Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Odin
Odin
 
Odin
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
Nitty_Legend
Danzaburou
Level 172
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 92L
1,500 Elo+
Party 2
Thanatos
Thanatos
TobstarTheStar
Thanatos
Level 87
God Stats
8W - 5L
1,508 SR
Queue Stats
27W - 19L
1,521 Elo+
Solo
Athena
Athena
spartan117 dha
Athena
Level 114
God Stats
1W - 2L
1,640 SR
Queue Stats
226W - 253L
1,513 Elo+
Solo
Team Averages
Level 135
1,530 SR
1,507 Elo+

VS

Team Averages
Level 118
1,546 SR
1,542 Elo+
Eset
Eset
MartyrX23
Eset
Level 100
God Stats
3W - 3L
1,500 SR
Queue Stats
60W - 51L
1,564 Elo+
Party 1
Jing Wei
Jing Wei
Onixme
Jing Wei
Level 95
God Stats
1W - 1L
1,500 SR
Queue Stats
54W - 49L
1,489 Elo+
Solo
Gilgamesh
Gilgamesh
OrderedDawn4276
Gilgamesh
Level 102
God Stats
1W - 3L
1,500 SR
Queue Stats
41W - 35L
1,609 Elo+
Solo
Cthulhu
Cthulhu
Sayziel
Cthulhu
Level 126
God Stats
6W - 5L
1,500 SR
Queue Stats
167W - 152L
1,510 Elo+
Solo
Camazotz
Camazotz
Xavienn
Camazotz
Level 166
God Stats
2W - 0L
1,729 SR
Queue Stats
58W - 57L
1,538 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
10
0 / 3 / 0
5,271
527
2,613
5,829
2,907
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Odin
 
Odin
9
0 / 2 / 1
5,076
508
6,018
7,762
6,514
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Danzaburou
Nitty_Legend
Danzaburou
11
0 / 0 / 0
6,235
624
3,938
6,353
2,509
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
8
1 / 4 / 0
4,732
473
2,034
8,696
3,633
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
0 / 3 / 1
4,774
477
1,707
10,788
6,998
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
12
3 / 0 / 2
6,554
655
5,450
4,062
1,681
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
Onixme
Jing Wei
11
0 / 0 / 1
5,356
536
3,494
6,136
2,002
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilgamesh
OrderedDawn4276
Gilgamesh
11
4 / 1 / 0
6,307
631
5,288
8,024
5,584
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cthulhu
Sayziel
Cthulhu
10
0 / 0 / 3
5,470
547
3,621
4,631
3,337
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Camazotz
Xavienn
Camazotz
11
5 / 0 / 4
6,206
621
5,963
8,749
3,092
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
22
1
Kills
12
12
Deaths
1
2
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
0
3
0
0
L
Odin
 
Odin
0
2
1
0.25
W
Eset
3
0
2
4
L
Danzaburou
Nitty_Legend
Danzaburou
0
0
0
0
W
Jing Wei
Onixme
Jing Wei
0
0
1
0.5
W
Gilgamesh
OrderedDawn4276
Gilgamesh
4
1
0
4
W
Cthulhu
Sayziel
Cthulhu
0
0
3
1.5
L
Thanatos
1
4
0
0.25
W
Camazotz
Xavienn
Camazotz
5
0
4
7
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,310
Damage
23,816
39,428
Taken
31,602
22,561
Mitigated
15,696
11,733
Healing
14,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
2,613
273
0
1,003
5,829
2,907
0
2,716
2,750
35,564
0
L
Odin
 
Odin
6,018
1,777
0
2,429
7,762
6,514
0
763
6,502
1,359
30,780
W
Eset
5,450
460
132
1,077
4,062
1,681
0
2,074
1,694
52,004
948
L
Danzaburou
Nitty_Legend
Danzaburou
3,938
2,066
0
3,572
6,353
2,509
0
826
5,527
0
54,289
W
Jing Wei
Onixme
Jing Wei
3,494
2,750
0
2,733
6,136
2,002
0
454
5,682
0
44,132
W
Gilgamesh
OrderedDawn4276
Gilgamesh
5,288
1,479
0
2,258
8,024
5,584
0
685
6,778
0
40,759
W
Cthulhu
Sayziel
Cthulhu
3,621
232
0
1,757
4,631
3,337
0
447
4,010
21,633
0
L
Thanatos
2,034
791
0
3,298
8,696
3,633
0
1,171
7,364
0
26,760
W
Camazotz
Xavienn
Camazotz
5,963
2,087
0
6,216
8,749
3,092
0
648
7,851
0
39,906
L
1,707
598
0
1,431
10,788
6,998
0
2,871
7,611
12,386
35

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,088
Gold Earned
29,893
313
Minions Killed
361
0
Camps Cleared
0
1,001,660
Distance Traveled
1,075,510
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
5,271
527
82
8
0
193,897
0
L
Odin
5,076
508
59
6
0
175,409
1
W
Eset
6,554
655
95
10
0
206,519
2
L
Danzaburou
6,235
624
107
11
0
198,088
4
W
Jing Wei
5,356
536
89
9
0
194,820
0
W
Gilgamesh
6,307
631
78
8
0
192,138
0
W
Cthulhu
5,470
547
36
4
0
229,971
0
L
Thanatos
4,732
473
49
5
0
226,982
0
W
Camazotz
6,206
621
63
6
0
252,062
2
L
Athena
4,774
477
16
2
0
207,284
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role