Player Matchup

Bacchus
Bacchus
DrizzySilver
Bacchus
Level 110
God Stats
15W - 22L
1,465 SR
Queue Stats
94W - 129L
1,482 Elo+
Party 1
Agni
Agni
IspitInurCorpse
Agni
Level 124
God Stats
2W - 1L
1,458 SR
Queue Stats
74W - 65L
1,454 Elo+
Solo
Skadi
Skadi
Ruben_Xor
Skadi
Level 150
God Stats
7W - 4L
1,719 SR
Queue Stats
142W - 176L
1,495 Elo+
Party 1
Chaac
Chaac
bebo_galarza
Chaac
Level 123
God Stats
36W - 39L
1,481 SR
Queue Stats
96W - 118L
1,486 Elo+
Party 1
Fenrir
Fenrir
skullActiv
Fenrir
Level 157
God Stats
14W - 10L
1,494 SR
Queue Stats
167W - 175L
1,456 Elo+
Party 1
Team Averages
Level 133
1,524 SR
1,475 Elo+

VS

Team Averages
Level 136
1,594 SR
1,487 Elo+
Janus
Janus
 
Janus
Level 180
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Atlas
Atlas
Domination100
Atlas
Level 129
God Stats
2W - 4L
1,575 SR
Queue Stats
112W - 108L
1,445 Elo+
Solo
Surtr
Surtr
K00LA1DCRUSH
Surtr
Level 105
God Stats
1W - 3L
1,500 SR
Queue Stats
296W - 276L
1,475 Elo+
Party 2
Medusa
Medusa
KuKu4PentaKillz
Medusa
Level 155
God Stats
65W - 46L
1,508 SR
Queue Stats
287W - 252L
1,503 Elo+
Party 2
Hun Batz
Hun Batz
L1neOfGfuel
Hun Batz
Level 111
God Stats
3W - 1L
1,887 SR
Queue Stats
73W - 62L
1,512 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DrizzySilver
Bacchus
9
1 / 0 / 4
5,364
536
3,737
5,683
4,724
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
1 / 0 / 2
5,716
572
4,332
4,613
1,531
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Skadi
Ruben_Xor
Skadi
10
1 / 0 / 2
5,851
585
5,460
6,043
2,232
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 0 / 2
5,838
584
5,356
9,289
4,797
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Fenrir
skullActiv
Fenrir
11
7 / 0 / 1
5,956
596
3,158
6,869
3,208
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
0 / 0 / 0
5,613
561
798
3,841
1,307
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 3 / 0
4,672
467
2,117
8,522
4,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

10
0 / 2 / 0
5,632
563
6,463
7,953
5,311
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 2 / 0
4,804
480
5,618
7,366
2,410
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Hun Batz
L1neOfGfuel
Hun Batz
8
0 / 4 / 0
4,507
451
2,197
7,767
2,513
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
0
10
Kills
0
0
Deaths
11
11
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
0
0
0
L
0
3
0
0
W
Bacchus
DrizzySilver
Bacchus
1
0
4
3
W
1
0
2
2
L
0
2
0
0
L
0
2
0
0
L
Hun Batz
L1neOfGfuel
Hun Batz
0
4
0
0
W
Skadi
Ruben_Xor
Skadi
1
0
2
2
W
0
0
2
1
W
Fenrir
skullActiv
Fenrir
7
0
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,043
Damage
17,193
32,497
Taken
35,449
16,492
Mitigated
16,273
11,740
Healing
9,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
798
0
0
1,117
3,841
1,307
0
1,670
2,027
45,983
1,505
L
2,117
787
0
1,496
8,522
4,732
0
3,346
5,082
13,472
0
W
Bacchus
DrizzySilver
Bacchus
3,737
383
0
1,616
5,683
4,724
0
1,143
4,540
12,195
2,870
W
4,332
575
0
1,493
4,613
1,531
0
773
3,736
47,196
0
L
6,463
2,998
0
2,775
7,953
5,311
0
0
7,953
927
40,141
L
5,618
1,300
0
1,440
7,366
2,410
0
1,465
5,853
0
40,713
L
Hun Batz
L1neOfGfuel
Hun Batz
2,197
468
0
2,421
7,767
2,513
0
756
6,891
0
28,111
W
Skadi
Ruben_Xor
Skadi
5,460
1,961
0
840
6,043
2,232
33
522
5,521
0
49,496
W
5,356
1,648
0
5,128
9,289
4,797
0
184
8,547
0
47,763
W
Fenrir
skullActiv
Fenrir
3,158
825
0
2,663
6,869
3,208
0
320
6,508
0
33,671

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,725
Gold Earned
25,228
327
Minions Killed
306
0
Camps Cleared
0
1,080,404
Distance Traveled
1,003,423
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,613
561
100
10
0
216,451
2
L
Atlas
4,672
467
19
2
0
202,043
4
W
Bacchus
5,364
536
16
2
0
230,900
1
W
Agni
5,716
572
92
9
0
222,894
2
L
Surtr
5,632
563
83
8
0
185,425
2
L
Medusa
4,804
480
59
6
0
207,277
2
L
Hun Batz
4,507
451
45
5
0
192,227
0
W
Skadi
5,851
585
80
8
0
198,982
0
W
Chaac
5,838
584
88
9
0
188,257
0
W
Fenrir
5,956
596
51
5
0
239,371
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role