Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
BiG dADdY DD696
Chaac
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Amaterasu
Amaterasu
GIVIB1122
Amaterasu
Level 126
God Stats
4W - 1L
1,555 SR
Queue Stats
104W - 170L
1,494 Elo+
Party 2
Odin
Odin
Ketor Dies
Odin
Level 69
God Stats
1W - 5L
1,301 SR
Queue Stats
175W - 249L
1,435 Elo+
Party 2
Zhong Kui
Zhong Kui
Mercedes9mm 371
Zhong Kui
Level 86
God Stats
15W - 33L
1,441 SR
Queue Stats
244W - 407L
1,449 Elo+
Party 2
Team Averages
Level 89
1,459 SR
1,476 Elo+

VS

Team Averages
Level 134
1,529 SR
1,544 Elo+
Cthulhu
Cthulhu
MinusMicrobe3
Cthulhu
Level 154
God Stats
9W - 6L
1,635 SR
Queue Stats
355W - 355L
1,564 Elo+
Party 1
Zeus
Zeus
Urieleatscereal
Zeus
Level 157
God Stats
3W - 2L
1,500 SR
Queue Stats
221W - 213L
1,611 Elo+
Solo
Artio
Artio
XxTheFearLordxX
Artio
Level 130
God Stats
50W - 50L
1,372 SR
Queue Stats
263W - 256L
1,513 Elo+
Solo
Bastet
Bastet
iDrXpy
Bastet
Level 104
God Stats
12W - 9L
1,562 SR
Queue Stats
303W - 299L
1,509 Elo+
Party 1
Rama
Rama
jakedubs
Rama
Level 124
God Stats
8W - 7L
1,574 SR
Queue Stats
270W - 260L
1,523 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
11
1 / 0 / 0
5,736
521
4,556
10,403
3,842
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
0 / 1 / 0
4,977
452
1,057
5,439
2,515
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Amaterasu
GIVIB1122
Amaterasu
11
1 / 2 / 0
5,786
526
4,185
11,195
7,367
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

7
0 / 1 / 0
4,895
445
1,829
7,865
3,423
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Zhong Kui
Mercedes9mm 371
Zhong Kui
11
0 / 2 / 0
5,544
504
3,424
7,715
5,397
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
12
1 / 1 / 1
7,327
666
8,613
8,605
6,483
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
3 / 1 / 0
6,847
622
9,239
5,146
1,775
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
0 / 0 / 2
5,920
538
3,540
4,943
4,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bastet
iDrXpy
Bastet
12
1 / 0 / 1
6,360
578
3,474
9,240
3,230
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Rama
14
1 / 0 / 0
7,315
665
2,239
4,684
1,979
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
10
2
Kills
6
6
Deaths
2
0
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
1
0
0
1
L
0
1
0
0
L
Amaterasu
GIVIB1122
Amaterasu
1
2
0
0.5
L
0
1
0
0
L
Zhong Kui
Mercedes9mm 371
Zhong Kui
0
2
0
0
W
Cthulhu
1
1
1
1.5
W
3
1
0
3
W
0
0
2
1
W
Bastet
iDrXpy
Bastet
1
0
1
1.5
W
Rama
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,051
Damage
27,105
42,617
Taken
32,618
22,544
Mitigated
17,551
14,162
Healing
16,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
4,556
1,006
0
4,649
10,403
3,842
0
2,131
8,164
0
48,147
L
1,057
50
0
1,154
5,439
2,515
0
571
4,868
0
21,841
L
Amaterasu
GIVIB1122
Amaterasu
4,185
1,832
0
3,256
11,195
7,367
0
6,997
3,500
0
38,434
L
1,829
265
0
2,242
7,865
3,423
0
4,127
3,738
0
16,618
L
Zhong Kui
Mercedes9mm 371
Zhong Kui
3,424
112
0
2,861
7,715
5,397
0
5,984
1,731
43,508
0
W
Cthulhu
8,613
2,138
0
3,160
8,605
6,483
0
0
8,079
47,505
3,041
W
9,239
1,594
0
1,678
5,146
1,775
0
1,930
3,216
62,034
655
W
3,540
490
150
1,817
4,943
4,084
0
1,114
3,829
10,538
3,810
W
Bastet
iDrXpy
Bastet
3,474
1,544
0
7,016
9,240
3,230
0
380
8,860
0
56,111
W
Rama
2,239
1,918
0
3,100
4,684
1,979
0
0
4,684
0
73,432

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,938
Gold Earned
33,769
292
Minions Killed
493
0
Camps Cleared
0
1,172,696
Distance Traveled
1,179,020
12
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
5,736
521
83
8
0
276,144
2
L
Chaac
4,977
452
39
4
0
188,290
0
L
Amaterasu
5,786
526
66
6
0
245,415
2
L
Odin
4,895
445
22
2
0
234,046
4
L
Zhong Kui
5,544
504
82
7
0
228,801
4
W
Cthulhu
7,327
666
98
9
0
218,576
0
W
Zeus
6,847
622
129
12
0
225,835
0
W
Artio
5,920
538
18
2
0
249,303
0
W
Bastet
6,360
578
103
9
0
291,405
0
W
Rama
7,315
665
145
13
0
193,901
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role