Player Matchup

Cupid
Cupid
Gold III
Jerz Ya Digg
Cupid
Gold III
Level 149
God Stats
10W - 22L
1,455 SR
Queue Stats
282W - 319L
1,461 MMR
Solo
Agni
Agni
Gold V
Mancisandrea
Agni
Gold V
Level 38
God Stats
12W - 9L
1,768 SR
Queue Stats
117W - 131L
1,425 MMR
Solo
Nike
Nike
Bronze III
NobagCG
Nike
Bronze III
Level 128
God Stats
1W - 6L
1,233 SR
Queue Stats
14W - 14L
1,394 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 105
1,485 SR
1,427 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 136
1,630 SR
1,431 MMR
Chaac
Chaac
Silver I
Afroninja537
Chaac
Silver I
Level 49
God Stats
16W - 9L
1,592 SR
Queue Stats
64W - 78L
1,385 MMR
Solo
Aphrodite
Aphrodite
Gold II
AswanAswan
Aphrodite
Gold II
Level 146
God Stats
29W - 29L
1,583 SR
Queue Stats
90W - 109L
1,553 MMR
Party 1
Fenrir
Fenrir
Gold II
rinkio
Fenrir
Gold II
Level 213
God Stats
9W - 7L
1,715 SR
Queue Stats
324W - 379L
1,354 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 0
8,519
568
4,729
16,606
6,536
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

14
1 / 8 / 2
9,356
624
10,693
14,655
5,604
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Nike
NobagCG
Nike
15
3 / 4 / 1
10,280
685
15,244
16,568
11,392
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
GaneshaThothAthenaPersephoneBacchus

VS

Bans
Ne ZhaHou YiOdinIzanamiCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 0 / 8
11,473
765
12,847
13,673
11,810
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Aphrodite
AswanAswan
Aphrodite
17
5 / 1 / 12
11,436
762
15,612
12,648
6,159
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Fenrir
rinkio
Fenrir
17
8 / 3 / 8
11,817
788
14,153
16,507
13,252
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
45
4
Kills
17
17
Deaths
4
3
Assists
28
Player
Kills
Deaths
Assists
KDA
W
4
0
8
8
W
Aphrodite
AswanAswan
Aphrodite
5
1
12
11
L
0
5
0
0
L
1
8
2
0.25
L
Nike
NobagCG
Nike
3
4
1
0.88
W
Fenrir
rinkio
Fenrir
8
3
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,666
Damage
42,612
47,829
Taken
42,828
23,532
Mitigated
31,221
8,205
Healing
21,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,847
1,121
0
3,351
13,673
11,810
725
3,682
9,979
0
48,906
W
Aphrodite
AswanAswan
Aphrodite
15,612
442
5,700
8,669
12,648
6,159
1,069
4,242
8,391
48,562
2,532
L
4,729
2,692
1,288
6,007
16,606
6,536
0
5,782
10,110
0
27,971
L
10,693
377
0
250
14,655
5,604
0
3,918
9,849
40,885
0
L
Nike
NobagCG
Nike
15,244
1,959
0
660
16,568
11,392
0
4,212
11,551
295
37,802
W
Fenrir
rinkio
Fenrir
14,153
2,043
0
3,410
16,507
13,252
641
3,873
12,618
0
36,674

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,155
Gold Earned
34,726
158
Minions Killed
182
0
Camps Cleared
0
774,027
Distance Traveled
875,588
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,473
765
76
5
0
327,726
0
W
Aphrodite
11,436
762
79
5
0
249,669
0
L
Cupid
8,519
568
38
3
0
270,705
0
L
Agni
9,356
624
64
4
0
240,080
0
L
Nike
10,280
685
56
4
0
263,242
2
W
Fenrir
11,817
788
27
2
0
298,193
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role