Player Matchup

Rama
Rama
Gold V
 
Rama
Gold V
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Silver II
AbstractGerm
Cthulhu
Silver II
Level 159
God Stats
6W - 4L
1,297 SR
Queue Stats
177W - 191L
1,104 MMR
Solo
Hera
Hera
Silver I
BlueThunder2050
Hera
Silver I
Level 158
God Stats
68W - 53L
1,680 SR
Queue Stats
442W - 459L
1,308 MMR
Party 2
Thor
Thor
Silver II
Persistent_1_N
Thor
Silver II
Level 126
God Stats
9W - 4L
1,694 SR
Queue Stats
196W - 212L
1,097 MMR
Solo
Horus
Horus
Silver III
killerdragonflyi
Horus
Silver III
Level 69
God Stats
152W - 97L
1,498 SR
Queue Stats
402W - 425L
944 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 128
1,534 SR
1,191 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 87
1,515 SR
1,065 MMR
Vulcan
Vulcan
Silver III
ChineseAnDaKing
Vulcan
Silver III
Level 121
God Stats
1W - 1L
1,820 SR
Queue Stats
26W - 43L
844 MMR
Party 1
Bakasura
Bakasura
Silver III
MADMAN_GONE_WILD
Bakasura
Silver III
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
140W - 170L
1,068 MMR
Solo
Medusa
Medusa
Bronze IV
Pajimbus
Medusa
Bronze IV
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 8L
1,169 MMR
Party 1
Sobek
Sobek
Bronze IV
S0ULLS
Sobek
Bronze IV
Level 71
God Stats
0W - 2L
1,277 SR
Queue Stats
15W - 28L
1,126 MMR
Solo
Sun Wukong
Sun Wukong
Silver II
Scruffsy3000
Sun Wukong
Silver II
Level 61
God Stats
32W - 31L
1,480 SR
Queue Stats
78W - 99L
1,118 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
14
3 / 2 / 4
8,468
565
10,996
8,971
3,341
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
AbstractGerm
Cthulhu
15
3 / 0 / 2
9,464
631
9,051
12,756
14,370
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

15
4 / 2 / 1
9,010
601
5,459
6,704
3,092
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

15
5 / 1 / 7
8,127
542
8,593
12,412
5,298
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
2 / 0 / 4
7,525
502
6,914
13,423
10,099
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
ArachneBake KujiraAthenaBacchus

VS

Bans
SkadiAchillesThanatosKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 1
6,873
458
7,467
8,466
3,267
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

11
0 / 7 / 2
6,255
417
3,771
15,255
6,744
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Medusa
Pajimbus
Medusa
11
2 / 4 / 0
6,692
446
7,838
9,553
3,440
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sobek
S0ULLS
Sobek
11
1 / 1 / 2
6,761
451
4,853
13,776
12,656
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sun Wukong
Scruffsy3000
Sun Wukong
14
2 / 2 / 0
8,460
564
8,437
14,030
11,515
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
10
17
Kills
5
5
Deaths
17
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
3
2
4
2.5
W
Cthulhu
AbstractGerm
Cthulhu
3
0
2
4
W
4
2
1
2.25
L
0
3
1
0.17
L
0
7
2
0.14
L
Medusa
Pajimbus
Medusa
2
4
0
0.5
W
5
1
7
8.5
L
Sobek
S0ULLS
Sobek
1
1
2
2
L
Sun Wukong
Scruffsy3000
Sun Wukong
2
2
0
1
W
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,013
Damage
32,366
54,266
Taken
61,080
36,200
Mitigated
37,622
20,147
Healing
13,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
10,996
9,032
0
3,365
8,971
3,341
215
1,028
7,943
0
72,518
W
Cthulhu
AbstractGerm
Cthulhu
9,051
1,507
0
3,230
12,756
14,370
0
222
11,399
71,318
1,155
W
5,459
647
0
800
6,704
3,092
168
4,333
2,371
70,978
2,531
L
7,467
1,587
0
2,186
8,466
3,267
0
3,887
4,297
56,742
261
L
3,771
2,450
0
1,868
15,255
6,744
0
2,284
12,747
0
30,815
L
Medusa
Pajimbus
Medusa
7,838
3,287
0
1,014
9,553
3,440
0
565
8,970
0
55,493
W
8,593
3,134
0
6,558
12,412
5,298
0
2,187
9,794
0
72,474
L
Sobek
S0ULLS
Sobek
4,853
521
0
4,410
13,776
12,656
0
167
13,597
24,679
0
L
Sun Wukong
Scruffsy3000
Sun Wukong
8,437
2,933
0
3,939
14,030
11,515
0
6,025
7,217
0
73,781
W
6,914
3,150
1,412
4,782
13,423
10,099
0
4,484
8,774
0
21,196

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,594
Gold Earned
35,041
578
Minions Killed
397
0
Camps Cleared
0
1,477,457
Distance Traveled
1,382,438
14
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
8,468
565
130
9
0
265,489
5
W
Cthulhu
9,464
631
150
10
0
256,101
0
W
Hera
9,010
601
160
11
0
287,180
8
L
Vulcan
6,873
458
90
6
0
279,107
0
L
Bakasura
6,255
417
72
5
0
310,999
0
L
Medusa
6,692
446
83
6
0
237,286
0
W
Thor
8,127
542
114
8
0
320,274
0
L
Sobek
6,761
451
30
2
0
290,823
0
L
Sun Wukong
8,460
564
122
8
0
264,223
0
W
Horus
7,525
502
24
2
0
348,413
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role