Player Matchup

Athena
Athena
DuchessAbigail
Athena
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 49L
1,355 Elo+
Party 3
Chang'e
Chang'e
GaleFang95
Chang'e
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 49L
1,355 Elo+
Party 3
He Bo
He Bo
Mavericks27
He Bo
Level 29
God Stats
5W - 0L
1,730 SR
Queue Stats
122W - 137L
1,449 Elo+
Party 1
Nu Wa
Nu Wa
greylune
Nu Wa
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
52W - 51L
1,454 Elo+
Party 1
Hou Yi
Hou Yi
woaiwuhu
Hou Yi
Level 18
God Stats
5W - 7L
1,674 SR
Queue Stats
449W - 477L
1,395 Elo+
Solo
Team Averages
Level 41
1,581 SR
1,402 Elo+

VS

Team Averages
Level 36
1,506 SR
1,435 Elo+
Morgan Le Fay
Morgan Le Fay
Bilbobaggins575
Morgan Le Fay
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 36L
1,487 Elo+
Solo
Chaac
Chaac
Chuby Cheaks919
Chaac
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,205 Elo+
Party 2
Terra
Terra
MynteLeaf
Terra
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 62L
1,470 Elo+
Solo
Anhur
Anhur
Z3R4S1
Anhur
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Medusa
Medusa
f4ttyg1
Medusa
Level 85
God Stats
0W - 1L
1,530 SR
Queue Stats
34W - 30L
1,515 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 4 / 19
12,065
635
11,571
24,511
28,723
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Chang'e
GaleFang95
Chang'e
19
4 / 3 / 15
12,638
665
13,706
22,371
11,727
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

20
8 / 2 / 12
13,343
702
22,515
17,047
9,093
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Nu Wa
greylune
Nu Wa
20
6 / 1 / 13
13,096
689
26,867
16,998
8,991
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Hou Yi
woaiwuhu
Hou Yi
19
2 / 2 / 15
11,949
629
15,057
19,294
11,654
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Bilbobaggins575
Morgan Le Fay
19
5 / 4 / 5
11,197
589
24,983
16,354
7,783
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
3 / 3 / 6
11,411
601
21,373
24,120
31,074
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Terra
MynteLeaf
Terra
16
0 / 5 / 5
10,436
549
12,671
24,273
18,225
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Anhur
Z3R4S1
Anhur
17
2 / 4 / 4
10,054
529
8,503
12,214
5,080
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Medusa
f4ttyg1
Medusa
18
1 / 6 / 5
10,616
559
17,162
18,055
8,707
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
36
22
Kills
11
12
Deaths
22
74
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
Bilbobaggins575
Morgan Le Fay
5
4
5
1.88
L
3
3
6
2
W
2
4
19
2.88
W
Chang'e
GaleFang95
Chang'e
4
3
15
3.83
W
8
2
12
7
L
Terra
MynteLeaf
Terra
0
5
5
0.5
L
Anhur
Z3R4S1
Anhur
2
4
4
1
L
Medusa
f4ttyg1
Medusa
1
6
5
0.58
W
Nu Wa
greylune
Nu Wa
6
1
13
12.5
W
Hou Yi
woaiwuhu
Hou Yi
2
2
15
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,716
Damage
84,692
100,221
Taken
95,016
70,188
Mitigated
70,869
61,371
Healing
32,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
Bilbobaggins575
Morgan Le Fay
24,983
2,705
2,056
3,308
16,354
7,783
0
14,236
2,118
53,676
0
L
21,373
1,112
208
5,706
24,120
31,074
0
17,261
6,760
0
40,266
W
11,571
2,450
3,815
2,229
24,511
28,723
91
7,433
17,078
15,181
999
W
Chang'e
GaleFang95
Chang'e
13,706
2,537
23,895
11,413
22,371
11,727
1,290
8,161
14,210
33,636
532
W
22,515
1,476
1,986
2,160
17,047
9,093
1,177
6,860
10,187
43,571
733
L
Terra
MynteLeaf
Terra
12,671
883
7,723
6,345
24,273
18,225
0
19,417
4,856
21,797
0
L
Anhur
Z3R4S1
Anhur
8,503
4,808
0
1,171
12,214
5,080
0
8,727
3,487
0
22,520
L
Medusa
f4ttyg1
Medusa
17,162
4,373
2,755
3,709
18,055
8,707
0
13,960
4,095
0
59,726
W
Nu Wa
greylune
Nu Wa
26,867
7,421
1,455
2,421
16,998
8,991
3,075
8,385
8,613
54,412
482
W
Hou Yi
woaiwuhu
Hou Yi
15,057
3,790
7,142
4,855
19,294
11,654
1,030
6,815
12,479
0
40,874

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,091
Gold Earned
53,714
236
Minions Killed
189
0
Camps Cleared
0
1,707,747
Distance Traveled
1,514,764
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
11,197
589
42
2
0
330,733
0
L
Chaac
11,411
601
28
1
0
337,156
0
W
Athena
12,065
635
11
1
0
342,068
0
W
Chang'e
12,638
665
65
3
0
327,789
0
W
He Bo
13,343
702
52
3
0
399,066
0
L
Terra
10,436
549
13
1
0
313,101
0
L
Anhur
10,054
529
28
1
0
223,109
0
L
Medusa
10,616
559
78
4
0
310,665
0
W
Nu Wa
13,096
689
51
3
0
339,340
0
W
Hou Yi
11,949
629
57
3
0
299,484
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role