Player Matchup

Horus
Horus
HorusGeyBaby
Horus
Level 142
God Stats
21W - 18L
1,665 SR
Queue Stats
61W - 50L
1,558 Elo+
Solo
Artemis
Artemis
IAmTheJester
Artemis
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 16L
1,495 Elo+
Solo
Kukulkan
Kukulkan
SebasCG
Kukulkan
Level 141
God Stats
4W - 2L
1,500 SR
Queue Stats
82W - 76L
1,532 Elo+
Solo
Heimdallr
Heimdallr
SuprPunchr20
Heimdallr
Level 117
God Stats
18W - 17L
1,504 SR
Queue Stats
224W - 225L
1,471 Elo+
Solo
Maui
Maui
malosi17242
Maui
Level 158
God Stats
9W - 11L
1,453 SR
Queue Stats
122W - 105L
1,532 Elo+
Solo
Team Averages
Level 123
1,524 SR
1,518 Elo+

VS

Team Averages
Level 149
1,607 SR
1,550 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
J-_-Robalino-_-F
Tiamat
Level 159
God Stats
2W - 1L
1,730 SR
Queue Stats
107W - 97L
1,552 Elo+
Party 1
Horus
Horus
NicoVillan20
Horus
Level 158
God Stats
12W - 8L
1,552 SR
Queue Stats
573W - 549L
1,561 Elo+
Solo
Susano
Susano
giovannijim221
Susano
Level 157
God Stats
3W - 5L
1,751 SR
Queue Stats
112W - 100L
1,552 Elo+
Party 1
Cthulhu
Cthulhu
illuminati2089
Cthulhu
Level 141
God Stats
1W - 2L
1,500 SR
Queue Stats
134W - 122L
1,583 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 0 / 4
3,600
720
2,208
3,113
1,150
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Artemis
IAmTheJester
Artemis
6
2 / 0 / 0
3,778
756
1,517
1,108
285
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Kukulkan
SebasCG
Kukulkan
7
3 / 0 / 0
3,902
780
2,905
2,004
711
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Heimdallr
SuprPunchr20
Heimdallr
6
0 / 1 / 1
3,404
681
661
2,060
751
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

6
0 / 1 / 3
3,334
667
885
3,293
1,406
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
5
0 / 3 / 1
3,043
609
1,355
3,460
890
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

6
1 / 1 / 0
3,172
634
1,513
2,522
1,337
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

2
0 / 1 / 0
2,690
538
254
2,117
1,065
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

5
1 / 1 / 1
3,209
642
2,173
5,261
1,635
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

1
0 / 0 / 0
2,430
486
0
0
0

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
4
6
Kills
2
2
Deaths
6
8
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
0
3
1
0.17
W
1
0
4
3
W
Artemis
IAmTheJester
Artemis
2
0
0
2
L
1
1
0
1
L
0
1
0
0
W
Kukulkan
SebasCG
Kukulkan
3
0
0
3
W
Heimdallr
SuprPunchr20
Heimdallr
0
1
1
0.5
L
1
1
1
1.5
L
0
0
0
0
W
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,176
Damage
5,295
11,578
Taken
13,360
4,303
Mitigated
4,927
4,505
Healing
3,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
1,355
924
0
258
3,460
890
0
515
2,945
0
12,418
W
2,208
1,181
80
1,341
3,113
1,150
0
119
2,994
0
14,074
W
Artemis
IAmTheJester
Artemis
1,517
733
0
472
1,108
285
0
0
1,108
0
15,984
L
1,513
85
0
875
2,522
1,337
0
1,185
1,337
11,997
0
L
254
167
0
754
2,117
1,065
0
0
2,117
0
3,054
W
Kukulkan
SebasCG
Kukulkan
2,905
434
0
500
2,004
711
0
525
1,479
23,903
0
W
Heimdallr
SuprPunchr20
Heimdallr
661
248
0
541
2,060
751
0
0
2,060
0
17,983
L
2,173
752
0
2,010
5,261
1,635
0
2,022
3,239
0
12,305
L
0
0
0
0
0
0
0
0
0
0
0
W
885
292
0
1,571
3,293
1,406
0
869
2,424
8,647
5,606

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,018
Gold Earned
14,544
150
Minions Killed
76
0
Camps Cleared
0
525,911
Distance Traveled
362,095
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
3,043
609
24
5
0
102,917
0
W
Horus
3,600
720
23
5
0
115,061
0
W
Artemis
3,778
756
30
6
0
106,287
0
L
Tiamat
3,172
634
23
5
0
101,453
0
L
Horus
2,690
538
4
1
0
39,397
0
W
Kukulkan
3,902
780
37
7
0
112,912
0
W
Heimdallr
3,404
681
27
5
0
80,476
0
L
Susano
3,209
642
25
5
0
118,328
0
L
Cthulhu
2,430
486
0
0
0
0
0
W
Maui
3,334
667
33
7
0
111,175
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role