Player Matchup

Bacchus
Bacchus
Cmanizzo
Bacchus
Level 169
God Stats
2W - 4L
1,481 SR
Queue Stats
147W - 146L
1,584 Elo+
Solo
Ratatoskr
Ratatoskr
Deafski
Ratatoskr
Level 69
God Stats
0W - 3L
1,208 SR
Queue Stats
125W - 121L
1,565 Elo+
Solo
Charon
Charon
Doraj123
Charon
Level 45
God Stats
2W - 4L
1,242 SR
Queue Stats
3W - 6L
1,280 Elo+
Solo
Nut
Nut
Thebestpie420
Nut
Level 60
God Stats
0W - 4L
1,128 SR
Queue Stats
160W - 167L
1,470 Elo+
Solo
Gilgamesh
Gilgamesh
steenvlek123
Gilgamesh
Level 43
God Stats
1W - 1L
1,500 SR
Queue Stats
45W - 44L
1,502 Elo+
Solo
Team Averages
Level 77
1,312 SR
1,480 Elo+

VS

Team Averages
Level 155
1,527 SR
1,523 Elo+
Nemesis
Nemesis
 
Nemesis
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
 
Artemis
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
 
Hun Batz
Level 236
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
O_Poderoso_Zeus_
Zeus
Level 157
God Stats
86W - 64L
1,537 SR
Queue Stats
122W - 109L
1,576 Elo+
Solo
Bacchus
Bacchus
Ripitried
Bacchus
Level 113
God Stats
10W - 5L
1,599 SR
Queue Stats
232W - 230L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Cmanizzo
Bacchus
10
0 / 1 / 1
5,423
493
2,964
7,184
4,079
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Ratatoskr
Deafski
Ratatoskr
10
0 / 1 / 0
5,536
503
3,201
10,161
5,289
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charon
Doraj123
Charon
9
0 / 1 / 0
5,474
498
2,492
5,549
4,425
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
0 / 4 / 0
4,940
449
2,811
7,788
3,142
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilgamesh
steenvlek123
Gilgamesh
9
1 / 1 / 0
5,087
462
1,833
6,842
2,845
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
11
1 / 0 / 1
6,136
558
6,934
8,629
6,843
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Artemis
 
Artemis
10
2 / 0 / 3
6,110
555
5,184
4,445
1,740
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Hun Batz
 
Hun Batz
10
2 / 1 / 1
5,483
498
2,071
7,254
3,065
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 0 / 1
5,470
497
3,580
2,570
796
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
Ripitried
Bacchus
10
3 / 0 / 3
6,300
573
4,266
7,028
6,328
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
17
1
Kills
8
8
Deaths
1
1
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
1
0
1
1.5
W
Artemis
 
Artemis
2
0
3
3.5
W
Hun Batz
 
Hun Batz
2
1
1
2.5
L
Bacchus
Cmanizzo
Bacchus
0
1
1
0.5
L
Ratatoskr
Deafski
Ratatoskr
0
1
0
0
L
Charon
Doraj123
Charon
0
1
0
0
W
0
0
1
0.5
W
Bacchus
Ripitried
Bacchus
3
0
3
4.5
L
0
4
0
0
L
Gilgamesh
steenvlek123
Gilgamesh
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,301
Damage
22,035
37,524
Taken
29,926
19,780
Mitigated
18,772
13,676
Healing
9,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
6,934
2,643
0
3,321
8,629
6,843
0
239
8,390
0
41,359
W
Artemis
 
Artemis
5,184
1,604
0
1,648
4,445
1,740
645
645
3,800
0
41,627
W
Hun Batz
 
Hun Batz
2,071
338
0
685
7,254
3,065
0
1,233
6,021
0
39,982
L
Bacchus
Cmanizzo
Bacchus
2,964
150
0
2,595
7,184
4,079
399
3,577
3,607
36,239
826
L
Ratatoskr
Deafski
Ratatoskr
3,201
687
0
4,997
10,161
5,289
0
0
9,537
0
33,395
L
Charon
Doraj123
Charon
2,492
678
0
1,020
5,549
4,425
0
1,383
4,166
15,625
0
W
3,580
545
0
1,657
2,570
796
0
1,351
1,219
32,972
1,692
W
Bacchus
Ripitried
Bacchus
4,266
576
0
2,484
7,028
6,328
0
1,983
5,045
19,563
2,822
L
2,811
1,336
0
2,044
7,788
3,142
0
2,392
5,396
0
38,326
L
Gilgamesh
steenvlek123
Gilgamesh
1,833
721
0
3,020
6,842
2,845
0
140
6,585
0
29,500

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,460
Gold Earned
29,499
256
Minions Killed
309
0
Camps Cleared
0
1,042,127
Distance Traveled
1,040,816
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,136
558
72
7
0
234,016
0
W
Artemis
6,110
555
74
7
0
187,057
1
W
Hun Batz
5,483
498
62
6
0
242,102
0
L
Bacchus
5,423
493
54
5
0
211,308
0
L
Ratatoskr
5,536
503
62
6
0
234,842
4
L
Charon
5,474
498
20
2
0
193,878
0
W
Zeus
5,470
497
64
6
0
161,867
5
W
Bacchus
6,300
573
37
3
0
215,774
3
L
Nut
4,940
449
61
6
0
156,121
0
L
Gilgamesh
5,087
462
59
5
0
245,978
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role