queue Stats
62W - 80L
1,417 Elo+
Solo
Tsukuyomi
Tsukuyomi
MALIBU8577
Tsukuyomi
Level 47
God Stats
10W - 18L
1,423 SR
Queue Stats
322W - 379L
1,527 Elo+
Party 1
Thoth
Thoth
dd--yasu
Thoth
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
581W - 747L
1,445 Elo+
Party 1
Team Averages
Level 92
1,490 SR
1,472 Elo+

VS

Team Averages
Level 95
1,520 SR
1,454 Elo+
Awilix
Awilix
BearRaptor1
Awilix
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 17L
1,336 Elo+
Party 2
Charybdis
Charybdis
Njoyful
Charybdis
Level 155
God Stats
17W - 11L
1,530 SR
Queue Stats
509W - 286L
1,646 Elo+
Solo
Vulcan
Vulcan
Olamy123
Vulcan
Level 142
God Stats
169W - 209L
1,557 SR
Queue Stats
359W - 411L
1,512 Elo+
Solo
Charon
Charon
SanuelSon
Charon
Level 8
God Stats
2W - 2L
1,515 SR
Queue Stats
300W - 318L
1,336 Elo+
Party 2
Hercules
Hercules
Taconik
Hercules
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 41L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
15
1 / 1 / 1
9,984
998
2,884
9,984
9,705
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Muzen Cab
Crazykingpanda
Ah Muzen Cab
15
0 / 1 / 1
9,623
962
2,523
3,521
1,516
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

15
0 / 0 / 1
8,950
895
3,190
6,220
4,852
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tsukuyomi
MALIBU8577
Tsukuyomi
16
1 / 2 / 1
10,217
1,022
8,638
7,900
3,533
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thoth
dd--yasu
Thoth
16
0 / 1 / 2
10,133
1,013
5,061
7,779
3,104
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

246

VS

Team 2 Tickets

253

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
16
0 / 1 / 3
9,583
958
3,275
7,616
3,409
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Charybdis
Njoyful
Charybdis
16
4 / 1 / 1
11,672
1,167
11,260
7,596
3,112
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Vulcan
Olamy123
Vulcan
16
0 / 0 / 3
10,108
1,011
10,329
2,521
1,127
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Charon
SanuelSon
Charon
16
1 / 0 / 3
10,033
1,003
4,908
2,297
1,184
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Hercules
Taconik
Hercules
16
0 / 0 / 4
9,711
971
2,773
4,494
4,715
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
19
2
Kills
5
5
Deaths
2
6
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
1
1
1
1.5
W
Awilix
0
1
3
1.5
L
Ah Muzen Cab
Crazykingpanda
Ah Muzen Cab
0
1
1
0.5
L
0
0
1
0.5
L
Tsukuyomi
MALIBU8577
Tsukuyomi
1
2
1
0.75
W
Charybdis
Njoyful
Charybdis
4
1
1
4.5
W
Vulcan
Olamy123
Vulcan
0
0
3
1.5
W
Charon
SanuelSon
Charon
1
0
3
2.5
W
Hercules
Taconik
Hercules
0
0
4
2
L
Thoth
dd--yasu
Thoth
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,296
Damage
32,545
35,404
Taken
24,524
22,710
Mitigated
13,547
1,595
Healing
3,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
2,884
105
0
330
9,984
9,705
0
2,649
7,197
4,836
11,964
W
Awilix
3,275
555
0
0
7,616
3,409
0
1,758
5,858
0
9,533
L
Ah Muzen Cab
Crazykingpanda
Ah Muzen Cab
2,523
258
0
437
3,521
1,516
0
1,937
1,584
0
21,197
L
3,190
0
181
0
6,220
4,852
0
3,309
2,866
11,425
401
L
Tsukuyomi
MALIBU8577
Tsukuyomi
8,638
2,361
0
436
7,900
3,533
0
2,721
5,099
0
26,980
W
Charybdis
Njoyful
Charybdis
11,260
4,177
0
1,835
7,596
3,112
0
2,866
4,730
0
44,417
W
Vulcan
Olamy123
Vulcan
10,329
5,825
0
0
2,521
1,127
0
1,358
1,163
46,119
1,661
W
Charon
SanuelSon
Charon
4,908
81
0
126
2,297
1,184
0
1,295
1,002
18,292
618
W
Hercules
Taconik
Hercules
2,773
362
313
1,280
4,494
4,715
0
1,778
2,716
0
7,677
L
Thoth
dd--yasu
Thoth
5,061
376
0
211
7,779
3,104
0
4,074
3,705
38,992
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,907
Gold Earned
51,107
243
Minions Killed
237
4
Camps Cleared
11
989,641
Distance Traveled
991,248
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
9,984
998
34
3
0
224,999
0
W
Awilix
9,583
958
12
1
1
213,624
0
L
Ah Muzen Cab
9,623
962
40
4
2
216,766
0
L
Cthulhu
8,950
895
21
2
1
94,931
0
L
Tsukuyomi
10,217
1,022
52
5
1
242,391
0
W
Charybdis
11,672
1,167
87
9
7
189,091
0
W
Vulcan
10,108
1,011
99
10
0
216,876
0
W
Charon
10,033
1,003
21
2
0
154,214
0
W
Hercules
9,711
971
18
2
3
217,443
0
L
Thoth
10,133
1,013
96
10
0
210,554
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role