Player Matchup

Lancelot
Lancelot
DarcsUwu
Lancelot
Level 103
God Stats
17W - 22L
1,498 SR
Queue Stats
764W - 747L
1,524 Elo+
Solo
He Bo
He Bo
Lauxer231
He Bo
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
232W - 206L
1,489 Elo+
Solo
Gilgamesh
Gilgamesh
OrderedDawn4276
Gilgamesh
Level 102
God Stats
1W - 3L
1,414 SR
Queue Stats
81W - 81L
1,571 Elo+
Solo
Cernunnos
Cernunnos
Sherudan
Cernunnos
Level 88
God Stats
3W - 3L
1,500 SR
Queue Stats
48W - 42L
1,701 Elo+
Party 1
Sobek
Sobek
XionAjani
Sobek
Level 89
God Stats
3W - 11L
1,406 SR
Queue Stats
81W - 72L
1,629 Elo+
Party 1
Team Averages
Level 90
1,464 SR
1,583 Elo+

VS

Team Averages
Level 115
1,558 SR
1,487 Elo+
Charybdis
Charybdis
 
Charybdis
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Deadrat
Morgan Le Fay
Level 127
God Stats
3W - 1L
1,791 SR
Queue Stats
10W - 12L
1,339 Elo+
Solo
Cerberus
Cerberus
Eggy33
Cerberus
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 20L
1,559 Elo+
Party 2
Thor
Thor
GrimeBot
Thor
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,481 Elo+
Party 2
Guan Yu
Guan Yu
Ironmike1232
Guan Yu
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 39L
1,558 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
DarcsUwu
Lancelot
16
1 / 2 / 4
8,704
484
8,389
14,457
6,725
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

He Bo
Lauxer231
He Bo
13
1 / 5 / 2
8,093
450
9,646
11,438
3,891
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Gilgamesh
OrderedDawn4276
Gilgamesh
14
3 / 5 / 1
9,313
517
11,449
18,848
14,883
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Cernunnos
Sherudan
Cernunnos
16
3 / 3 / 1
9,991
555
8,106
11,514
5,018
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sobek
XionAjani
Sobek
12
2 / 2 / 3
8,155
453
7,555
21,507
22,019
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
17
2 / 2 / 5
9,467
526
10,331
11,992
5,102
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morgan Le Fay
Deadrat
Morgan Le Fay
15
2 / 3 / 6
8,552
475
11,964
11,854
5,097
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cerberus
Eggy33
Cerberus
17
9 / 3 / 1
10,517
584
8,639
16,394
17,099
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Thor
15
1 / 1 / 12
8,307
462
10,100
15,499
7,901
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Guan Yu
Ironmike1232
Guan Yu
13
3 / 1 / 9
8,675
482
6,782
16,440
15,409
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
50
10
Kills
17
17
Deaths
10
11
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
2
2
5
2.25
L
Lancelot
DarcsUwu
Lancelot
1
2
4
1.5
W
Morgan Le Fay
Deadrat
Morgan Le Fay
2
3
6
1.67
W
Cerberus
Eggy33
Cerberus
9
3
1
3.17
W
Thor
1
1
12
7
W
Guan Yu
Ironmike1232
Guan Yu
3
1
9
7.5
L
He Bo
Lauxer231
He Bo
1
5
2
0.4
L
Gilgamesh
OrderedDawn4276
Gilgamesh
3
5
1
0.7
L
Cernunnos
Sherudan
Cernunnos
3
3
1
1.17
L
Sobek
XionAjani
Sobek
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,145
Damage
47,816
77,764
Taken
72,179
52,536
Mitigated
50,608
19,947
Healing
19,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
10,331
5,557
0
3,469
11,992
5,102
191
2,339
9,653
0
83,914
L
Lancelot
DarcsUwu
Lancelot
8,389
805
0
6,974
14,457
6,725
0
1,289
13,168
0
89,818
W
Morgan Le Fay
Deadrat
Morgan Le Fay
11,964
1,733
0
3,061
11,854
5,097
20
7,206
4,601
58,743
0
W
Cerberus
Eggy33
Cerberus
8,639
793
0
4,634
16,394
17,099
17
879
14,547
68,063
1,724
W
Thor
10,100
1,252
0
413
15,499
7,901
0
2,881
12,400
0
70,287
W
Guan Yu
Ironmike1232
Guan Yu
6,782
706
3,441
4,847
16,440
15,409
0
3,778
12,522
0
27,569
L
He Bo
Lauxer231
He Bo
9,646
129
0
1,660
11,438
3,891
531
4,808
6,630
54,220
1,816
L
Gilgamesh
OrderedDawn4276
Gilgamesh
11,449
3,180
0
1,988
18,848
14,883
0
6,846
12,002
0
65,900
L
Cernunnos
Sherudan
Cernunnos
8,106
4,610
0
3,786
11,514
5,018
1,709
2,009
9,381
0
84,137
L
Sobek
XionAjani
Sobek
7,555
822
1,532
4,007
21,507
22,019
28
5,548
15,959
27,947
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,256
Gold Earned
45,518
471
Minions Killed
479
0
Camps Cleared
0
1,698,029
Distance Traveled
1,734,575
7
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
9,467
526
142
8
0
350,555
5
L
Lancelot
8,704
484
117
7
0
413,096
0
W
Morgan Le Fay
8,552
475
83
5
0
318,295
5
W
Cerberus
10,517
584
145
8
0
309,581
1
W
Thor
8,307
462
77
4
0
377,605
3
W
Guan Yu
8,675
482
32
2
0
378,539
3
L
He Bo
8,093
450
80
4
0
287,304
2
L
Gilgamesh
9,313
517
94
5
0
319,161
1
L
Cernunnos
9,991
555
158
9
0
332,302
4
L
Sobek
8,155
453
22
1
0
346,166
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role