Player Matchup

Ra
Ra
Platinum IV
 
Ra
Platinum IV
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Geb
Geb
Gold IV
 
Geb
Gold IV
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Gold II
BrunoMTA
Jing Wei
Gold II
Level 146
God Stats
2W - 2L
1,501 SR
Queue Stats
65W - 65L
1,601 MMR
Party 1
Fenrir
Fenrir
Gold I
Hasendorf
Fenrir
Gold I
Level 158
God Stats
54W - 62L
1,586 SR
Queue Stats
277W - 278L
1,607 MMR
Party 1
Tsukuyomi
Tsukuyomi
Gold IV
WiIted
Tsukuyomi
Gold IV
Level 103
God Stats
1W - 1L
1,308 SR
Queue Stats
71W - 80L
1,474 MMR
Party 3
Team Averages
Gold II
Gold II
Average Tier
Level 130
1,479 SR
1,537 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 111
1,572 SR
1,570 MMR
Kuzenbo
Kuzenbo
Platinum II
 
Kuzenbo
Platinum II
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Bellona
Bellona
Gold IV
 
Bellona
Gold IV
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Gold III
DebutóConUnBepi
Merlin
Gold III
Level 147
God Stats
1W - 0L
1,737 SR
Queue Stats
33W - 32L
1,583 MMR
Solo
Bastet
Bastet
Gold III
ZiCaMess
Bastet
Gold III
Level 39
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 16L
1,583 MMR
Solo
Anhur
Anhur
Platinum III
josesito7415
Anhur
Platinum III
Level 125
God Stats
64W - 51L
1,623 SR
Queue Stats
542W - 530L
1,685 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
7
0 / 1 / 1
3,575
715
707
1,451
412
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Geb
 
Geb
2
0 / 1 / 0
2,793
559
544
2,443
1,067
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jing Wei
BrunoMTA
Jing Wei
6
1 / 0 / 0
3,468
694
3,247
2,420
611
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Fenrir
Hasendorf
Fenrir
6
1 / 0 / 0
3,416
683
1,996
4,768
1,404
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tsukuyomi
WiIted
Tsukuyomi
7
1 / 1 / 0
4,115
823
3,765
4,259
1,350
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Bans
VamanaNe ZhaAgniThor

VS

Bans
AwilixAthenaThanatosLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
6
0 / 0 / 1
3,677
735
1,377
2,956
2,060
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bellona
 
Bellona
6
0 / 1 / 1
3,659
732
2,196
6,455
5,280
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

7
1 / 0 / 0
3,741
748
1,302
511
148
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bastet
ZiCaMess
Bastet
6
1 / 1 / 1
3,631
726
2,101
4,512
1,658
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
1 / 1 / 0
3,357
671
1,955
3,910
1,160
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
6
3
Kills
3
3
Deaths
3
1
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
1
1
0.5
L
Geb
 
Geb
0
1
0
0
W
Kuzenbo
 
Kuzenbo
0
0
1
0.5
W
Bellona
 
Bellona
0
1
1
0.5
L
Jing Wei
BrunoMTA
Jing Wei
1
0
0
1
W
1
0
0
1
L
Fenrir
Hasendorf
Fenrir
1
0
0
1
L
Tsukuyomi
WiIted
Tsukuyomi
1
1
0
1
W
Bastet
ZiCaMess
Bastet
1
1
1
1.5
W
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,259
Damage
8,931
15,341
Taken
18,344
4,844
Mitigated
10,306
6,996
Healing
7,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
707
108
120
350
1,451
412
0
478
973
18,765
0
L
Geb
 
Geb
544
107
138
1,009
2,443
1,067
0
622
1,821
2,199
0
W
Kuzenbo
 
Kuzenbo
1,377
761
0
1,192
2,956
2,060
0
207
2,749
12,136
0
W
Bellona
 
Bellona
2,196
648
0
2,946
6,455
5,280
0
0
6,455
0
19,388
L
Jing Wei
BrunoMTA
Jing Wei
3,247
2,304
0
1,271
2,420
611
0
755
1,665
0
17,426
W
1,302
110
0
192
511
148
0
120
391
20,926
794
L
Fenrir
Hasendorf
Fenrir
1,996
511
0
2,529
4,768
1,404
0
750
4,018
0
13,701
L
Tsukuyomi
WiIted
Tsukuyomi
3,765
1,135
0
1,579
4,259
1,350
0
0
4,259
0
27,322
W
Bastet
ZiCaMess
Bastet
2,101
886
0
1,399
4,512
1,658
0
533
3,925
0
17,306
W
1,955
1,634
0
2,143
3,910
1,160
0
337
3,573
0
18,718

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,367
Gold Earned
18,065
128
Minions Killed
163
0
Camps Cleared
0
514,391
Distance Traveled
540,250
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
3,575
715
30
6
0
119,015
0
L
Geb
2,793
559
2
0
0
51,374
0
W
Kuzenbo
3,677
735
21
4
0
117,016
0
W
Bellona
3,659
732
36
7
0
102,969
0
L
Jing Wei
3,468
694
28
6
0
111,079
1
W
Merlin
3,741
748
34
7
0
96,640
0
L
Fenrir
3,416
683
30
6
0
122,539
0
L
Tsukuyomi
4,115
823
38
8
0
110,384
0
W
Bastet
3,631
726
37
7
0
123,253
0
W
Anhur
3,357
671
35
7
0
100,372
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role