Player Matchup

Achilles
Achilles
Silver IV
 
Achilles
Silver IV
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Silver III
CamagareX12
Nemesis
Silver III
Level 144
God Stats
4W - 14L
1,162 SR
Queue Stats
159W - 210L
992 MMR
Solo
Danzaburou
Danzaburou
Silver II
LoboDaKang
Danzaburou
Silver II
Level 148
God Stats
394W - 348L
1,511 SR
Queue Stats
605W - 622L
1,018 MMR
Solo
Sobek
Sobek
Silver III
Senior Syrup
Sobek
Silver III
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
118W - 147L
1,013 MMR
Solo
Anubis
Anubis
Bronze I
vez66
Anubis
Bronze I
Level 95
God Stats
4W - 7L
1,322 SR
Queue Stats
90W - 91L
1,084 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 127
1,399 SR
1,121 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 98
1,549 SR
1,123 MMR
Bacchus
Bacchus
Silver II
 
Bacchus
Silver II
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Awilix
Awilix
Silver III
CBiZZY__
Awilix
Silver III
Level 122
God Stats
7W - 2L
1,745 SR
Queue Stats
51W - 55L
1,090 MMR
Solo
Raijin
Raijin
Bronze III
HippieWarrior
Raijin
Bronze III
Level 62
God Stats
2W - 2L
1,500 SR
Queue Stats
62W - 77L
1,027 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver III
dpspro69
Cu Chulainn
Silver III
Level 82
God Stats
5W - 4L
1,716 SR
Queue Stats
75W - 95L
1,060 MMR
Solo
Izanami
Izanami
Silver III
iTz AMFO
Izanami
Silver III
Level 63
God Stats
1W - 1L
1,283 SR
Queue Stats
94W - 110L
938 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
10
0 / 0 / 0
5,466
390
1,736
7,813
5,082
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nemesis
CamagareX12
Nemesis
12
2 / 1 / 1
6,377
456
3,643
10,187
4,581
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Danzaburou
LoboDaKang
Danzaburou
11
0 / 2 / 0
6,142
439
2,256
6,388
2,395
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

10
0 / 5 / 3
6,102
436
4,975
16,230
14,514
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anubis
vez66
Anubis
13
3 / 2 / 2
7,105
508
6,520
7,024
3,748
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
JanusArachneLokiPoseidon

VS

Bans
Ao KuangBellonaThanatosBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
1 / 2 / 6
7,394
528
5,694
12,605
10,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Awilix
CBiZZY__
Awilix
13
3 / 0 / 2
7,752
554
4,974
11,118
3,719
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mystical Earring

Mystical Earring

+15
Mp 5

12
3 / 2 / 3
7,921
566
5,042
4,575
1,160
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cu Chulainn
dpspro69
Cu Chulainn
14
1 / 0 / 2
8,698
621
6,872
7,669
4,874
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
iTz AMFO
Izanami
13
1 / 1 / 3
7,863
562
3,951
5,229
1,708
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
25
5
Kills
9
10
Deaths
5
6
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
0
0
0
0
W
Bacchus
 
Bacchus
1
2
6
2
W
Awilix
CBiZZY__
Awilix
3
0
2
4
L
Nemesis
CamagareX12
Nemesis
2
1
1
2.5
W
3
2
3
2.25
L
Danzaburou
LoboDaKang
Danzaburou
0
2
0
0
L
0
5
3
0.3
W
Cu Chulainn
dpspro69
Cu Chulainn
1
0
2
2
W
Izanami
iTz AMFO
Izanami
1
1
3
2.5
L
Anubis
vez66
Anubis
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,130
Damage
26,533
47,642
Taken
41,196
30,320
Mitigated
22,453
13,549
Healing
12,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
1,736
150
0
3,050
7,813
5,082
0
0
7,813
0
21,896
W
Bacchus
 
Bacchus
5,694
692
277
3,272
12,605
10,992
0
3,275
9,330
26,669
1,734
W
Awilix
CBiZZY__
Awilix
4,974
1,718
0
5,275
11,118
3,719
236
2,462
8,656
0
58,780
L
Nemesis
CamagareX12
Nemesis
3,643
875
0
2,678
10,187
4,581
0
2,262
7,925
0
42,282
W
5,042
126
0
525
4,575
1,160
204
2,228
2,347
55,952
369
L
Danzaburou
LoboDaKang
Danzaburou
2,256
513
0
1,810
6,388
2,395
0
2,193
4,195
0
50,595
L
4,975
486
0
4,567
16,230
14,514
0
3,857
12,373
17,532
0
W
Cu Chulainn
dpspro69
Cu Chulainn
6,872
1,108
0
1,028
7,669
4,874
111
1,201
6,468
183
63,922
W
Izanami
iTz AMFO
Izanami
3,951
2,179
0
1,819
5,229
1,708
269
2,488
2,741
0
63,484
L
Anubis
vez66
Anubis
6,520
235
0
1,444
7,024
3,748
0
2,111
4,913
48,102
1,168

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,192
Gold Earned
39,628
301
Minions Killed
428
0
Camps Cleared
0
1,339,086
Distance Traveled
1,417,079
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
5,466
390
33
2
0
192,266
0
W
Bacchus
7,394
528
43
3
0
265,527
2
W
Awilix
7,752
554
85
6
0
309,671
0
L
Nemesis
6,377
456
73
5
0
323,700
0
W
Raijin
7,921
566
97
7
0
272,849
0
L
Danzaburou
6,142
439
94
7
0
285,626
2
L
Sobek
6,102
436
13
1
0
271,621
4
W
Cu Chulainn
8,698
621
106
8
0
297,550
0
W
Izanami
7,863
562
97
7
0
271,482
0
L
Anubis
7,105
508
88
6
0
265,873
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role