Player Matchup

Horus
Horus
 
Horus
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
 
Geb
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
BlueKnight129
Jing Wei
Level 210
God Stats
12W - 19L
1,377 SR
Queue Stats
1,399W - 1,393L
1,552 Elo+
Solo
The Morrigan
The Morrigan
midoriya19
The Morrigan
Level 226
God Stats
3W - 4L
1,523 SR
Queue Stats
489W - 468L
1,520 Elo+
Solo
Pele
Pele
xmitchymonster4
Pele
Level 115
God Stats
3W - 2L
1,556 SR
Queue Stats
113W - 138L
1,462 Elo+
Solo
Team Averages
Level 169
1,491 SR
1,507 Elo+

VS

Team Averages
Level 125
1,406 SR
1,559 Elo+
Poseidon
Poseidon
 
Poseidon
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
MummyMilker
Sobek
Level 125
God Stats
2W - 1L
1,500 SR
Queue Stats
157W - 132L
1,590 Elo+
Solo
King Arthur
King Arthur
RAMPEWR
King Arthur
Level 142
God Stats
12W - 12L
1,529 SR
Queue Stats
635W - 596L
1,577 Elo+
Solo
Cupid
Cupid
Young_eden_traps
Cupid
Level 74
God Stats
1W - 2L
1,269 SR
Queue Stats
36W - 25L
1,466 Elo+
Solo
Geb
Geb
lz Page94 lx
Geb
Level 129
God Stats
1W - 1L
1,230 SR
Queue Stats
37W - 21L
1,664 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
5
0 / 1 / 1
3,438
688
2,104
3,456
2,099
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Geb
 
Geb
4
0 / 1 / 0
3,099
620
689
2,508
949
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Jing Wei
BlueKnight129
Jing Wei
6
0 / 0 / 1
3,486
697
2,398
2,238
786
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

The Morrigan
midoriya19
The Morrigan
1
0 / 0 / 0
2,490
498
0
0
0
7
2 / 1 / 0
3,501
700
2,153
3,676
1,183
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
7
1 / 1 / 1
4,266
853
1,000
2,168
561
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

5
0 / 0 / 1
3,400
680
1,770
5,476
3,992
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

King Arthur
RAMPEWR
King Arthur
8
1 / 0 / 0
4,471
894
1,225
3,585
1,340
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

6
1 / 0 / 0
3,264
653
1,231
2,264
811
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

6
0 / 1 / 2
3,412
682
838
4,307
1,620
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
7
2
Kills
3
3
Deaths
2
2
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
1
1
0.5
L
Geb
 
Geb
0
1
0
0
W
Poseidon
 
Poseidon
1
1
1
1.5
L
Jing Wei
BlueKnight129
Jing Wei
0
0
1
0.5
W
0
0
1
0.5
W
King Arthur
RAMPEWR
King Arthur
1
0
0
1
W
1
0
0
1
W
0
1
2
1
L
The Morrigan
midoriya19
The Morrigan
0
0
0
0
L
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,344
Damage
6,064
11,878
Taken
17,800
5,017
Mitigated
8,324
5,071
Healing
6,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
2,104
1,124
272
1,524
3,456
2,099
0
1,401
2,055
0
9,647
L
Geb
 
Geb
689
148
0
1,200
2,508
949
0
0
2,508
7,616
0
W
Poseidon
 
Poseidon
1,000
164
0
500
2,168
561
0
0
2,168
23,873
737
L
Jing Wei
BlueKnight129
Jing Wei
2,398
1,988
0
417
2,238
786
0
488
1,750
0
22,763
W
1,770
376
0
2,317
5,476
3,992
0
0
5,476
11,082
0
W
King Arthur
RAMPEWR
King Arthur
1,225
358
0
1,300
3,585
1,340
0
581
2,896
0
27,405
W
1,231
531
228
905
2,264
811
0
0
2,264
0
10,283
W
838
120
0
1,536
4,307
1,620
0
0
4,307
12,147
0
L
The Morrigan
midoriya19
The Morrigan
0
0
0
0
0
0
0
0
0
0
0
L
2,153
344
0
1,658
3,676
1,183
0
1,635
1,957
0
13,654

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,014
Gold Earned
18,813
107
Minions Killed
156
0
Camps Cleared
0
409,839
Distance Traveled
574,359
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
3,438
688
15
3
0
111,156
1
L
Geb
3,099
620
24
5
0
71,291
0
W
Poseidon
4,266
853
50
10
0
122,615
0
L
Jing Wei
3,486
697
39
8
0
98,361
0
W
Sobek
3,400
680
20
4
0
107,800
0
W
King Arthur
4,471
894
47
9
0
115,506
0
W
Cupid
3,264
653
15
3
0
103,669
0
W
Geb
3,412
682
24
5
0
124,769
0
L
The Morrigan
2,490
498
0
0
0
0
0
L
Pele
3,501
700
29
6
0
129,031
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role