Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
UrBoyBlue9613
Hou Yi
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 57L
1,352 Elo+
Party 2
Ra
Ra
caleb0605
Ra
Level 99
God Stats
0W - 1L
1,264 SR
Queue Stats
35W - 28L
1,528 Elo+
Solo
Mercury
Mercury
cbdingers94
Mercury
Level 56
God Stats
1W - 5L
1,625 SR
Queue Stats
165W - 159L
1,511 Elo+
Party 2
Serqet
Serqet
woolymf
Serqet
Level 129
God Stats
1W - 1L
1,723 SR
Queue Stats
141W - 118L
1,517 Elo+
Solo
Team Averages
Level 90
1,522 SR
1,482 Elo+

VS

Team Averages
Level 111
1,423 SR
1,465 Elo+
Camazotz
Camazotz
 
Camazotz
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
AceChase55
Chang'e
Level 113
God Stats
4W - 2L
1,478 SR
Queue Stats
99W - 78L
1,560 Elo+
Solo
Khepri
Khepri
BushLite415
Khepri
Level 116
God Stats
21W - 15L
1,350 SR
Queue Stats
584W - 560L
1,530 Elo+
Party 1
Skadi
Skadi
DRILL3YDRACO
Skadi
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 32L
1,279 Elo+
Solo
Atlas
Atlas
W3ST19
Atlas
Level 89
God Stats
1W - 2L
1,286 SR
Queue Stats
245W - 257L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
13
1 / 5 / 7
7,198
720
11,249
15,560
21,309
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
5 / 6 / 3
7,743
774
10,632
11,744
6,224
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
0 / 7 / 7
6,891
689
5,596
11,188
5,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
cbdingers94
Mercury
15
4 / 8 / 2
8,833
883
8,800
11,890
5,321
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Serqet
woolymf
Serqet
13
0 / 7 / 7
6,928
693
6,169
14,798
12,338
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
 
Camazotz
17
19 / 1 / 11
11,290
1,129
22,205
17,050
9,830
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
AceChase55
Chang'e
16
4 / 0 / 22
9,477
948
9,824
10,356
5,681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Khepri
13
1 / 4 / 19
8,448
845
5,200
11,505
13,820
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
5 / 3 / 14
8,936
894
11,094
8,552
4,131
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

Atlas
W3ST19
Atlas
15
4 / 2 / 19
9,585
959
11,564
15,778
17,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
118
10
Kills
33
33
Deaths
10
26
Assists
85
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
1
5
7
0.9
W
Camazotz
 
Camazotz
19
1
11
24.5
W
Chang'e
AceChase55
Chang'e
4
0
22
15
W
Khepri
1
4
19
2.63
W
5
3
14
4
L
5
6
3
1.08
W
Atlas
W3ST19
Atlas
4
2
19
6.75
L
0
7
7
0.5
L
Mercury
cbdingers94
Mercury
4
8
2
0.63
L
Serqet
woolymf
Serqet
0
7
7
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,446
Damage
59,887
65,180
Taken
63,241
50,483
Mitigated
50,793
10,258
Healing
36,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
11,249
1,996
352
3,682
15,560
21,309
0
6,600
8,960
22,206
0
W
Camazotz
 
Camazotz
22,205
4,939
1,159
9,385
17,050
9,830
1,690
6,074
10,826
0
33,868
W
Chang'e
AceChase55
Chang'e
9,824
428
12,983
8,050
10,356
5,681
1,800
3,013
7,343
24,030
0
W
Khepri
5,200
199
1,178
733
11,505
13,820
707
1,949
9,556
8,208
0
W
11,094
5,592
306
377
8,552
4,131
2,747
1,342
6,844
0
19,535
L
10,632
4,352
251
418
11,744
6,224
0
4,316
7,428
0
14,590
W
Atlas
W3ST19
Atlas
11,564
4,301
770
1,109
15,778
17,331
791
4,467
11,311
23,910
885
L
5,596
781
1,303
1,306
11,188
5,291
0
3,800
7,388
18,458
0
L
Mercury
cbdingers94
Mercury
8,800
3,599
0
302
11,890
5,321
0
3,943
7,947
0
18,802
L
Serqet
woolymf
Serqet
6,169
1,166
486
2,158
14,798
12,338
0
7,044
7,754
0
8,998

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,593
Gold Earned
47,736
90
Minions Killed
107
0
Camps Cleared
0
796,671
Distance Traveled
883,025
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
7,198
720
20
2
0
136,726
0
W
Camazotz
11,290
1,129
37
4
0
198,575
0
W
Chang'e
9,477
948
28
3
0
196,911
0
W
Khepri
8,448
845
5
1
0
175,172
0
W
Skadi
8,936
894
18
2
0
138,817
0
L
Hou Yi
7,743
774
10
1
0
145,138
0
W
Atlas
9,585
959
19
2
0
173,550
0
L
Ra
6,891
689
31
3
0
167,673
0
L
Mercury
8,833
883
21
2
0
171,786
0
L
Serqet
6,928
693
8
1
0
175,348
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role