Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Odin
Odin
Dummy_man__
Odin
Level 111
God Stats
3W - 1L
1,500 SR
Queue Stats
27W - 30L
1,369 Elo+
Solo
Ao Kuang
Ao Kuang
MagicCrash
Ao Kuang
Level 141
God Stats
4W - 5L
1,414 SR
Queue Stats
103W - 99L
1,335 Elo+
Party 3
Charon
Charon
Solmar3lk
Charon
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
167W - 177L
1,309 Elo+
Party 3
Chiron
Chiron
evillittlenicky
Chiron
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 13L
1,636 Elo+
Party 2
Team Averages
Level 102
1,483 SR
1,430 Elo+

VS

Team Averages
Level 102
1,512 SR
1,417 Elo+
He Bo
He Bo
CdSe
He Bo
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,481 Elo+
Solo
Surtr
Surtr
Kronnos_Rap
Surtr
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 7L
1,625 Elo+
Party 1
Cthulhu
Cthulhu
Sasu-22-_PR
Cthulhu
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
158W - 126L
1,271 Elo+
Party 1
Hachiman
Hachiman
aSyLuM_DeMon_26
Hachiman
Level 150
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 37L
1,309 Elo+
Party 1
Ishtar
Ishtar
yama4161
Ishtar
Level 89
God Stats
12W - 15L
1,559 SR
Queue Stats
653W - 679L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
16
6 / 1 / 8
9,131
913
10,973
8,291
3,966
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
0 / 2 / 4
7,913
791
2,666
4,708
3,197
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ao Kuang
MagicCrash
Ao Kuang
14
8 / 2 / 7
9,078
908
11,398
11,881
13,112
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Charon
Solmar3lk
Charon
14
1 / 2 / 12
8,837
884
4,507
8,421
8,714
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

17
5 / 0 / 10
9,160
916
10,897
7,184
3,829
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
CdSe
He Bo
13
0 / 4 / 4
6,992
699
4,383
8,502
3,505
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 2 / 4
6,987
699
7,943
9,083
8,103
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cthulhu
Sasu-22-_PR
Cthulhu
12
0 / 6 / 3
7,341
734
2,823
12,559
11,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hachiman
14
1 / 3 / 5
7,538
754
11,836
7,334
3,261
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ishtar
yama4161
Ishtar
12
4 / 5 / 1
7,696
770
7,123
9,447
4,030
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
23
20
Kills
6
7
Deaths
20
41
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
6
1
8
10
L
He Bo
CdSe
He Bo
0
4
4
0.5
W
0
2
4
1
L
1
2
4
1.5
W
Ao Kuang
MagicCrash
Ao Kuang
8
2
7
5.75
L
Cthulhu
Sasu-22-_PR
Cthulhu
0
6
3
0.25
W
Charon
Solmar3lk
Charon
1
2
12
3.5
L
Hachiman
1
3
5
1.17
W
5
0
10
10
L
Ishtar
yama4161
Ishtar
4
5
1
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,441
Damage
34,108
40,485
Taken
46,925
32,818
Mitigated
30,760
19,765
Healing
9,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
10,973
5,486
2,347
3,660
8,291
3,966
1,675
1,846
6,363
0
27,574
L
He Bo
CdSe
He Bo
4,383
206
171
1,908
8,502
3,505
49
2,798
5,621
12,363
298
W
2,666
398
1,708
844
4,708
3,197
382
696
3,932
0
13,464
L
7,943
3,526
1,403
2,412
9,083
8,103
0
2,673
6,230
327
12,812
W
Ao Kuang
MagicCrash
Ao Kuang
11,398
3,598
0
3,145
11,881
13,112
0
1,962
9,743
13,172
0
L
Cthulhu
Sasu-22-_PR
Cthulhu
2,823
27
305
709
12,559
11,861
108
2,256
10,254
12,914
0
W
Charon
Solmar3lk
Charon
4,507
214
1,288
2,400
8,421
8,714
610
1,508
6,819
14,868
699
L
Hachiman
11,836
5,063
384
1,173
7,334
3,261
400
4,210
2,948
0
18,183
W
10,897
2,583
2,363
2,010
7,184
3,829
1,299
816
6,328
0
25,846
L
Ishtar
yama4161
Ishtar
7,123
4,697
215
1,268
9,447
4,030
342
3,200
6,037
0
14,693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,119
Gold Earned
36,554
144
Minions Killed
92
0
Camps Cleared
0
971,565
Distance Traveled
880,017
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
9,131
913
49
5
0
173,572
0
L
He Bo
6,992
699
34
3
0
186,791
0
W
Odin
7,913
791
36
4
0
171,026
0
L
Surtr
6,987
699
7
1
0
188,039
0
W
Ao Kuang
9,078
908
2
0
0
202,973
0
L
Cthulhu
7,341
734
13
1
0
176,036
0
W
Charon
8,837
884
17
2
0
221,935
0
L
Hachiman
7,538
754
18
2
0
181,579
0
W
Chiron
9,160
916
40
4
0
202,059
0
L
Ishtar
7,696
770
20
2
0
147,572
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role