Player Matchup

He Bo
He Bo
 
He Bo
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
 
Sol
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Dacondi67
Geb
Level 135
God Stats
7W - 4L
1,867 SR
Queue Stats
61W - 45L
1,590 Elo+
Party 2
Mercury
Mercury
Soultix2000
Mercury
Level 157
God Stats
14W - 7L
1,123 SR
Queue Stats
235W - 200L
1,519 Elo+
Party 2
King Arthur
King Arthur
baguettebaneada
King Arthur
Level 77
God Stats
3W - 3L
1,164 SR
Queue Stats
25W - 20L
1,533 Elo+
Party 2
Team Averages
Level 112
1,431 SR
1,528 Elo+

VS

Team Averages
Level 148
1,658 SR
1,521 Elo+
Maman Brigitte
Maman Brigitte
BLIZARTH
Maman Brigitte
Level 156
God Stats
3W - 1L
1,913 SR
Queue Stats
142W - 154L
1,526 Elo+
Party 1
Merlin
Merlin
DarkSilentor
Merlin
Level 156
God Stats
0W - 2L
1,500 SR
Queue Stats
140W - 139L
1,548 Elo+
Solo
Cthulhu
Cthulhu
Mr_Bobo99
Cthulhu
Level 145
God Stats
3W - 2L
1,778 SR
Queue Stats
172W - 192L
1,480 Elo+
Party 1
Arachne
Arachne
ShakiraSara
Arachne
Level 183
God Stats
20W - 20L
1,649 SR
Queue Stats
131W - 126L
1,543 Elo+
Solo
Artemis
Artemis
stefanodamiano
Artemis
Level 100
God Stats
6W - 5L
1,450 SR
Queue Stats
88W - 95L
1,506 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
11
1 / 1 / 3
6,097
610
4,821
5,503
2,085
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Sol
 
Sol
10
4 / 2 / 2
5,711
571
8,181
8,164
2,406
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

9
1 / 2 / 6
5,388
539
2,767
8,044
3,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mercury
Soultix2000
Mercury
11
6 / 1 / 3
6,325
633
5,721
7,500
3,222
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
baguettebaneada
King Arthur
12
1 / 0 / 3
6,626
663
5,103
6,598
4,541
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maman Brigitte
BLIZARTH
Maman Brigitte
10
0 / 3 / 0
5,111
511
1,428
8,461
3,255
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Merlin
10
0 / 2 / 1
5,371
537
3,861
4,951
2,043
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Mr_Bobo99
Cthulhu
9
1 / 3 / 3
5,362
536
4,304
10,598
5,075
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Arachne
ShakiraSara
Arachne
8
1 / 4 / 1
4,847
485
4,806
10,066
4,062
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
3 / 2 / 1
5,818
582
5,989
7,551
2,748
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
11
13
Kills
5
6
Deaths
14
17
Assists
6
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
1
1
3
2.5
W
Sol
 
Sol
4
2
2
2.5
L
Maman Brigitte
BLIZARTH
Maman Brigitte
0
3
0
0
W
1
2
6
2
L
Merlin
0
2
1
0.25
L
Cthulhu
Mr_Bobo99
Cthulhu
1
3
3
0.83
L
Arachne
ShakiraSara
Arachne
1
4
1
0.38
W
Mercury
Soultix2000
Mercury
6
1
3
7.5
W
King Arthur
baguettebaneada
King Arthur
1
0
3
2.5
L
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,593
Damage
20,388
35,809
Taken
41,627
16,202
Mitigated
17,183
9,893
Healing
11,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
4,821
133
0
889
5,503
2,085
70
2,127
3,376
41,800
1,602
W
Sol
 
Sol
8,181
4,000
0
5,146
8,164
2,406
0
2,097
6,067
41,341
2,487
L
Maman Brigitte
BLIZARTH
Maman Brigitte
1,428
108
0
3,080
8,461
3,255
0
0
8,461
29,694
777
W
2,767
158
125
1,379
8,044
3,948
0
2,876
5,168
15,564
282
L
Merlin
3,861
0
0
538
4,951
2,043
0
2,101
2,686
39,769
0
L
Cthulhu
Mr_Bobo99
Cthulhu
4,304
181
1,273
1,980
10,598
5,075
0
5,110
5,469
11,749
0
L
Arachne
ShakiraSara
Arachne
4,806
2,439
0
2,665
10,066
4,062
0
3,653
6,205
0
26,063
W
Mercury
Soultix2000
Mercury
5,721
3,621
0
1,040
7,500
3,222
0
1,160
6,340
0
46,842
W
King Arthur
baguettebaneada
King Arthur
5,103
719
0
1,314
6,598
4,541
0
1,255
5,343
0
56,911
L
5,989
3,254
0
1,818
7,551
2,748
0
4,279
3,272
0
42,404

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,147
Gold Earned
26,509
370
Minions Killed
252
0
Camps Cleared
0
1,075,162
Distance Traveled
1,049,197
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
6,097
610
115
12
0
209,506
0
W
Sol
5,711
571
59
6
0
198,249
0
L
Maman Brigitte
5,111
511
55
6
0
192,051
0
W
Geb
5,388
539
24
2
0
205,054
2
L
Merlin
5,371
537
74
7
0
188,285
1
L
Cthulhu
5,362
536
10
1
0
218,406
4
L
Arachne
4,847
485
39
4
0
258,593
0
W
Mercury
6,325
633
73
7
0
255,884
0
W
King Arthur
6,626
663
99
10
0
206,469
2
L
Artemis
5,818
582
74
7
0
191,862
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role