Player Matchup

He Bo
He Bo
K13_SPARTAN
He Bo
Level 122
God Stats
3W - 4L
1,512 SR
Queue Stats
185W - 191L
1,545 Elo+
Party 1
Xing Tian
Xing Tian
LeSamuk
Xing Tian
Level 116
God Stats
12W - 11L
1,753 SR
Queue Stats
226W - 224L
1,541 Elo+
Party 1
Cthulhu
Cthulhu
Luiz_buei
Cthulhu
Level 85
God Stats
14W - 9L
1,473 SR
Queue Stats
131W - 130L
1,544 Elo+
Party 1
Skadi
Skadi
Spygzs
Skadi
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 9L
1,500 Elo+
Solo
Atlas
Atlas
Zumbi_Africano34
Atlas
Level 113
God Stats
3W - 8L
1,416 SR
Queue Stats
263W - 276L
1,443 Elo+
Solo
Team Averages
Level 108
1,531 SR
1,515 Elo+

VS

Team Averages
Level 134
1,504 SR
1,439 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
SakurabaY
Bellona
Level 146
God Stats
0W - 3L
1,298 SR
Queue Stats
39W - 47L
1,394 Elo+
Solo
Sol
Sol
Yakoo-Aragon
Sol
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 57L
1,456 Elo+
Solo
Mercury
Mercury
bart doidao
Mercury
Level 64
God Stats
1W - 1L
1,699 SR
Queue Stats
34W - 44L
1,373 Elo+
Solo
Janus
Janus
werpelking
Janus
Level 200
God Stats
2W - 4L
1,523 SR
Queue Stats
378W - 371L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 2
7,586
506
4,419
6,881
2,422
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xing Tian
LeSamuk
Xing Tian
13
0 / 0 / 0
7,183
479
10,445
14,498
12,884
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cthulhu
Luiz_buei
Cthulhu
12
0 / 0 / 3
7,449
497
5,667
10,169
8,014
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Skadi
Spygzs
Skadi
12
1 / 0 / 0
7,138
476
4,065
6,319
2,257
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

16
5 / 1 / 2
8,410
561
9,582
15,711
8,929
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
10
0 / 2 / 0
6,986
466
5,210
11,236
11,083
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bellona
SakurabaY
Bellona
15
1 / 0 / 0
9,056
604
9,597
18,259
16,270
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
0 / 1 / 0
9,228
615
4,041
9,035
3,773
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mercury
bart doidao
Mercury
11
0 / 3 / 0
6,716
448
1,336
10,754
4,209
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
13
0 / 2 / 0
7,677
512
8,772
6,251
2,432
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
1
7
Kills
1
1
Deaths
8
7
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
0
2
0
0
W
1
0
2
2
W
Xing Tian
LeSamuk
Xing Tian
0
0
0
0
W
Cthulhu
Luiz_buei
Cthulhu
0
0
3
1.5
L
Bellona
SakurabaY
Bellona
1
0
0
1
W
Skadi
Spygzs
Skadi
1
0
0
1
L
0
1
0
0
W
5
1
2
6
L
Mercury
bart doidao
Mercury
0
3
0
0
L
Janus
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,178
Damage
28,956
53,578
Taken
55,535
34,506
Mitigated
37,767
16,297
Healing
16,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
5,210
2,240
0
4,011
11,236
11,083
36
6,455
4,629
22,112
0
W
4,419
191
0
2,515
6,881
2,422
165
3,555
2,865
50,978
0
W
Xing Tian
LeSamuk
Xing Tian
10,445
896
0
3,058
14,498
12,884
32
432
12,919
53,715
0
W
Cthulhu
Luiz_buei
Cthulhu
5,667
313
299
3,592
10,169
8,014
30
5,428
4,297
36,332
0
L
Bellona
SakurabaY
Bellona
9,597
2,799
0
6,346
18,259
16,270
0
10,968
5,682
0
70,549
W
Skadi
Spygzs
Skadi
4,065
1,456
0
599
6,319
2,257
2,150
3,581
2,569
0
43,148
L
4,041
1,767
0
3,430
9,035
3,773
3,831
2,908
6,127
82,997
1,773
W
9,582
2,337
0
6,234
15,711
8,929
0
3,579
11,938
80,699
1,207
L
Mercury
bart doidao
Mercury
1,336
185
0
1,248
10,754
4,209
22
3,773
6,932
0
45,050
L
Janus
8,772
368
0
1,290
6,251
2,432
0
3,830
2,069
55,534
2,368

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,766
Gold Earned
39,663
432
Minions Killed
463
0
Camps Cleared
0
1,642,860
Distance Traveled
1,607,613
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
6,986
466
20
1
0
330,154
6
W
He Bo
7,586
506
121
8
0
304,925
0
W
Xing Tian
7,183
479
75
5
0
313,980
0
W
Cthulhu
7,449
497
51
3
0
349,722
9
L
Bellona
9,056
604
131
9
0
308,631
3
W
Skadi
7,138
476
72
5
0
329,034
0
L
Sol
9,228
615
142
9
0
281,669
0
W
Atlas
8,410
561
113
8
0
345,199
0
L
Mercury
6,716
448
67
4
0
354,155
0
L
Janus
7,677
512
103
7
0
333,004
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role