Player Matchup

Pele
Pele
Dannysore
Pele
Level 28
God Stats
1W - 1L
1,338 SR
Queue Stats
5W - 5L
1,564 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
ExiledChai
Morgan Le Fay
Level 190
God Stats
3W - 1L
1,698 SR
Queue Stats
208W - 213L
1,477 Elo+
Solo
Horus
Horus
Lil_Bristian
Horus
Level 166
God Stats
1W - 0L
1,202 SR
Queue Stats
19W - 17L
1,519 Elo+
Party 1
Rama
Rama
THEMONSTER895
Rama
Level 87
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 10L
1,564 Elo+
Party 1
Cthulhu
Cthulhu
dorksplayn
Cthulhu
Level 145
God Stats
2W - 0L
1,618 SR
Queue Stats
15W - 16L
1,516 Elo+
Party 1
Team Averages
Level 123
1,471 SR
1,528 Elo+

VS

Team Averages
Level 120
1,536 SR
1,467 Elo+
Loki
Loki
D3r3lict3
Loki
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
619W - 528L
1,544 Elo+
Solo
Kali
Kali
Roblyat231
Kali
Level 110
God Stats
16W - 15L
1,676 SR
Queue Stats
91W - 74L
1,623 Elo+
Party 2
Chiron
Chiron
StartUser
Chiron
Level 126
God Stats
34W - 25L
1,829 SR
Queue Stats
141W - 139L
1,409 Elo+
Party 2
Charon
Charon
ninshuashurah
Charon
Level 149
God Stats
0W - 4L
1,174 SR
Queue Stats
16W - 31L
1,368 Elo+
Party 2
Sol
Sol
vixensugar
Sol
Level 81
God Stats
0W - 4L
1,500 SR
Queue Stats
116W - 115L
1,393 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
15
5 / 2 / 4
8,932
812
10,663
12,169
9,090
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Morgan Le Fay
ExiledChai
Morgan Le Fay
17
2 / 0 / 6
9,593
872
6,380
6,983
3,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
3 / 0 / 5
8,678
789
6,327
10,591
10,482
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

17
2 / 0 / 4
9,462
860
2,939
4,385
1,919
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Mace

Mace

+10
Physical Power

Cthulhu
dorksplayn
Cthulhu
15
0 / 1 / 10
8,633
785
10,665
11,583
13,470
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
11
0 / 2 / 0
7,260
660
1,983
4,078
1,233
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
1 / 4 / 1
8,444
768
6,504
14,529
6,183
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Short Bow

Short Bow

+15%
Attack Speed

Chiron
StartUser
Chiron
16
1 / 2 / 2
8,816
801
9,629
9,844
3,856
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
0 / 4 / 1
7,929
721
7,749
9,439
5,721
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
1 / 0 / 1
8,626
784
5,247
5,932
2,337
Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
8
12
Kills
3
3
Deaths
12
29
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Loki
0
2
0
0
W
Pele
5
2
4
3.5
W
Morgan Le Fay
ExiledChai
Morgan Le Fay
2
0
6
5
W
3
0
5
5.5
L
1
4
1
0.38
L
Chiron
StartUser
Chiron
1
2
2
1
W
2
0
4
4
W
Cthulhu
dorksplayn
Cthulhu
0
1
10
5
L
0
4
1
0.13
L
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,974
Damage
31,112
45,711
Taken
43,822
38,291
Mitigated
19,330
10,824
Healing
8,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
1,983
229
0
129
4,078
1,233
0
942
2,952
0
7,299
W
Pele
10,663
1,695
0
2,361
12,169
9,090
344
2,687
9,482
0
25,479
W
Morgan Le Fay
ExiledChai
Morgan Le Fay
6,380
40
0
436
6,983
3,330
242
1,112
5,871
43,854
505
W
6,327
2,490
1,055
3,493
10,591
10,482
233
2,895
7,696
0
10,325
L
6,504
1,461
0
3,577
14,529
6,183
0
5,166
8,628
0
24,927
L
Chiron
StartUser
Chiron
9,629
2,406
251
2,108
9,844
3,856
0
3,422
5,908
0
31,444
W
2,939
1,550
0
480
4,385
1,919
1,624
1,113
3,272
0
26,568
W
Cthulhu
dorksplayn
Cthulhu
10,665
317
1,329
1,670
11,583
13,470
93
4,974
6,609
26,976
0
L
7,749
663
215
358
9,439
5,721
0
3,122
6,041
21,678
1,045
L
5,247
902
0
2,141
5,932
2,337
35
3,178
2,517
33,542
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,298
Gold Earned
41,075
236
Minions Killed
209
0
Camps Cleared
0
1,242,192
Distance Traveled
992,754
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
7,260
660
8
1
0
117,830
0
W
Pele
8,932
812
36
3
0
249,699
0
W
Morgan Le Fay
9,593
872
86
8
0
249,771
3
W
Horus
8,678
789
6
1
0
278,158
0
L
Kali
8,444
768
43
4
0
225,067
0
L
Chiron
8,816
801
64
6
0
229,489
0
W
Rama
9,462
860
62
6
0
209,824
0
W
Cthulhu
8,633
785
46
4
0
254,740
0
L
Charon
7,929
721
29
3
0
199,044
0
L
Sol
8,626
784
65
6
0
221,324
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role