Player Matchup

Nut
Nut
JayJaeger
Nut
Level 48
God Stats
2W - 0L
1,512 SR
Queue Stats
15W - 7L
1,559 Elo+
Party 1
Kukulkan
Kukulkan
Sporadatak
Kukulkan
Level 80
God Stats
3W - 1L
1,683 SR
Queue Stats
9W - 5L
1,525 Elo+
Party 1
Maui
Maui
TrecilPC
Maui
Level 17
God Stats
9W - 3L
1,613 SR
Queue Stats
9W - 3L
1,559 Elo+
Party 1
Team Averages
Level 48
1,603 SR
1,547 Elo+

VS

Team Averages
Level 48
1,532 SR
1,420 Elo+
Nu Wa
Nu Wa
Brockmiester
Nu Wa
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,386 Elo+
Party 2
Charybdis
Charybdis
ChurchyyO
Charybdis
Level 88
God Stats
3W - 3L
1,597 SR
Queue Stats
6W - 6L
1,459 Elo+
Party 2
Fenrir
Fenrir
Pete5701
Fenrir
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,414 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 0 / 8
11,678
779
16,548
11,369
5,009
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Kukulkan
Sporadatak
Kukulkan
16
2 / 2 / 11
10,716
714
9,879
6,931
2,940
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Maui
16
6 / 1 / 9
11,239
749
7,805
14,511
16,380
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 2
8,733
582
7,664
10,915
3,841
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
ChurchyyO
Charybdis
13
2 / 5 / 1
9,215
614
13,282
14,674
5,860
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
Pete5701
Fenrir
13
1 / 5 / 1
8,806
587
3,613
15,058
6,342
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
7
14
Kills
3
3
Deaths
15
28
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
5
2
0.2
L
Charybdis
ChurchyyO
Charybdis
2
5
1
0.5
W
6
0
8
10
L
Fenrir
Pete5701
Fenrir
1
5
1
0.3
W
Kukulkan
Sporadatak
Kukulkan
2
2
11
3.75
W
Maui
6
1
9
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,232
Damage
24,559
32,811
Taken
40,647
24,329
Mitigated
16,043
10,818
Healing
2,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,664
4,828
0
70
10,915
3,841
0
3,790
7,098
29,642
0
L
Charybdis
ChurchyyO
Charybdis
13,282
9,342
0
1,797
14,674
5,860
0
6,379
8,190
0
51,325
W
16,548
10,105
0
6,922
11,369
5,009
1,287
2,030
9,339
0
77,321
L
Fenrir
Pete5701
Fenrir
3,613
1,342
0
1,067
15,058
6,342
0
6,320
8,638
0
17,289
W
Kukulkan
Sporadatak
Kukulkan
9,879
764
0
1,150
6,931
2,940
505
2,077
4,854
54,584
344
W
Maui
7,805
1,383
0
2,746
14,511
16,380
699
3,632
10,879
22,235
6,938

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,633
Gold Earned
26,754
240
Minions Killed
137
0
Camps Cleared
0
812,968
Distance Traveled
739,806
13
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
8,733
582
37
2
0
244,943
0
L
Charybdis
9,215
614
74
5
0
239,998
0
W
Nut
11,678
779
109
7
0
274,757
1
L
Fenrir
8,806
587
26
2
0
254,865
0
W
Kukulkan
10,716
714
89
6
0
262,821
3
W
Maui
11,239
749
42
3
0
275,390
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role