Player Matchup

Cthulhu
Cthulhu
DARKSOULUNDEAD
Cthulhu
Level 74
God Stats
3W - 2L
1,754 SR
Queue Stats
48W - 47L
1,333 Elo+
Solo
Nut
Nut
ReeceClemo
Nut
Level 50
God Stats
0W - 3L
1,334 SR
Queue Stats
42W - 47L
1,472 Elo+
Solo
Hera
Hera
carlssonfjunis
Hera
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 40L
1,437 Elo+
Party 1
Set
Set
frepqe
Set
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 40L
1,438 Elo+
Party 1
Gilgamesh
Gilgamesh
pauet22
Gilgamesh
Level 121
God Stats
0W - 2L
1,500 SR
Queue Stats
141W - 152L
1,422 Elo+
Solo
Team Averages
Level 84
1,518 SR
1,420 Elo+

VS

Team Averages
Level 76
1,495 SR
1,541 Elo+
Janus
Janus
 
Janus
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
BolnoiKrolik
Danzaburou
Level 122
God Stats
17W - 16L
1,568 SR
Queue Stats
74W - 76L
1,456 Elo+
Solo
Medusa
Medusa
MadVasss
Medusa
Level 46
God Stats
4W - 7L
1,254 SR
Queue Stats
107W - 132L
1,306 Elo+
Solo
Thanatos
Thanatos
tudelaj
Thanatos
Level 76
God Stats
2W - 1L
1,601 SR
Queue Stats
10W - 9L
1,947 Elo+
Solo
Maui
Maui
ultrajoshua
Maui
Level 55
God Stats
9W - 4L
1,553 SR
Queue Stats
164W - 164L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 0
5,224
522
2,858
6,259
4,747
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

7
0 / 2 / 0
4,460
446
4,883
6,736
2,075
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

5
0 / 1 / 1
3,966
397
355
1,552
440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Set
frepqe
Set
9
0 / 0 / 0
4,560
456
902
6,050
3,121
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Gilgamesh
pauet22
Gilgamesh
9
1 / 2 / 0
5,003
500
3,508
8,523
4,941
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
2 / 0 / 0
6,704
670
4,977
2,822
1,088
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
BolnoiKrolik
Danzaburou
11
2 / 1 / 0
6,857
686
4,755
5,942
2,267
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Medusa
MadVasss
Medusa
9
0 / 0 / 1
5,017
502
2,770
3,193
1,070
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Thanatos
tudelaj
Thanatos
12
1 / 0 / 0
5,875
588
2,079
8,799
4,152
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
1 / 0 / 0
5,492
549
2,386
6,501
3,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
7
1
Kills
6
6
Deaths
1
1
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
2
0
0
2
W
Danzaburou
BolnoiKrolik
Danzaburou
2
1
0
2
L
0
1
0
0
W
Medusa
MadVasss
Medusa
0
0
1
0.5
L
0
2
0
0
L
0
1
1
0.5
L
Set
frepqe
Set
0
0
0
0
L
Gilgamesh
pauet22
Gilgamesh
1
2
0
0.5
W
Thanatos
tudelaj
Thanatos
1
0
0
1
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,506
Damage
16,967
29,120
Taken
27,257
15,324
Mitigated
12,074
5,426
Healing
13,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
4,977
273
0
250
2,822
1,088
370
355
2,348
42,760
2,146
W
Danzaburou
BolnoiKrolik
Danzaburou
4,755
2,141
0
2,904
5,942
2,267
0
0
5,508
0
44,127
L
2,858
571
0
1,622
6,259
4,747
0
1,318
4,941
22,801
594
W
Medusa
MadVasss
Medusa
2,770
1,006
0
750
3,193
1,070
628
882
2,236
0
32,211
L
4,883
3,257
0
888
6,736
2,075
0
2,818
3,782
0
32,127
L
355
136
0
0
1,552
440
0
989
481
8,813
0
L
Set
frepqe
Set
902
90
0
1,590
6,050
3,121
0
1,529
4,415
0
23,870
L
Gilgamesh
pauet22
Gilgamesh
3,508
1,066
0
1,326
8,523
4,941
0
0
8,523
0
26,694
W
Thanatos
tudelaj
Thanatos
2,079
768
0
7,585
8,799
4,152
0
0
8,799
0
51,754
W
2,386
765
0
2,353
6,501
3,497
200
1,958
4,507
15,629
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,213
Gold Earned
29,945
183
Minions Killed
317
0
Camps Cleared
0
896,647
Distance Traveled
978,892
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,704
670
86
9
0
183,843
0
W
Danzaburou
6,857
686
68
7
0
170,900
3
L
Cthulhu
5,224
522
31
3
0
203,664
2
W
Medusa
5,017
502
56
6
0
180,412
0
L
Nut
4,460
446
55
6
0
181,788
0
L
Hera
3,966
397
11
1
0
94,913
0
L
Set
4,560
456
38
4
0
221,505
0
L
Gilgamesh
5,003
500
48
5
0
194,777
0
W
Thanatos
5,875
588
83
8
0
235,125
0
W
Maui
5,492
549
24
2
0
208,612
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role