Player Matchup

Aphrodite
Aphrodite
Gold II
Gakarri
Aphrodite
Gold II
Level 104
God Stats
1W - 1L
1,741 SR
Queue Stats
52W - 48L
1,711 MMR
Party 2
Guan Yu
Guan Yu
Gold V
Reedis24
Guan Yu
Gold V
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
61W - 45L
1,764 MMR
Party 2
Tsukuyomi
Tsukuyomi
Platinum I
Shaxrus
Tsukuyomi
Platinum I
Level 155
God Stats
16W - 19L
1,520 SR
Queue Stats
118W - 112L
1,729 MMR
Solo
Anhur
Anhur
Gold I
TTVIsaacFeeds
Anhur
Gold I
Level 106
God Stats
11W - 11L
1,537 SR
Queue Stats
60W - 53L
1,729 MMR
Solo
Vulcan
Vulcan
Platinum III
Vudir
Vulcan
Platinum III
Level 165
God Stats
9W - 5L
1,717 SR
Queue Stats
189W - 172L
1,740 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 120
1,603 SR
1,735 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 135
1,446 SR
1,638 MMR
King Arthur
King Arthur
Platinum III
 
King Arthur
Platinum III
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Platinum III
 
Arachne
Platinum III
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Gold III
Dêxts
Agni
Gold III
Level 109
God Stats
2W - 0L
1,153 SR
Queue Stats
46W - 24L
1,736 MMR
Solo
Terra
Terra
Gold I
SoulXCloud
Terra
Gold I
Level 147
God Stats
4W - 5L
1,362 SR
Queue Stats
61W - 62L
1,683 MMR
Party 1
Nut
Nut
Gold I
StormXCross
Nut
Gold I
Level 106
God Stats
5W - 6L
1,713 SR
Queue Stats
65W - 65L
1,770 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Gakarri
Aphrodite
9
0 / 2 / 0
5,172
517
2,229
9,095
6,306
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Guan Yu
Reedis24
Guan Yu
12
1 / 0 / 1
6,598
660
7,122
12,425
10,735
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tsukuyomi
Shaxrus
Tsukuyomi
11
5 / 3 / 0
6,363
636
10,336
9,075
3,585
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

8
0 / 3 / 1
4,490
449
3,091
7,190
2,761
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vulcan
Vudir
Vulcan
11
0 / 1 / 2
6,198
620
2,793
4,756
1,775
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Bans
OdinAthenaThor

VS

Bans
KukulkanThanatosJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
10
0 / 2 / 1
6,123
612
7,987
11,552
8,325
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Arachne
 
Arachne
11
0 / 0 / 5
5,785
579
2,523
9,236
3,247
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Agni
Dêxts
Agni
12
5 / 2 / 0
6,572
657
3,989
5,222
1,821
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Terra
9
1 / 1 / 5
5,724
572
5,525
8,788
5,461
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

10
3 / 1 / 3
6,210
621
9,033
7,842
2,925
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
23
6
Kills
9
9
Deaths
6
4
Assists
14
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
0
2
1
0.25
W
Arachne
 
Arachne
0
0
5
2.5
W
Agni
Dêxts
Agni
5
2
0
2.5
L
Aphrodite
Gakarri
Aphrodite
0
2
0
0
L
Guan Yu
Reedis24
Guan Yu
1
0
1
1.5
L
Tsukuyomi
Shaxrus
Tsukuyomi
5
3
0
1.67
W
Terra
1
1
5
3.5
W
3
1
3
4.5
L
0
3
1
0.17
L
Vulcan
Vudir
Vulcan
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,571
Damage
29,057
42,541
Taken
42,640
25,162
Mitigated
21,779
17,220
Healing
14,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
7,987
1,225
0
3,103
11,552
8,325
0
0
11,552
0
53,319
W
Arachne
 
Arachne
2,523
2,016
0
4,302
9,236
3,247
0
326
8,874
0
43,198
W
Agni
Dêxts
Agni
3,989
394
0
1,414
5,222
1,821
0
946
4,080
49,815
989
L
Aphrodite
Gakarri
Aphrodite
2,229
345
1,764
5,041
9,095
6,306
0
1,603
7,490
21,323
0
L
Guan Yu
Reedis24
Guan Yu
7,122
1,557
0
4,942
12,425
10,735
0
0
12,425
120
57,876
L
Tsukuyomi
Shaxrus
Tsukuyomi
10,336
2,702
0
3,027
9,075
3,585
0
2,940
5,944
0
37,597
W
Terra
5,525
705
1,166
2,065
8,788
5,461
105
1,680
7,018
20,069
792
W
9,033
5,968
0
2,845
7,842
2,925
310
1,704
6,094
0
49,008
L
3,091
1,646
0
1,508
7,190
2,761
0
2,184
4,962
0
28,780
L
Vulcan
Vudir
Vulcan
2,793
655
0
938
4,756
1,775
0
2,046
2,570
48,264
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,821
Gold Earned
30,414
365
Minions Killed
368
0
Camps Cleared
0
1,030,095
Distance Traveled
1,111,176
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
6,123
612
95
10
0
216,907
0
W
Arachne
5,785
579
68
7
0
264,763
2
W
Agni
6,572
657
99
10
0
215,068
1
L
Aphrodite
5,172
517
38
4
0
181,937
0
L
Guan Yu
6,598
660
109
11
0
214,662
0
L
Tsukuyomi
6,363
636
67
7
0
238,050
0
W
Terra
5,724
572
22
2
0
226,318
1
W
Nut
6,210
621
84
8
0
188,120
0
L
Anhur
4,490
449
56
6
0
176,187
1
L
Vulcan
6,198
620
95
10
0
219,259
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role