Player Matchup

Amaterasu
Amaterasu
Silver I
Mushyhero
Amaterasu
Silver I
Level 159
God Stats
43W - 28L
1,797 SR
Queue Stats
58W - 51L
1,689 MMR
Party 1
Baron Samedi
Baron Samedi
Silver I
OldManMcGruffin
Baron Samedi
Silver I
Level 219
God Stats
46W - 32L
1,640 SR
Queue Stats
58W - 51L
1,689 MMR
Party 1
Arachne
Arachne
Silver I
xtalent313x
Arachne
Silver I
Level 156
God Stats
1W - 2L
1,726 SR
Queue Stats
58W - 51L
1,689 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 178
1,721 SR
1,689 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 108
1,493 SR
1,686 MMR
Achilles
Achilles
Platinum IV
DaddysSpankTank
Achilles
Platinum IV
Level 67
God Stats
2W - 2L
1,249 SR
Queue Stats
72W - 54L
1,738 MMR
Party 2
Hachiman
Hachiman
Gold I
SmokelessTech22
Hachiman
Gold I
Level 108
God Stats
25W - 20L
1,595 SR
Queue Stats
65W - 57L
1,624 MMR
Party 2
Ares
Ares
Gold III
throbbingcaulk
Ares
Gold III
Level 148
God Stats
8W - 7L
1,635 SR
Queue Stats
153W - 152L
1,696 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Mushyhero
Amaterasu
12
2 / 4 / 2
8,002
667
6,045
16,466
14,550
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
OldManMcGruffin
Baron Samedi
12
0 / 8 / 5
7,886
657
5,676
11,888
6,144
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Arachne
xtalent313x
Arachne
14
2 / 5 / 2
8,206
684
8,005
18,481
14,138
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bans
CharonNe ZhaAtlasKuzenboBake Kujira

VS

Bans
ThothIx ChelAnhurScyllaHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
16
10 / 1 / 7
10,794
900
18,627
13,951
16,609
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hachiman
15
2 / 2 / 13
9,357
780
10,855
7,377
3,177
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
5 / 4 / 12
9,542
795
11,732
13,710
15,558
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
49
4
Kills
17
17
Deaths
7
9
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Achilles
10
1
7
13.5
L
Amaterasu
Mushyhero
Amaterasu
2
4
2
0.75
L
Baron Samedi
OldManMcGruffin
Baron Samedi
0
8
5
0.31
W
Hachiman
2
2
13
4.25
W
5
4
12
2.75
L
Arachne
xtalent313x
Arachne
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,726
Damage
41,214
46,835
Taken
35,038
34,832
Mitigated
35,344
8,728
Healing
4,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
18,627
2,695
0
2,680
13,951
16,609
448
1,998
11,740
0
43,292
L
Amaterasu
Mushyhero
Amaterasu
6,045
2,161
0
1,541
16,466
14,550
0
2,836
13,091
0
17,408
L
Baron Samedi
OldManMcGruffin
Baron Samedi
5,676
396
672
1,411
11,888
6,144
0
4,385
7,135
29,940
0
W
Hachiman
10,855
7,607
0
500
7,377
3,177
1,662
788
6,454
0
46,735
W
11,732
708
0
1,374
13,710
15,558
457
2,959
10,503
22,645
0
L
Arachne
xtalent313x
Arachne
8,005
4,527
0
5,104
18,481
14,138
0
4,575
13,198
0
27,889

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,094
Gold Earned
29,693
103
Minions Killed
162
0
Camps Cleared
0
612,192
Distance Traveled
641,464
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
10,794
900
60
5
0
241,823
0
L
Amaterasu
8,002
667
21
2
0
217,311
0
L
Baron Samedi
7,886
657
38
3
0
179,743
2
W
Hachiman
9,357
780
75
6
0
194,932
0
W
Ares
9,542
795
27
2
0
204,709
0
L
Arachne
8,206
684
44
4
0
215,138
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role