Player Matchup

Apollo
Apollo
Alemefraz
Apollo
Level 149
God Stats
35W - 21L
1,686 SR
Queue Stats
1,044W - 999L
1,514 Elo+
Solo
Cthulhu
Cthulhu
CASH PsYcHo
Cthulhu
Level 131
God Stats
3W - 0L
1,544 SR
Queue Stats
141W - 146L
1,471 Elo+
Solo
King Arthur
King Arthur
Killshoot_asanc6
King Arthur
Level 79
God Stats
13W - 6L
1,494 SR
Queue Stats
278W - 269L
1,437 Elo+
Solo
Pele
Pele
Seraphina123
Pele
Level 68
God Stats
4W - 0L
1,500 SR
Queue Stats
16W - 17L
1,469 Elo+
Solo
Merlin
Merlin
Sir_i_panceta
Merlin
Level 82
God Stats
3W - 1L
1,636 SR
Queue Stats
120W - 112L
1,514 Elo+
Solo
Team Averages
Level 102
1,572 SR
1,481 Elo+

VS

Team Averages
Level 60
1,477 SR
1,534 Elo+
Chaac
Chaac
HungarianTemplar
Chaac
Level 67
God Stats
7W - 7L
1,519 SR
Queue Stats
316W - 304L
1,581 Elo+
Solo
Scylla
Scylla
chrissttiiaann_
Scylla
Level 85
God Stats
1W - 3L
1,317 SR
Queue Stats
135W - 100L
1,517 Elo+
Party 1
Arachne
Arachne
klixti
Arachne
Level 37
God Stats
7W - 3L
1,720 SR
Queue Stats
65W - 58L
1,471 Elo+
Party 1
Charon
Charon
sirsis7
Charon
Level 33
God Stats
0W - 2L
1,301 SR
Queue Stats
4W - 4L
1,559 Elo+
Solo
Izanami
Izanami
wolfyALG
Izanami
Level 77
God Stats
1W - 2L
1,530 SR
Queue Stats
128W - 111L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Alemefraz
Apollo
14
6 / 1 / 1
8,395
646
11,201
10,954
4,882
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cthulhu
CASH PsYcHo
Cthulhu
12
0 / 0 / 7
7,951
612
6,884
9,629
7,484
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

King Arthur
Killshoot_asanc6
King Arthur
14
2 / 0 / 0
8,618
663
10,790
13,736
14,949
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
3 / 2 / 2
7,554
581
8,477
12,271
5,562
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

14
4 / 1 / 0
8,036
618
7,102
5,201
2,031
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 0
6,811
524
10,424
17,349
12,265
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
1 / 2 / 1
6,701
515
2,289
6,831
2,537
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Arachne
klixti
Arachne
10
2 / 5 / 1
6,274
483
5,931
12,357
5,347
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Charon
sirsis7
Charon
11
0 / 2 / 0
6,468
498
5,711
12,457
8,927
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Izanami
wolfyALG
Izanami
11
1 / 4 / 0
6,683
514
6,103
11,048
4,447
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
6
15
Kills
4
4
Deaths
15
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Apollo
Alemefraz
Apollo
6
1
1
6.5
W
Cthulhu
CASH PsYcHo
Cthulhu
0
0
7
3.5
L
0
2
0
0
W
King Arthur
Killshoot_asanc6
King Arthur
2
0
0
2
W
3
2
2
2
W
4
1
0
4
L
1
2
1
0.75
L
Arachne
klixti
Arachne
2
5
1
0.5
L
Charon
sirsis7
Charon
0
2
0
0
L
Izanami
wolfyALG
Izanami
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,454
Damage
30,458
51,791
Taken
60,042
34,908
Mitigated
33,523
19,048
Healing
15,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
Alemefraz
Apollo
11,201
7,695
0
5,406
10,954
4,882
2,835
1,951
9,003
0
72,510
W
Cthulhu
CASH PsYcHo
Cthulhu
6,884
781
2,226
3,162
9,629
7,484
328
2,811
6,818
27,547
394
L
10,424
2,991
0
6,397
17,349
12,265
0
1,527
15,822
0
57,518
W
King Arthur
Killshoot_asanc6
King Arthur
10,790
600
0
3,834
13,736
14,949
0
136
13,600
997
70,744
W
8,477
2,083
0
3,690
12,271
5,562
50
1,823
10,448
0
70,102
W
7,102
493
0
730
5,201
2,031
0
1,227
3,974
56,937
296
L
2,289
736
0
1,094
6,831
2,537
0
3,937
2,894
39,388
1,397
L
Arachne
klixti
Arachne
5,931
5,377
0
854
12,357
5,347
0
2,332
10,025
0
38,287
L
Charon
sirsis7
Charon
5,711
1,515
1,477
3,141
12,457
8,927
0
4,256
8,201
19,079
0
L
Izanami
wolfyALG
Izanami
6,103
4,124
0
2,540
11,048
4,447
0
2,179
8,869
0
56,977

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,554
Gold Earned
32,937
494
Minions Killed
333
0
Camps Cleared
0
1,361,665
Distance Traveled
1,220,308
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
8,395
646
118
9
0
234,413
0
W
Cthulhu
7,951
612
43
3
0
300,734
1
L
Chaac
6,811
524
100
8
0
245,502
0
W
King Arthur
8,618
663
117
9
0
282,890
0
W
Pele
7,554
581
102
8
0
298,560
0
W
Merlin
8,036
618
114
9
0
245,068
4
L
Scylla
6,701
515
71
5
0
229,566
0
L
Arachne
6,274
483
57
4
0
259,312
0
L
Charon
6,468
498
9
1
0
264,768
3
L
Izanami
6,683
514
96
7
0
221,160
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role