Player Matchup

Janus
Janus
Da Llama8503
Janus
Level 122
God Stats
4W - 2L
1,378 SR
Queue Stats
267W - 281L
1,453 Elo+
Party 1
Athena
Athena
LCUNEX
Athena
Level 81
God Stats
6W - 1L
1,860 SR
Queue Stats
104W - 102L
1,541 Elo+
Party 4
Anubis
Anubis
SillyFoal852443
Anubis
Level 129
God Stats
11W - 13L
1,643 SR
Queue Stats
261W - 265L
1,464 Elo+
Party 1
Bakasura
Bakasura
silverfang800
Bakasura
Level 112
God Stats
6W - 3L
1,467 SR
Queue Stats
100W - 97L
1,548 Elo+
Party 4
He Bo
He Bo
toxication78
He Bo
Level 135
God Stats
1W - 2L
1,172 SR
Queue Stats
65W - 68L
1,539 Elo+
Solo
Team Averages
Level 116
1,504 SR
1,509 Elo+

VS

Team Averages
Level 108
1,499 SR
1,537 Elo+
Sun Wukong
Sun Wukong
DemonioFleur98
Sun Wukong
Level 36
God Stats
0W - 2L
1,500 SR
Queue Stats
145W - 140L
1,314 Elo+
Solo
He Bo
He Bo
Toonye
He Bo
Level 147
God Stats
1W - 1L
1,493 SR
Queue Stats
26W - 21L
1,661 Elo+
Party 2
Cthulhu
Cthulhu
Totaljerk01
Cthulhu
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 15L
1,491 Elo+
Party 3
Charon
Charon
Zyraax
Charon
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 12L
1,677 Elo+
Party 2
Izanami
Izanami
zombieannial8r
Izanami
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 10L
1,543 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 12
8,777
878
10,822
7,425
3,855
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Athena
LCUNEX
Athena
14
2 / 2 / 15
8,242
824
7,595
14,914
19,217
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

14
5 / 4 / 9
8,456
846
10,310
8,948
6,047
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bakasura
silverfang800
Bakasura
16
10 / 3 / 9
9,883
988
9,659
15,770
19,840
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
5 / 5 / 12
8,845
885
11,283
10,399
4,943
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DemonioFleur98
Sun Wukong
14
4 / 4 / 8
8,834
883
7,887
10,914
9,038
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

He Bo
Toonye
He Bo
16
5 / 4 / 7
8,787
879
12,477
9,668
4,044
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Totaljerk01
Cthulhu
13
4 / 6 / 6
8,315
832
8,602
14,812
15,178
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Charon
Zyraax
Charon
17
3 / 3 / 12
8,995
900
9,845
9,055
7,224
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

13
1 / 8 / 4
7,407
741
6,592
12,761
4,709
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
54
24
Kills
17
18
Deaths
25
57
Assists
37
Player
Kills
Deaths
Assists
KDA
W
2
4
12
2
L
Sun Wukong
DemonioFleur98
Sun Wukong
4
4
8
2
W
Athena
LCUNEX
Athena
2
2
15
4.75
W
5
4
9
2.38
L
He Bo
Toonye
He Bo
5
4
7
2.13
L
Cthulhu
Totaljerk01
Cthulhu
4
6
6
1.17
L
Charon
Zyraax
Charon
3
3
12
3
W
Bakasura
silverfang800
Bakasura
10
3
9
4.83
W
5
5
12
2.2
L
1
8
4
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,669
Damage
45,403
57,456
Taken
57,210
53,902
Mitigated
40,193
19,442
Healing
10,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,822
872
263
211
7,425
3,855
636
4,171
3,175
27,295
685
L
Sun Wukong
DemonioFleur98
Sun Wukong
7,887
1,812
748
2,661
10,914
9,038
0
8,133
2,444
0
15,213
W
Athena
LCUNEX
Athena
7,595
1,622
1,625
6,086
14,914
19,217
336
7,594
7,087
12,380
625
W
10,310
94
602
2,116
8,948
6,047
0
5,483
3,303
20,646
380
L
He Bo
Toonye
He Bo
12,477
547
863
2,937
9,668
4,044
159
7,317
2,276
24,456
753
L
Cthulhu
Totaljerk01
Cthulhu
8,602
351
758
824
14,812
15,178
0
9,157
4,562
15,339
8
L
Charon
Zyraax
Charon
9,845
1,309
533
567
9,055
7,224
16
5,697
2,671
22,472
0
W
Bakasura
silverfang800
Bakasura
9,659
4,972
449
5,686
15,770
19,840
371
7,503
7,969
0
8,330
W
11,283
241
1,339
1,065
10,399
4,943
0
5,466
4,749
18,163
0
L
6,592
3,443
0
728
12,761
4,709
183
8,749
3,302
0
16,564

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,203
Gold Earned
42,338
114
Minions Killed
121
0
Camps Cleared
0
977,197
Distance Traveled
912,764
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,777
878
42
4
0
186,044
0
L
Sun Wukong
8,834
883
27
3
0
164,623
0
W
Athena
8,242
824
6
1
0
218,165
0
W
Anubis
8,456
846
25
3
0
173,121
0
L
He Bo
8,787
879
29
3
0
212,276
0
L
Cthulhu
8,315
832
19
2
0
189,806
0
L
Charon
8,995
900
26
3
0
193,338
0
W
Bakasura
9,883
988
26
3
0
206,939
0
W
He Bo
8,845
885
15
2
0
192,928
0
L
Izanami
7,407
741
20
2
0
152,721
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role