Player Matchup

Da Ji
Da Ji
Danyul5719
Da Ji
Level 99
God Stats
2W - 0L
1,500 SR
Queue Stats
174W - 192L
1,454 Elo+
Party 2
Nu Wa
Nu Wa
Deedawgyy
Nu Wa
Level 107
God Stats
1W - 2L
1,157 SR
Queue Stats
105W - 129L
1,368 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Rivens Blurt
Morgan Le Fay
Level 129
God Stats
2W - 1L
1,428 SR
Queue Stats
82W - 105L
1,415 Elo+
Party 2
Cerberus
Cerberus
arcer260
Cerberus
Level 127
God Stats
24W - 31L
1,380 SR
Queue Stats
397W - 365L
1,496 Elo+
Party 1
Medusa
Medusa
yurijesus
Medusa
Level 47
God Stats
94W - 58L
1,651 SR
Queue Stats
138W - 120L
1,494 Elo+
Party 1
Team Averages
Level 102
1,423 SR
1,445 Elo+

VS

Team Averages
Level 67
1,403 SR
1,380 Elo+
Susano
Susano
FerretGames9614
Susano
Level 87
God Stats
38W - 45L
1,482 SR
Queue Stats
425W - 428L
1,486 Elo+
Solo
Izanami
Izanami
FunCat01
Izanami
Level 65
God Stats
1W - 3L
1,177 SR
Queue Stats
9W - 19L
1,323 Elo+
Solo
Olorun
Olorun
iiRektBotzz
Olorun
Level 46
God Stats
5W - 3L
1,253 SR
Queue Stats
61W - 70L
1,405 Elo+
Solo
Ares
Ares
nicoCalde
Ares
Level 107
God Stats
16W - 14L
1,600 SR
Queue Stats
143W - 142L
1,537 Elo+
Solo
Achilles
Achilles
thefrostbit
Achilles
Level 31
God Stats
0W - 3L
1,500 SR
Queue Stats
68W - 91L
1,149 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
12
4 / 3 / 5
6,970
581
5,885
9,921
4,094
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nu Wa
Deedawgyy
Nu Wa
12
5 / 3 / 4
7,485
624
7,469
6,059
2,181
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Morgan Le Fay
Rivens Blurt
Morgan Le Fay
13
5 / 0 / 5
8,818
735
9,287
4,689
3,899
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Cerberus
arcer260
Cerberus
11
1 / 0 / 5
7,068
589
3,448
7,555
5,410
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
yurijesus
Medusa
13
3 / 0 / 2
7,364
614
6,384
4,200
1,661
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 4 / 1
6,166
514
3,171
10,590
3,426
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
FunCat01
Izanami
10
0 / 1 / 0
5,710
476
3,239
6,430
2,299
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Olorun
11
3 / 4 / 3
7,008
584
5,871
8,860
3,019
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Ares
8
0 / 4 / 1
5,575
465
1,634
12,717
9,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Achilles
thefrostbit
Achilles
9
0 / 6 / 0
5,183
432
1,896
12,194
7,943
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
11
18
Kills
6
6
Deaths
19
21
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Da Ji
4
3
5
2.17
W
Nu Wa
Deedawgyy
Nu Wa
5
3
4
2.33
L
3
4
1
0.88
L
Izanami
FunCat01
Izanami
0
1
0
0
W
Morgan Le Fay
Rivens Blurt
Morgan Le Fay
5
0
5
7.5
W
Cerberus
arcer260
Cerberus
1
0
5
3.5
L
Olorun
3
4
3
1.13
L
Ares
0
4
1
0.13
L
Achilles
thefrostbit
Achilles
0
6
0
0
W
Medusa
yurijesus
Medusa
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,473
Damage
15,811
32,424
Taken
50,791
17,245
Mitigated
26,325
11,495
Healing
11,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
5,885
1,535
0
2,369
9,921
4,094
0
1,854
8,067
0
44,338
W
Nu Wa
Deedawgyy
Nu Wa
7,469
2,235
0
1,830
6,059
2,181
0
3,065
2,994
36,327
3,493
L
3,171
910
0
3,759
10,590
3,426
0
2,448
7,890
0
36,521
L
Izanami
FunCat01
Izanami
3,239
2,044
0
1,713
6,430
2,299
0
962
5,380
0
41,139
W
Morgan Le Fay
Rivens Blurt
Morgan Le Fay
9,287
1,425
0
1,277
4,689
3,899
0
195
4,494
49,967
3,790
W
Cerberus
arcer260
Cerberus
3,448
269
0
3,139
7,555
5,410
248
2,257
5,298
31,590
2,783
L
Olorun
5,871
1,907
60
2,414
8,860
3,019
971
4,572
3,721
39,250
3,888
L
Ares
1,634
92
0
2,435
12,717
9,638
0
2,903
9,566
23,002
0
L
Achilles
thefrostbit
Achilles
1,896
804
0
1,305
12,194
7,943
0
6,555
4,873
0
27,104
W
Medusa
yurijesus
Medusa
6,384
2,494
0
2,880
4,200
1,661
627
424
3,776
0
53,000

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,705
Gold Earned
29,642
404
Minions Killed
264
0
Camps Cleared
0
1,160,784
Distance Traveled
1,092,429
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
6,970
581
62
5
0
249,277
0
W
Nu Wa
7,485
624
75
6
0
201,366
4
L
Susano
6,166
514
56
5
0
209,113
0
L
Izanami
5,710
476
78
7
0
231,013
2
W
Morgan Le Fay
8,818
735
106
9
0
220,850
1
W
Cerberus
7,068
589
75
6
0
269,435
5
L
Olorun
7,008
584
67
6
0
198,809
3
L
Ares
5,575
465
37
3
0
224,084
6
L
Achilles
5,183
432
26
2
0
229,410
0
W
Medusa
7,364
614
86
7
0
219,856
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role