Player Matchup

Fenrir
Fenrir
ErithTH
Fenrir
Level 155
God Stats
90W - 69L
1,615 SR
Queue Stats
147W - 131L
1,520 Elo+
Solo
Bacchus
Bacchus
LeGeNDaRioYoe
Bacchus
Level 89
God Stats
2W - 1L
1,267 SR
Queue Stats
16W - 18L
1,513 Elo+
Solo
Sylvanus
Sylvanus
RiseFalco
Sylvanus
Level 192
God Stats
13W - 8L
1,759 SR
Queue Stats
217W - 216L
1,519 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
UrsusWarrior
Morgan Le Fay
Level 103
God Stats
3W - 0L
1,500 SR
Queue Stats
93W - 66L
1,379 Elo+
Party 2
Hachiman
Hachiman
diddyli
Hachiman
Level 89
God Stats
3W - 1L
1,176 SR
Queue Stats
74W - 52L
1,379 Elo+
Party 2
Team Averages
Level 126
1,463 SR
1,462 Elo+

VS

Team Averages
Level 119
1,570 SR
1,470 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
KINGSDOMAIN
Xbalanque
Level 67
God Stats
4W - 5L
1,496 SR
Queue Stats
8W - 10L
1,494 Elo+
Party 1
Poseidon
Poseidon
NITRO NUGGET197
Poseidon
Level 124
God Stats
9W - 7L
1,500 SR
Queue Stats
212W - 210L
1,455 Elo+
Solo
Kuzenbo
Kuzenbo
SilverxPyrox98
Kuzenbo
Level 156
God Stats
4W - 2L
1,638 SR
Queue Stats
57W - 59L
1,472 Elo+
Party 1
Tiamat
Tiamat
fosil-magico6
Tiamat
Level 119
God Stats
1W - 1L
1,715 SR
Queue Stats
18W - 22L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ErithTH
Fenrir
11
2 / 1 / 4
5,961
542
6,442
7,760
3,735
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bacchus
5
0 / 0 / 0
4,365
397
370
2,689
1,989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sylvanus
RiseFalco
Sylvanus
12
3 / 0 / 0
6,849
623
3,921
9,129
5,055
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Morgan Le Fay
UrsusWarrior
Morgan Le Fay
12
2 / 0 / 2
6,814
619
4,187
5,887
2,451
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
diddyli
Hachiman
11
1 / 1 / 0
5,650
514
2,581
8,061
2,717
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
6
0 / 3 / 1
4,395
400
1,368
6,443
2,392
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Xbalanque
KINGSDOMAIN
Xbalanque
12
1 / 1 / 0
6,196
563
3,458
5,080
2,174
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Poseidon
9
1 / 3 / 0
5,337
485
3,231
5,870
1,901
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 1 / 1
5,650
514
3,300
7,326
6,645
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
0 / 0 / 0
5,873
534
5,861
7,209
3,297
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
4
8
Kills
2
2
Deaths
8
6
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
0
3
1
0.17
W
Fenrir
ErithTH
Fenrir
2
1
4
4
L
Xbalanque
KINGSDOMAIN
Xbalanque
1
1
0
1
W
Bacchus
0
0
0
0
L
Poseidon
1
3
0
0.33
W
Sylvanus
RiseFalco
Sylvanus
3
0
0
3
L
0
1
1
0.5
W
Morgan Le Fay
UrsusWarrior
Morgan Le Fay
2
0
2
3
W
Hachiman
diddyli
Hachiman
1
1
0
1
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,501
Damage
17,218
33,526
Taken
31,928
15,947
Mitigated
16,409
14,553
Healing
7,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
1,368
585
0
358
6,443
2,392
0
1,233
5,210
16,568
0
W
Fenrir
ErithTH
Fenrir
6,442
1,582
0
1,963
7,760
3,735
0
1,982
5,656
0
47,050
L
Xbalanque
KINGSDOMAIN
Xbalanque
3,458
1,372
0
1,299
5,080
2,174
0
107
4,973
0
55,326
W
Bacchus
370
77
21
1,454
2,689
1,989
0
391
2,298
2,408
0
L
Poseidon
3,231
314
0
591
5,870
1,901
0
2,500
3,370
30,385
435
W
Sylvanus
RiseFalco
Sylvanus
3,921
1,369
636
5,518
9,129
5,055
0
5,433
2,914
32,851
13,694
L
3,300
1,307
0
2,281
7,326
6,645
0
1,661
5,665
17,171
1,844
W
Morgan Le Fay
UrsusWarrior
Morgan Le Fay
4,187
368
0
1,149
5,887
2,451
0
2,464
3,085
47,336
1,672
W
Hachiman
diddyli
Hachiman
2,581
938
0
3,812
8,061
2,717
0
2,071
5,990
0
42,283
L
5,861
655
65
3,102
7,209
3,297
0
2,490
4,719
39,454
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,639
Gold Earned
27,451
343
Minions Killed
287
0
Camps Cleared
0
966,079
Distance Traveled
955,038
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
4,395
400
26
2
0
155,469
0
W
Fenrir
5,961
542
69
6
0
242,936
0
L
Xbalanque
6,196
563
94
9
0
209,611
0
W
Bacchus
4,365
397
6
1
0
81,074
1
L
Poseidon
5,337
485
67
6
0
175,198
0
W
Sylvanus
6,849
623
91
8
0
197,122
2
L
Kuzenbo
5,650
514
19
2
0
212,891
4
W
Morgan Le Fay
6,814
619
97
9
0
242,489
5
W
Hachiman
5,650
514
80
7
0
202,458
2
L
Tiamat
5,873
534
81
7
0
201,869
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role