Player Matchup

Kuzenbo
Kuzenbo
Avatar Roku6177
Kuzenbo
Level 65
God Stats
3W - 5L
1,246 SR
Queue Stats
608W - 590L
1,508 Elo+
Party 1
Zeus
Zeus
Manu41
Zeus
Level 156
God Stats
6W - 3L
1,597 SR
Queue Stats
85W - 75L
1,597 Elo+
Solo
Ymir
Ymir
NirVVaCCuDDa
Ymir
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 26L
1,500 Elo+
Solo
Xbalanque
Xbalanque
bluevampiro
Xbalanque
Level 128
God Stats
4W - 5L
1,638 SR
Queue Stats
278W - 268L
1,551 Elo+
Solo
Bacchus
Bacchus
lazerblazer69
Bacchus
Level 105
God Stats
12W - 11L
1,574 SR
Queue Stats
239W - 223L
1,491 Elo+
Party 1
Team Averages
Level 119
1,511 SR
1,530 Elo+

VS

Team Averages
Level 139
1,442 SR
1,562 Elo+
Ra
Ra
Dylexink
Ra
Level 147
God Stats
1W - 3L
1,500 SR
Queue Stats
282W - 266L
1,524 Elo+
Party 3
Anhur
Anhur
EINUI
Anhur
Level 145
God Stats
7W - 6L
1,254 SR
Queue Stats
131W - 115L
1,527 Elo+
Party 3
Cthulhu
Cthulhu
SoftWrangle
Cthulhu
Level 134
God Stats
1W - 1L
1,321 SR
Queue Stats
106W - 94L
1,588 Elo+
Solo
Ravana
Ravana
lawrence_wolfxX
Ravana
Level 120
God Stats
14W - 18L
1,600 SR
Queue Stats
448W - 416L
1,594 Elo+
Party 2
Maui
Maui
notZIRC
Maui
Level 147
God Stats
33W - 40L
1,533 SR
Queue Stats
556W - 509L
1,577 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 3
5,557
505
4,754
10,828
9,145
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Zeus
Manu41
Zeus
14
4 / 3 / 0
7,034
639
4,349
7,115
2,474
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
1 / 2 / 1
4,857
442
2,431
6,530
3,304
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Xbalanque
bluevampiro
Xbalanque
1
0 / 0 / 0
3,588
326
0
0
0
Bacchus
9
0 / 2 / 2
5,008
455
6,188
8,621
4,655
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 0
6,456
587
3,242
6,234
2,337
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Anhur
EINUI
Anhur
9
2 / 1 / 2
5,485
499
4,156
6,768
2,476
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
SoftWrangle
Cthulhu
11
3 / 1 / 0
6,717
611
5,052
9,349
6,997
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

11
2 / 1 / 2
5,865
533
2,462
4,833
1,559
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Maui
notZIRC
Maui
9
1 / 0 / 3
6,000
545
3,228
6,806
3,826
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
16
5
Kills
9
10
Deaths
6
6
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
3
3
0.5
W
1
3
0
0.33
W
Anhur
EINUI
Anhur
2
1
2
3
L
Zeus
Manu41
Zeus
4
3
0
1.33
L
1
2
1
0.75
W
Cthulhu
SoftWrangle
Cthulhu
3
1
0
3
L
Xbalanque
bluevampiro
Xbalanque
0
0
0
0
W
2
1
2
3
L
Bacchus
0
2
2
0.5
W
Maui
notZIRC
Maui
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,722
Damage
18,140
33,094
Taken
33,990
19,578
Mitigated
17,195
7,916
Healing
11,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,754
1,924
0
3,090
10,828
9,145
0
4,373
5,776
25,351
2,702
W
3,242
524
60
1,315
6,234
2,337
0
4,248
1,684
52,557
626
W
Anhur
EINUI
Anhur
4,156
2,869
0
1,722
6,768
2,476
0
5,166
1,602
0
33,319
L
Zeus
Manu41
Zeus
4,349
814
0
670
7,115
2,474
0
2,252
4,806
49,675
0
L
2,431
739
0
1,171
6,530
3,304
0
1,174
5,356
11,198
0
W
Cthulhu
SoftWrangle
Cthulhu
5,052
587
0
2,570
9,349
6,997
0
4,166
4,492
41,551
0
L
Xbalanque
bluevampiro
Xbalanque
0
0
0
0
0
0
0
0
0
0
0
W
2,462
725
0
2,952
4,833
1,559
0
480
4,313
0
36,866
L
Bacchus
6,188
486
0
2,985
8,621
4,655
0
2,002
6,563
29,773
0
W
Maui
notZIRC
Maui
3,228
1,000
1,211
2,057
6,806
3,826
0
2,378
4,428
16,744
3,996

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,044
Gold Earned
30,523
215
Minions Killed
331
0
Camps Cleared
0
842,681
Distance Traveled
1,083,652
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
5,557
505
50
5
0
195,980
2
W
Ra
6,456
587
99
9
0
218,703
4
W
Anhur
5,485
499
60
5
0
204,976
0
L
Zeus
7,034
639
110
10
0
215,665
1
L
Ymir
4,857
442
11
1
0
185,456
1
W
Cthulhu
6,717
611
81
7
0
194,591
0
L
Xbalanque
3,588
326
0
0
0
0
0
W
Ravana
5,865
533
67
6
0
246,048
0
L
Bacchus
5,008
455
44
4
0
245,580
0
W
Maui
6,000
545
24
2
0
219,334
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role