Player Matchup

Odin
Odin
Platinum IV
 
Odin
Platinum IV
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Gold III
Agony G59
Nemesis
Gold III
Level 143
God Stats
1W - 1L
1,544 SR
Queue Stats
19W - 11L
1,774 MMR
Party 3
Zhong Kui
Zhong Kui
Gold III
Quicctofinish34
Zhong Kui
Gold III
Level 167
God Stats
2W - 0L
1,654 SR
Queue Stats
20W - 11L
1,812 MMR
Party 3
Eset
Eset
Platinum IV
Sandy4Ever
Eset
Platinum IV
Level 147
God Stats
8W - 7L
1,249 SR
Queue Stats
271W - 260L
1,730 MMR
Solo
Hachiman
Hachiman
Gold II
WalmartFineO
Hachiman
Gold II
Level 66
God Stats
3W - 2L
1,500 SR
Queue Stats
64W - 47L
1,729 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 125
1,489 SR
1,709 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 149
1,461 SR
1,720 MMR
Merlin
Merlin
Gold II
 
Merlin
Gold II
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Rama
Rama
Platinum V
MommyLeFayT3Sub
Rama
Platinum V
Level 155
God Stats
11W - 22L
1,458 SR
Queue Stats
286W - 279L
1,649 MMR
Party 1
Thor
Thor
Platinum II
TheRеign
Thor
Platinum II
Level 119
God Stats
1W - 3L
1,500 SR
Queue Stats
98W - 66L
1,941 MMR
Party 2
Pele
Pele
Platinum III
Your1King
Pele
Platinum III
Level 139
God Stats
0W - 6L
1,428 SR
Queue Stats
166W - 158L
1,775 MMR
Party 1
Osiris
Osiris
Platinum IV
jonathane9
Osiris
Platinum IV
Level 156
God Stats
7W - 4L
1,419 SR
Queue Stats
122W - 96L
1,736 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
6
1 / 1 / 3
3,821
764
1,377
3,837
2,117
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Nemesis
Agony G59
Nemesis
6
3 / 0 / 0
3,628
726
1,994
3,540
1,234
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zhong Kui
Quicctofinish34
Zhong Kui
6
0 / 0 / 0
3,894
779
674
1,653
839
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

6
0 / 2 / 1
3,577
715
1,714
2,819
862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Hachiman
WalmartFineO
Hachiman
7
1 / 1 / 3
3,697
739
3,685
3,199
974
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Bans
BellonaThanatosSobekAthena

VS

Bans
Ah Muzen CabKhepriBake KujiraAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
7
0 / 1 / 1
3,485
697
1,416
2,954
879
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

5
2 / 3 / 0
3,533
707
2,451
4,915
1,418
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Thor
5
1 / 1 / 2
3,412
682
2,842
3,765
1,106
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Pele
6
1 / 0 / 1
3,455
691
1,497
4,226
1,388
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Osiris
jonathane9
Osiris
2
0 / 0 / 0
2,595
519
273
1,431
545
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
8
5
Kills
4
4
Deaths
5
7
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
1
1
3
2.5
L
Merlin
 
Merlin
0
1
1
0.5
W
Nemesis
Agony G59
Nemesis
3
0
0
3
L
2
3
0
0.67
W
Zhong Kui
Quicctofinish34
Zhong Kui
0
0
0
0
W
0
2
1
0.25
L
Thor
1
1
2
2
W
Hachiman
WalmartFineO
Hachiman
1
1
3
2.5
L
Pele
1
0
1
1.5
L
Osiris
jonathane9
Osiris
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,444
Damage
8,479
15,048
Taken
17,291
6,026
Mitigated
5,336
5,816
Healing
4,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
1,377
455
0
1,810
3,837
2,117
0
0
3,837
0
9,416
L
Merlin
 
Merlin
1,416
122
0
515
2,954
879
0
913
2,041
15,940
0
W
Nemesis
Agony G59
Nemesis
1,994
803
0
852
3,540
1,234
0
206
3,264
0
15,869
L
2,451
1,635
0
908
4,915
1,418
0
0
4,915
0
15,836
W
Zhong Kui
Quicctofinish34
Zhong Kui
674
224
0
1,027
1,653
839
0
0
1,653
19,962
1,662
W
1,714
83
0
621
2,819
862
0
933
1,679
18,933
0
L
Thor
2,842
1,058
0
1,095
3,765
1,106
0
0
3,765
0
11,528
W
Hachiman
WalmartFineO
Hachiman
3,685
2,449
0
1,506
3,199
974
0
0
3,199
0
21,688
L
Pele
1,497
214
0
1,295
4,226
1,388
0
1,019
3,181
0
14,555
L
Osiris
jonathane9
Osiris
273
153
0
590
1,431
545
0
340
1,047
0
3,488

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,617
Gold Earned
16,480
156
Minions Killed
114
0
Camps Cleared
0
529,539
Distance Traveled
481,176
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
3,821
764
10
2
0
111,995
0
L
Merlin
3,485
697
40
8
0
106,645
0
W
Nemesis
3,628
726
25
5
0
132,813
0
L
Rama
3,533
707
23
5
0
102,431
0
W
Zhong Kui
3,894
779
46
9
0
92,413
0
W
Eset
3,577
715
39
8
0
99,970
0
L
Thor
3,412
682
10
2
0
108,203
0
W
Hachiman
3,697
739
36
7
0
92,348
0
L
Pele
3,455
691
35
7
0
128,009
0
L
Osiris
2,595
519
6
1
0
35,888
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role