Player Matchup

Ah Muzen Cab
Ah Muzen Cab
HandleMyPangus
Ah Muzen Cab
Level 161
God Stats
16W - 4L
1,910 SR
Queue Stats
415W - 425L
1,489 Elo+
Party 2
Hercules
Hercules
King-L3025
Hercules
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
120W - 132L
1,532 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
MMatt2018
Morgan Le Fay
Level 128
God Stats
6W - 3L
1,640 SR
Queue Stats
220W - 207L
1,518 Elo+
Solo
Kumbhakarna
Kumbhakarna
TouchMyPangus
Kumbhakarna
Level 181
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 34L
1,467 Elo+
Party 2
Guan Yu
Guan Yu
seema416
Guan Yu
Level 141
God Stats
4W - 3L
1,744 SR
Queue Stats
415W - 400L
1,626 Elo+
Solo
Team Averages
Level 153
1,659 SR
1,526 Elo+

VS

Team Averages
Level 140
1,456 SR
1,553 Elo+
Da Ji
Da Ji
Arcaniser
Da Ji
Level 145
God Stats
3W - 2L
1,749 SR
Queue Stats
115W - 85L
1,612 Elo+
Party 1
Horus
Horus
Faldoran
Horus
Level 128
God Stats
0W - 1L
1,523 SR
Queue Stats
57W - 55L
1,549 Elo+
Party 1
Izanami
Izanami
Ziethros
Izanami
Level 126
God Stats
0W - 2L
1,400 SR
Queue Stats
46W - 41L
1,529 Elo+
Party 1
Ne Zha
Ne Zha
drdisgusting3650
Ne Zha
Level 143
God Stats
4W - 5L
1,110 SR
Queue Stats
340W - 362L
1,527 Elo+
Solo
Tiamat
Tiamat
xXsupqtXx
Tiamat
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 5L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
HandleMyPangus
Ah Muzen Cab
19
6 / 1 / 8
11,467
819
23,660
12,961
7,499
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hercules
King-L3025
Hercules
15
2 / 2 / 11
9,654
690
9,156
19,419
24,710
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Morgan Le Fay
MMatt2018
Morgan Le Fay
16
4 / 1 / 10
10,294
735
13,251
12,476
6,263
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kumbhakarna
TouchMyPangus
Kumbhakarna
18
3 / 1 / 10
11,254
804
8,192
20,357
22,107
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Guan Yu
seema416
Guan Yu
16
2 / 1 / 12
10,417
744
6,223
18,275
17,213
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Arcaniser
Da Ji
15
3 / 3 / 2
9,091
649
9,004
10,695
6,603
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Horus
Faldoran
Horus
14
0 / 3 / 3
8,093
578
5,504
16,888
15,210
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Izanami
Ziethros
Izanami
17
2 / 2 / 2
9,242
660
10,442
10,327
5,334
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

13
0 / 5 / 3
8,067
576
21,458
13,328
5,956
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Tiamat
xXsupqtXx
Tiamat
14
0 / 4 / 2
8,383
599
13,776
12,204
8,240
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
17
17
Kills
5
6
Deaths
17
51
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Da Ji
Arcaniser
Da Ji
3
3
2
1.33
L
Horus
Faldoran
Horus
0
3
3
0.5
W
Ah Muzen Cab
HandleMyPangus
Ah Muzen Cab
6
1
8
10
W
Hercules
King-L3025
Hercules
2
2
11
3.75
W
Morgan Le Fay
MMatt2018
Morgan Le Fay
4
1
10
9
W
Kumbhakarna
TouchMyPangus
Kumbhakarna
3
1
10
8
L
Izanami
Ziethros
Izanami
2
2
2
1.5
L
0
5
3
0.3
W
Guan Yu
seema416
Guan Yu
2
1
12
8
L
Tiamat
xXsupqtXx
Tiamat
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,482
Damage
60,184
83,488
Taken
63,442
77,792
Mitigated
41,343
44,888
Healing
23,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
Arcaniser
Da Ji
9,004
1,259
912
623
10,695
6,603
0
3,580
7,115
0
13,774
L
Horus
Faldoran
Horus
5,504
2,083
7,426
7,402
16,888
15,210
0
5,303
11,585
620
7,853
W
Ah Muzen Cab
HandleMyPangus
Ah Muzen Cab
23,660
4,664
1,086
1,391
12,961
7,499
3,375
1,503
11,409
0
56,943
W
Hercules
King-L3025
Hercules
9,156
2,806
1,321
5,720
19,419
24,710
629
3,447
15,662
0
14,834
W
Morgan Le Fay
MMatt2018
Morgan Le Fay
13,251
1,269
2,025
1,767
12,476
6,263
2,872
2,297
10,128
30,197
1,281
W
Kumbhakarna
TouchMyPangus
Kumbhakarna
8,192
159
2,250
2,566
20,357
22,107
49
3,569
16,652
26,429
0
L
Izanami
Ziethros
Izanami
10,442
4,223
1,552
1,810
10,327
5,334
0
3,175
7,152
0
30,429
L
21,458
1,725
0
926
13,328
5,956
0
4,970
8,358
0
36,069
W
Guan Yu
seema416
Guan Yu
6,223
1,038
18,142
8,620
18,275
17,213
942
3,352
14,564
0
11,205
L
Tiamat
xXsupqtXx
Tiamat
13,776
297
1,289
1,453
12,204
8,240
0
3,760
8,444
30,747
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,086
Gold Earned
42,876
169
Minions Killed
162
0
Camps Cleared
0
1,375,644
Distance Traveled
1,260,841
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
9,091
649
12
1
0
259,029
0
L
Horus
8,093
578
14
1
0
270,866
0
W
Ah Muzen Cab
11,467
819
77
6
0
290,334
0
W
Hercules
9,654
690
18
1
0
270,867
0
W
Morgan Le Fay
10,294
735
28
2
0
280,294
0
W
Kumbhakarna
11,254
804
35
3
0
241,058
0
L
Izanami
9,242
660
56
4
0
249,543
0
L
Ne Zha
8,067
576
25
2
0
251,267
0
W
Guan Yu
10,417
744
11
1
0
293,091
0
L
Tiamat
8,383
599
55
4
0
230,136
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role