Player Matchup

Bellona
Bellona
Platinum V
 
Bellona
Platinum V
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nut
Nut
Gold II
BlameUrWiFi
Nut
Gold II
Level 122
God Stats
3W - 2L
1,761 SR
Queue Stats
95W - 92L
1,682 MMR
Party 2
Nemesis
Nemesis
Gold IV
WannaBuyMyDog
Nemesis
Gold IV
Level 141
God Stats
5W - 9L
1,565 SR
Queue Stats
127W - 125L
1,573 MMR
Solo
Agni
Agni
Silver I
XxKaOS_TaLEnTxX
Agni
Silver I
Level 167
God Stats
9W - 5L
1,727 SR
Queue Stats
33W - 27L
1,580 MMR
Solo
Kuzenbo
Kuzenbo
Gold III
qSABATp
Kuzenbo
Gold III
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
66W - 64L
1,466 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 129
1,611 SR
1,560 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 114
1,561 SR
1,566 MMR
Mulan
Mulan
Gold IV
 
Mulan
Gold IV
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Gold II
Dark_Reaper_242
Horus
Gold II
Level 130
God Stats
2W - 4L
1,389 SR
Queue Stats
115W - 113L
1,569 MMR
Solo
Loki
Loki
Gold I
JiggyWiggy12
Loki
Gold I
Level 122
God Stats
2W - 2L
1,685 SR
Queue Stats
128W - 123L
1,663 MMR
Party 1
Danzaburou
Danzaburou
Gold IV
Saintama-
Danzaburou
Gold IV
Level 123
God Stats
2W - 3L
1,500 SR
Queue Stats
24W - 26L
1,569 MMR
Solo
Ullr
Ullr
Gold IV
Thorsk1n
Ullr
Gold IV
Level 88
God Stats
2W - 5L
1,733 SR
Queue Stats
128W - 133L
1,529 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
9
3 / 1 / 0
5,156
737
2,632
4,519
4,436
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
5 / 1 / 3
5,325
761
7,368
5,989
2,409
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Nemesis
9
3 / 0 / 2
5,134
733
3,234
5,913
2,215
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
0 / 0 / 1
5,082
726
3,185
2,851
944
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
qSABATp
Kuzenbo
8
1 / 0 / 6
5,208
744
2,929
5,237
5,388
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
OdinThanatosThor

VS

Bans
FenrirHou YiAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
6
0 / 2 / 1
4,061
580
1,746
4,544
2,219
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

8
0 / 2 / 1
4,219
603
3,242
8,540
6,090
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
2 / 3 / 0
4,671
667
2,915
6,596
2,086
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Danzaburou
Saintama-
Danzaburou
8
0 / 5 / 1
4,192
599
3,431
7,885
2,872
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ullr
9
0 / 0 / 0
4,336
619
1,991
4,714
1,513
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
5
12
Kills
2
2
Deaths
12
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
3
1
0
3
L
Mulan
 
Mulan
0
2
1
0.25
W
5
1
3
6.5
L
0
2
1
0.25
L
2
3
0
0.67
L
Danzaburou
Saintama-
Danzaburou
0
5
1
0.1
L
Ullr
0
0
0
0
W
Nemesis
3
0
2
4
W
0
0
1
0.5
W
Kuzenbo
qSABATp
Kuzenbo
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,348
Damage
13,325
24,509
Taken
32,279
15,392
Mitigated
14,780
6,203
Healing
10,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
2,632
824
0
1,666
4,519
4,436
0
0
4,519
0
28,337
L
Mulan
 
Mulan
1,746
496
0
1,584
4,544
2,219
0
0
4,283
0
15,059
W
7,368
4,313
0
1,325
5,989
2,409
0
0
5,989
0
36,543
L
3,242
1,555
430
3,427
8,540
6,090
0
1,466
7,074
0
13,128
L
2,915
896
0
2,695
6,596
2,086
0
132
6,388
0
26,076
L
Danzaburou
Saintama-
Danzaburou
3,431
1,472
0
1,469
7,885
2,872
0
1,377
6,508
0
26,978
L
Ullr
1,991
585
0
580
4,714
1,513
0
2,734
1,650
0
23,313
W
Nemesis
3,234
1,620
0
1,119
5,913
2,215
0
0
5,913
0
35,378
W
3,185
206
0
625
2,851
944
270
0
2,851
32,572
756
W
Kuzenbo
qSABATp
Kuzenbo
2,929
1,832
0
1,468
5,237
5,388
11
0
5,237
18,028
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,905
Gold Earned
21,479
259
Minions Killed
185
0
Camps Cleared
0
830,099
Distance Traveled
721,335
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
5,156
737
48
7
0
157,762
0
L
Mulan
4,061
580
27
4
0
92,304
2
W
Nut
5,325
761
61
9
0
159,339
2
L
Horus
4,219
603
7
1
0
163,364
1
L
Loki
4,671
667
54
8
0
166,209
0
L
Danzaburou
4,192
599
55
8
0
145,750
1
L
Ullr
4,336
619
42
6
0
153,708
0
W
Nemesis
5,134
733
61
9
0
203,950
2
W
Agni
5,082
726
65
9
0
151,007
2
W
Kuzenbo
5,208
744
24
3
0
158,041
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role