Player Matchup

Amaterasu
Amaterasu
Gold II
LotusAsura
Amaterasu
Gold II
Level 124
God Stats
11W - 8L
1,747 SR
Queue Stats
59W - 45L
1,652 MMR
Party 1
Raijin
Raijin
Gold II
Optical101
Raijin
Gold II
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 45L
1,652 MMR
Party 1
Jormungandr
Jormungandr
Gold II
PolarIceZ
Jormungandr
Gold II
Level 105
God Stats
6W - 7L
1,599 SR
Queue Stats
59W - 45L
1,652 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 116
1,615 SR
1,652 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 146
1,520 SR
1,488 MMR
King Arthur
King Arthur
Gold II
Heavy_Paw
King Arthur
Gold II
Level 149
God Stats
23W - 30L
1,528 SR
Queue Stats
118W - 153L
1,480 MMR
Solo
Arachne
Arachne
Gold V
THE WIZARD C
Arachne
Gold V
Level 139
God Stats
87W - 92L
1,531 SR
Queue Stats
133W - 162L
1,301 MMR
Solo
Vulcan
Vulcan
Gold III
Τrump2024
Vulcan
Gold III
Level 149
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 2L
1,683 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
LotusAsura
Amaterasu
16
2 / 3 / 1
11,172
621
8,083
22,347
20,290
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Raijin
Optical101
Raijin
16
1 / 5 / 2
11,043
614
10,532
16,898
6,670
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Jormungandr
PolarIceZ
Jormungandr
16
0 / 4 / 3
10,682
593
13,822
24,748
23,417
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bans
CharonKuzenboGaneshaNe ZhaThoth

VS

Bans
AchillesBacchusAgniHou YiPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Heavy_Paw
King Arthur
18
2 / 1 / 6
12,268
682
8,872
14,360
16,248
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arachne
THE WIZARD C
Arachne
16
1 / 2 / 6
11,317
629
4,940
15,414
17,134
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vulcan
Τrump2024
Vulcan
20
9 / 0 / 3
15,736
874
43,983
13,476
7,859
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
27
3
Kills
12
12
Deaths
3
6
Assists
15
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Heavy_Paw
King Arthur
2
1
6
5
L
Amaterasu
LotusAsura
Amaterasu
2
3
1
0.83
L
Raijin
Optical101
Raijin
1
5
2
0.4
L
Jormungandr
PolarIceZ
Jormungandr
0
4
3
0.38
W
Arachne
THE WIZARD C
Arachne
1
2
6
2
W
Vulcan
Τrump2024
Vulcan
9
0
3
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,437
Damage
57,795
63,993
Taken
43,250
50,377
Mitigated
41,241
6,726
Healing
9,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Heavy_Paw
King Arthur
8,872
449
0
2,863
14,360
16,248
551
6,664
6,911
2,117
36,147
L
Amaterasu
LotusAsura
Amaterasu
8,083
2,372
481
2,888
22,347
20,290
0
13,414
7,812
0
40,304
L
Raijin
Optical101
Raijin
10,532
394
0
1,183
16,898
6,670
0
11,209
4,582
53,541
816
L
Jormungandr
PolarIceZ
Jormungandr
13,822
1,862
0
2,174
24,748
23,417
0
16,712
6,049
45,079
4,073
W
Arachne
THE WIZARD C
Arachne
4,940
3,139
0
3,158
15,414
17,134
1,183
8,546
5,911
0
21,582
W
Vulcan
Τrump2024
Vulcan
43,983
14,216
115
3,532
13,476
7,859
2,260
5,957
6,988
154,306
1,011

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,897
Gold Earned
39,321
249
Minions Killed
285
0
Camps Cleared
0
1,075,114
Distance Traveled
1,131,187
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
12,268
682
46
3
0
363,404
0
L
Amaterasu
11,172
621
62
3
0
400,842
0
L
Raijin
11,043
614
100
6
0
328,497
0
L
Jormungandr
10,682
593
87
5
0
345,775
0
W
Arachne
11,317
629
23
1
0
350,512
0
W
Vulcan
15,736
874
216
12
0
417,271
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role