Player Matchup

Cthulhu
Cthulhu
ElFinTonto
Cthulhu
Level 134
God Stats
5W - 8L
1,521 SR
Queue Stats
63W - 61L
1,458 Elo+
Solo
Ra
Ra
Sheff_D_
Ra
Level 62
God Stats
0W - 2L
1,278 SR
Queue Stats
82W - 93L
1,359 Elo+
Party 2
Nut
Nut
tidal-maverick3
Nut
Level 106
God Stats
1W - 3L
1,500 SR
Queue Stats
98W - 121L
1,461 Elo+
Solo
Fenrir
Fenrir
trashbandit--
Fenrir
Level 26
God Stats
1W - 3L
1,299 SR
Queue Stats
36W - 48L
1,345 Elo+
Party 2
Chaac
Chaac
tryAgainB
Chaac
Level 68
God Stats
3W - 6L
1,320 SR
Queue Stats
224W - 214L
1,513 Elo+
Solo
Team Averages
Level 79
1,384 SR
1,427 Elo+

VS

Team Averages
Level 100
1,400 SR
1,431 Elo+
Bellona
Bellona
ArcherMuse
Bellona
Level 64
God Stats
10W - 12L
1,353 SR
Queue Stats
344W - 345L
1,394 Elo+
Party 1
Medusa
Medusa
LovBug3ttv
Medusa
Level 68
God Stats
7W - 5L
1,398 SR
Queue Stats
279W - 276L
1,411 Elo+
Party 1
Aphrodite
Aphrodite
StarfireGamez
Aphrodite
Level 72
God Stats
3W - 5L
1,246 SR
Queue Stats
23W - 27L
1,374 Elo+
Party 1
Kuzenbo
Kuzenbo
miracle1978
Kuzenbo
Level 149
God Stats
937W - 967L
1,503 SR
Queue Stats
1,175W - 1,207L
1,479 Elo+
Solo
Ix Chel
Ix Chel
polosportsman
Ix Chel
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ElFinTonto
Cthulhu
14
1 / 2 / 0
9,003
900
4,478
6,735
5,740
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
0 / 3 / 2
9,317
932
7,056
11,559
5,437
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
0 / 2 / 1
8,744
874
2,826
4,446
1,841
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
3 / 7 / 0
9,777
978
8,547
16,827
8,345
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Chaac
tryAgainB
Chaac
15
0 / 7 / 2
9,263
926
13,151
22,367
23,687
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Team 1 Tickets

176

VS

Team 2 Tickets

313

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
ArcherMuse
Bellona
16
7 / 0 / 12
11,062
1,106
13,201
9,631
9,923
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Medusa
LovBug3ttv
Medusa
16
6 / 2 / 11
10,866
1,087
14,014
8,897
4,008
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Aphrodite
StarfireGamez
Aphrodite
16
2 / 0 / 16
10,445
1,045
5,670
5,925
3,950
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
miracle1978
Kuzenbo
16
3 / 0 / 13
10,530
1,053
12,629
8,426
11,935
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Ix Chel
16
3 / 2 / 12
10,352
1,035
11,915
8,445
3,766
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
85
4
Kills
21
21
Deaths
4
5
Assists
64
Player
Kills
Deaths
Assists
KDA
W
Bellona
ArcherMuse
Bellona
7
0
12
13
L
Cthulhu
ElFinTonto
Cthulhu
1
2
0
0.5
W
Medusa
LovBug3ttv
Medusa
6
2
11
5.75
L
0
3
2
0.33
W
Aphrodite
StarfireGamez
Aphrodite
2
0
16
10
W
Kuzenbo
miracle1978
Kuzenbo
3
0
13
9.5
W
Ix Chel
3
2
12
4.5
L
0
2
1
0.25
L
3
7
0
0.43
L
Chaac
tryAgainB
Chaac
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,058
Damage
57,429
61,934
Taken
41,324
45,050
Mitigated
33,582
7,910
Healing
16,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
ArcherMuse
Bellona
13,201
2,882
0
1,478
9,631
9,923
0
2,882
6,220
0
21,683
L
Cthulhu
ElFinTonto
Cthulhu
4,478
247
0
506
6,735
5,740
0
2,537
4,066
19,289
0
W
Medusa
LovBug3ttv
Medusa
14,014
7,374
0
500
8,897
4,008
0
1,896
6,731
0
29,470
L
7,056
727
1,193
1,439
11,559
5,437
0
7,318
4,159
19,683
0
W
Aphrodite
StarfireGamez
Aphrodite
5,670
541
4,618
3,579
5,925
3,950
0
1,159
4,511
16,674
269
W
Kuzenbo
miracle1978
Kuzenbo
12,629
4,372
0
3,619
8,426
11,935
0
3,077
4,750
28,506
0
W
Ix Chel
11,915
2,228
1,183
1,626
8,445
3,766
0
1,845
6,552
29,271
0
L
2,826
785
0
92
4,446
1,841
0
2,691
1,723
0
13,720
L
8,547
2,002
0
592
16,827
8,345
0
6,540
9,949
0
17,355
L
Chaac
tryAgainB
Chaac
13,151
2,293
0
4,088
22,367
23,687
0
9,891
11,972
0
29,424

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,104
Gold Earned
53,255
150
Minions Killed
164
3
Camps Cleared
9
693,865
Distance Traveled
1,040,832
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
11,062
1,106
17
2
3
219,597
0
L
Cthulhu
9,003
900
27
3
0
93,578
0
W
Medusa
10,866
1,087
39
4
1
180,459
0
L
Ra
9,317
932
35
4
3
155,574
0
W
Aphrodite
10,445
1,045
23
2
2
218,993
0
W
Kuzenbo
10,530
1,053
19
2
0
227,995
0
W
Ix Chel
10,352
1,035
66
7
3
193,788
0
L
Nut
8,744
874
27
3
0
95,577
0
L
Fenrir
9,777
978
20
2
0
159,421
0
L
Chaac
9,263
926
41
4
0
189,715
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role