Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
AlexKUNGI
Shiva
Level 191
God Stats
23W - 23L
1,396 SR
Queue Stats
440W - 423L
1,546 Elo+
Solo
Bellona
Bellona
GBáby
Bellona
Level 117
God Stats
3W - 4L
1,470 SR
Queue Stats
35W - 27L
1,560 Elo+
Party 1
Sol
Sol
IceSpíce
Sol
Level 145
God Stats
1W - 0L
1,810 SR
Queue Stats
15W - 13L
1,548 Elo+
Party 1
Team Averages
Level 152
1,535 SR
1,531 Elo+

VS

Team Averages
Level 140
1,600 SR
1,521 Elo+
Tiamat
Tiamat
 
Tiamat
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
COLTAM0R
Ares
Level 124
God Stats
5W - 3L
1,660 SR
Queue Stats
209W - 217L
1,445 Elo+
Party 2
Neith
Neith
Jenuiné
Neith
Level 172
God Stats
4W - 2L
1,500 SR
Queue Stats
259W - 200L
1,567 Elo+
Solo
Camazotz
Camazotz
SkxnkHxnt
Camazotz
Level 159
God Stats
1W - 1L
1,704 SR
Queue Stats
89W - 88L
1,584 Elo+
Solo
Nut
Nut
bberr
Nut
Level 118
God Stats
16W - 14L
1,633 SR
Queue Stats
90W - 100L
1,511 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
11
1 / 0 / 3
6,354
635
2,985
3,852
1,437
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ao Kuang
 
Ao Kuang
11
2 / 1 / 2
5,726
573
5,174
7,032
2,900
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Shiva
AlexKUNGI
Shiva
10
2 / 0 / 7
5,861
586
7,678
10,694
7,409
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bellona
GBáby
Bellona
10
0 / 1 / 1
6,218
622
3,288
7,043
5,913
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
7 / 0 / 2
7,115
712
8,943
8,446
2,830
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
10
1 / 2 / 1
5,496
550
5,259
7,994
5,145
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ares
8
0 / 5 / 1
4,338
434
4,958
9,911
7,796
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Neith
Jenuiné
Neith
11
1 / 0 / 0
5,894
589
5,522
5,991
2,288
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Camazotz
SkxnkHxnt
Camazotz
9
0 / 1 / 0
4,683
468
1,080
9,087
3,274
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nut
bberr
Nut
8
0 / 4 / 0
4,573
457
3,127
7,010
2,568
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
4
12
Kills
2
2
Deaths
12
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
1
0
3
2.5
W
Ao Kuang
 
Ao Kuang
2
1
2
3
L
Tiamat
 
Tiamat
1
2
1
0.75
W
Shiva
AlexKUNGI
Shiva
2
0
7
5.5
L
Ares
0
5
1
0.1
W
Bellona
GBáby
Bellona
0
1
1
0.5
W
7
0
2
8
L
Neith
Jenuiné
Neith
1
0
0
1
L
Camazotz
SkxnkHxnt
Camazotz
0
1
0
0
L
Nut
bberr
Nut
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,068
Damage
19,946
37,067
Taken
39,993
20,489
Mitigated
21,071
15,905
Healing
12,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
2,985
629
596
1,191
3,852
1,437
301
405
3,384
42,331
0
W
Ao Kuang
 
Ao Kuang
5,174
1,452
0
1,659
7,032
2,900
1,408
910
6,048
36,376
2,347
L
Tiamat
 
Tiamat
5,259
553
0
2,456
7,994
5,145
0
2,783
4,872
32,794
0
W
Shiva
AlexKUNGI
Shiva
7,678
1,275
662
4,453
10,694
7,409
209
2,595
7,598
406
25,121
L
Ares
4,958
437
0
1,502
9,911
7,796
0
4,768
4,696
15,524
0
W
Bellona
GBáby
Bellona
3,288
1,232
0
2,128
7,043
5,913
286
3,646
3,273
0
42,196
W
8,943
4,446
0
5,216
8,446
2,830
696
1,740
6,547
49,304
3,568
L
Neith
Jenuiné
Neith
5,522
2,455
0
3,974
5,991
2,288
0
2,991
2,622
0
46,805
L
Camazotz
SkxnkHxnt
Camazotz
1,080
223
0
3,618
9,087
3,274
0
2,833
6,068
0
32,397
L
Nut
bberr
Nut
3,127
1,673
0
1,185
7,010
2,568
0
3,726
3,096
0
28,345

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,274
Gold Earned
24,984
359
Minions Killed
301
0
Camps Cleared
0
1,017,977
Distance Traveled
951,127
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
6,354
635
95
10
0
195,602
0
W
Ao Kuang
5,726
573
57
6
0
215,165
0
L
Tiamat
5,496
550
69
7
0
188,262
0
W
Shiva
5,861
586
27
3
0
219,772
0
L
Ares
4,338
434
13
1
0
207,445
2
W
Bellona
6,218
622
96
10
0
190,281
0
W
Sol
7,115
712
84
8
0
197,157
0
L
Neith
5,894
589
97
10
0
193,481
0
L
Camazotz
4,683
468
62
6
0
200,097
2
L
Nut
4,573
457
60
6
0
161,842
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role