Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
Spoopy-Glitch
Charon
Level 143
God Stats
20W - 12L
1,769 SR
Queue Stats
164W - 136L
1,636 Elo+
Party 1
Cerberus
Cerberus
TacoMuncherJaJa
Cerberus
Level 162
God Stats
1W - 0L
1,500 SR
Queue Stats
163W - 144L
1,628 Elo+
Solo
Kali
Kali
codbeastmode09
Kali
Level 158
God Stats
23W - 10L
1,859 SR
Queue Stats
138W - 125L
1,594 Elo+
Party 1
King Arthur
King Arthur
siczler
King Arthur
Level 158
God Stats
4W - 5L
1,148 SR
Queue Stats
139W - 127L
1,597 Elo+
Party 1
Team Averages
Level 152
1,555 SR
1,591 Elo+

VS

Team Averages
Level 168
1,528 SR
1,585 Elo+
Rama
Rama
DJGP
Rama
Level 172
God Stats
10W - 5L
1,761 SR
Queue Stats
74W - 46L
1,655 Elo+
Solo
Terra
Terra
Evalyian
Terra
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
143W - 107L
1,632 Elo+
Party 2
Nu Wa
Nu Wa
QueenArachne
Nu Wa
Level 152
God Stats
34W - 24L
1,574 SR
Queue Stats
110W - 97L
1,543 Elo+
Party 3
Eset
Eset
Reliable_Angel20
Eset
Level 231
God Stats
11W - 14L
1,307 SR
Queue Stats
131W - 131L
1,526 Elo+
Party 3
Horus
Horus
Τurkey
Horus
Level 127
God Stats
3W - 2L
1,500 SR
Queue Stats
158W - 124L
1,569 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
6
0 / 0 / 1
3,453
691
2,674
2,164
648
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

7
1 / 1 / 0
3,775
755
874
2,512
967
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
6
1 / 1 / 0
3,975
795
2,079
5,823
3,407
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

6
0 / 0 / 1
3,487
697
1,152
4,252
1,395
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

King Arthur
siczler
King Arthur
7
0 / 0 / 0
3,938
788
190
1,997
862
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
DJGP
Rama
6
0 / 1 / 1
2,969
594
2,671
3,348
916
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Terra
Evalyian
Terra
1
0 / 0 / 0
2,409
482
0
0
0
7
0 / 1 / 1
3,666
733
1,286
1,934
536
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

7
1 / 0 / 1
3,551
710
1,487
3,353
1,099
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Horus
Τurkey
Horus
6
1 / 0 / 0
3,431
686
1,817
3,645
2,042
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
5
2
Kills
2
2
Deaths
2
2
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
0
0
1
0.5
L
Rama
DJGP
Rama
0
1
1
0.5
L
Terra
Evalyian
Terra
0
0
0
0
L
0
1
1
0.5
L
1
0
1
1.5
W
1
1
0
1
W
Cerberus
1
1
0
1
W
0
0
1
0.5
W
King Arthur
siczler
King Arthur
0
0
0
0
L
Horus
Τurkey
Horus
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,969
Damage
7,261
16,748
Taken
12,280
7,279
Mitigated
4,593
7,894
Healing
5,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
2,674
2,175
0
975
2,164
648
0
274
1,890
0
22,146
L
Rama
DJGP
Rama
2,671
2,214
0
1,081
3,348
916
0
1,419
1,929
0
14,313
L
Terra
Evalyian
Terra
0
0
0
0
0
0
0
0
0
0
0
L
1,286
630
0
500
1,934
536
0
800
1,060
18,477
0
L
1,487
184
0
743
3,353
1,099
0
0
3,353
17,904
0
W
874
200
0
575
2,512
967
0
1,104
1,326
17,993
0
W
Cerberus
2,079
293
0
3,239
5,823
3,407
0
350
5,445
13,150
0
W
1,152
485
0
2,605
4,252
1,395
0
640
3,584
0
22,621
W
King Arthur
siczler
King Arthur
190
48
0
500
1,997
862
0
239
1,730
0
21,663
L
Horus
Τurkey
Horus
1,817
1,172
504
2,185
3,645
2,042
0
660
2,985
0
9,123

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,628
Gold Earned
16,026
199
Minions Killed
120
0
Camps Cleared
0
517,416
Distance Traveled
432,908
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
3,453
691
39
8
0
89,401
0
L
Rama
2,969
594
30
6
0
94,397
0
L
Terra
2,409
482
0
0
0
1,372
0
L
Nu Wa
3,666
733
44
9
0
103,536
0
L
Eset
3,551
710
36
7
0
112,224
0
W
Charon
3,775
755
45
9
0
101,228
0
W
Cerberus
3,975
795
24
5
0
115,391
0
W
Kali
3,487
697
42
8
0
117,816
0
W
King Arthur
3,938
788
49
10
0
93,580
0
L
Horus
3,431
686
10
2
0
121,379
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role