Player Matchup

Izanami
Izanami
Bronze V
 
Izanami
Bronze V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold IV
DIosAzrecaJuan
Janus
Gold IV
Level 211
God Stats
7W - 15L
1,440 SR
Queue Stats
154W - 156L
1,391 MMR
Solo
Bacchus
Bacchus
Silver I
Exponent
Bacchus
Silver I
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,493 MMR
Party 1
Mercury
Mercury
Gold II
HeyZeusCristo
Mercury
Gold II
Level 104
God Stats
2W - 3L
1,330 SR
Queue Stats
170W - 172L
1,528 MMR
Solo
Sun Wukong
Sun Wukong
Silver I
Remixs Ambition
Sun Wukong
Silver I
Level 171
God Stats
1W - 0L
1,614 SR
Queue Stats
5W - 6L
1,493 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 157
1,477 SR
1,481 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 112
1,535 SR
1,484 MMR
Rama
Rama
Gold I
 
Rama
Gold I
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ymir
Ymir
Silver I
AcDaily TTv
Ymir
Silver I
Level 147
God Stats
8W - 15L
1,392 SR
Queue Stats
63W - 62L
1,425 MMR
Solo
Ne Zha
Ne Zha
Gold II
Dolivery
Ne Zha
Gold II
Level 135
God Stats
5W - 1L
1,500 SR
Queue Stats
113W - 100L
1,483 MMR
Party 2
Odin
Odin
Silver II
SupremePills
Odin
Silver II
Level 86
God Stats
2W - 5L
1,547 SR
Queue Stats
144W - 153L
1,506 MMR
Solo
Eset
Eset
Gold III
XdakuX
Eset
Gold III
Level 103
God Stats
6W - 6L
1,736 SR
Queue Stats
468W - 471L
1,503 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
17
9 / 1 / 4
10,601
707
16,462
11,114
4,401
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
4 / 2 / 2
8,904
594
6,508
8,825
3,563
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bacchus
Exponent
Bacchus
13
4 / 4 / 2
8,051
537
4,813
13,015
12,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mercury
17
2 / 2 / 8
9,202
613
5,587
9,530
4,568
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Sun Wukong
Remixs Ambition
Sun Wukong
15
2 / 0 / 1
8,931
595
10,881
14,177
10,856
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bans
CharonThanatosBake KujiraLoki

VS

Bans
BellonaAgniSurtrFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
13
4 / 6 / 2
8,046
536
8,068
13,624
5,367
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
3 / 4 / 5
7,820
521
5,562
14,260
13,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ne Zha
Dolivery
Ne Zha
14
0 / 4 / 2
8,170
545
11,209
16,407
6,971
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

12
1 / 5 / 1
6,616
441
4,167
13,007
6,624
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Eset
XdakuX
Eset
15
1 / 2 / 2
8,098
540
6,006
5,517
2,106
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
21
21
Kills
9
9
Deaths
21
17
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
9
1
4
11
L
Rama
 
Rama
4
6
2
0.83
L
3
4
5
1.38
W
4
2
2
2.5
L
Ne Zha
Dolivery
Ne Zha
0
4
2
0.25
W
Bacchus
Exponent
Bacchus
4
4
2
1.25
W
Mercury
2
2
8
3
W
Sun Wukong
Remixs Ambition
Sun Wukong
2
0
1
2.5
L
1
5
1
0.3
L
Eset
XdakuX
Eset
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,251
Damage
35,012
56,661
Taken
62,815
35,630
Mitigated
34,158
9,258
Healing
10,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
16,462
11,441
0
2,346
11,114
4,401
4,199
1,669
9,445
0
98,781
L
Rama
 
Rama
8,068
6,772
0
2,055
13,624
5,367
744
969
12,655
0
69,513
L
5,562
1,658
0
1,786
14,260
13,090
0
2,805
11,363
19,266
1,130
W
6,508
467
0
750
8,825
3,563
0
3,272
5,553
64,494
1,266
L
Ne Zha
Dolivery
Ne Zha
11,209
3,405
0
4,906
16,407
6,971
0
1,764
14,563
0
77,592
W
Bacchus
Exponent
Bacchus
4,813
362
182
2,011
13,015
12,242
112
5,481
7,534
16,886
0
W
Mercury
5,587
2,642
0
598
9,530
4,568
0
1,297
8,233
0
87,285
W
Sun Wukong
Remixs Ambition
Sun Wukong
10,881
1,061
0
3,371
14,177
10,856
115
0
14,177
0
72,287
L
4,167
707
0
464
13,007
6,624
0
2,001
10,912
0
49,434
L
Eset
XdakuX
Eset
6,006
743
69
1,051
5,517
2,106
0
3,067
2,259
61,228
1,495

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,689
Gold Earned
38,750
552
Minions Killed
450
0
Camps Cleared
0
1,512,640
Distance Traveled
1,382,120
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,601
707
153
10
0
301,139
0
L
Rama
8,046
536
114
8
0
250,403
1
L
Ymir
7,820
521
15
1
0
219,913
0
W
Janus
8,904
594
121
8
0
302,363
4
L
Ne Zha
8,170
545
119
8
0
302,404
2
W
Bacchus
8,051
537
25
2
0
281,414
0
W
Mercury
9,202
613
126
8
0
339,259
0
W
Sun Wukong
8,931
595
127
8
0
288,465
2
L
Odin
6,616
441
60
4
0
323,065
0
L
Eset
8,098
540
142
9
0
286,335
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role