Player Matchup

Hercules
Hercules
 
Hercules
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
cancerdonator
Zeus
Level 61
God Stats
4W - 2L
1,520 SR
Queue Stats
72W - 68L
1,530 Elo+
Solo
Sol
Sol
iamdrHippyman
Sol
Level 56
God Stats
3W - 8L
1,246 SR
Queue Stats
105W - 118L
1,512 Elo+
Party 1
Sylvanus
Sylvanus
iamdrZhlong
Sylvanus
Level 145
God Stats
3W - 2L
1,696 SR
Queue Stats
75W - 86L
1,529 Elo+
Party 1
Sun Wukong
Sun Wukong
iamdrslurper
Sun Wukong
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 63L
1,539 Elo+
Party 1
Team Averages
Level 101
1,492 SR
1,522 Elo+

VS

Team Averages
Level 112
1,534 SR
1,562 Elo+
Nut
Nut
 
Nut
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Agni
Agni
BernieWinks
Agni
Level 56
God Stats
258W - 227L
1,487 SR
Queue Stats
266W - 240L
1,445 Elo+
Solo
Charon
Charon
CactiEmpress
Charon
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,766 Elo+
Solo
Ra
Ra
Dracaaryss
Ra
Level 121
God Stats
46W - 36L
1,504 SR
Queue Stats
398W - 384L
1,582 Elo+
Solo
Apollo
Apollo
Embhy
Apollo
Level 125
God Stats
1W - 1L
1,679 SR
Queue Stats
41W - 44L
1,518 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
9
1 / 0 / 2
5,293
529
2,983
6,693
3,206
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
5 / 0 / 1
7,209
721
8,542
4,868
1,800
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
1 / 1 / 1
5,702
570
4,433
6,355
2,418
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Sylvanus
iamdrZhlong
Sylvanus
10
0 / 0 / 1
5,700
570
2,998
7,908
6,022
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sun Wukong
iamdrslurper
Sun Wukong
11
1 / 0 / 0
6,677
668
2,505
7,341
5,227
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
10
0 / 2 / 0
5,040
504
4,929
10,513
3,226
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
0 / 1 / 0
5,338
534
4,119
4,080
1,165
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charon
9
1 / 1 / 0
4,980
498
3,771
7,900
6,033
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

6
0 / 3 / 0
4,314
431
694
4,084
1,271
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Apollo
Embhy
Apollo
9
0 / 1 / 1
4,732
473
3,389
6,233
2,325
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
2
8
Kills
1
1
Deaths
8
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
1
0
2
2
L
Nut
 
Nut
0
2
0
0
L
0
1
0
0
L
Charon
1
1
0
1
L
0
3
0
0
L
Apollo
Embhy
Apollo
0
1
1
0.5
W
5
0
1
5.5
W
1
1
1
1.5
W
Sylvanus
iamdrZhlong
Sylvanus
0
0
1
0.5
W
Sun Wukong
iamdrslurper
Sun Wukong
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,461
Damage
16,902
33,165
Taken
32,810
18,673
Mitigated
14,020
12,820
Healing
9,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
2,983
460
0
1,331
6,693
3,206
41
734
5,919
0
36,442
L
Nut
 
Nut
4,929
3,462
0
3,470
10,513
3,226
0
5,630
4,553
0
41,798
L
4,119
129
0
1,730
4,080
1,165
0
0
4,080
38,128
0
L
Charon
3,771
600
0
1,729
7,900
6,033
15
3,319
4,483
20,160
0
L
694
0
28
478
4,084
1,271
0
2,106
1,718
16,123
0
L
Apollo
Embhy
Apollo
3,389
1,885
0
1,763
6,233
2,325
0
3,891
2,342
0
31,267
W
8,542
1,601
0
720
4,868
1,800
779
767
4,047
45,314
2,091
W
4,433
2,106
0
3,549
6,355
2,418
654
1,383
4,972
46,440
5,009
W
Sylvanus
iamdrZhlong
Sylvanus
2,998
1,100
583
4,914
7,908
6,022
384
1,487
6,421
21,647
0
W
Sun Wukong
iamdrslurper
Sun Wukong
2,505
237
0
1,723
7,341
5,227
0
4,119
3,222
0
53,354

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,581
Gold Earned
24,404
379
Minions Killed
264
0
Camps Cleared
0
977,835
Distance Traveled
910,102
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
5,293
529
64
6
0
243,364
0
L
Nut
5,040
504
68
7
0
204,783
0
L
Agni
5,338
534
73
7
0
203,180
5
L
Charon
4,980
498
18
2
0
198,751
2
L
Ra
4,314
431
38
4
0
108,773
0
L
Apollo
4,732
473
67
7
0
194,615
0
W
Zeus
7,209
721
98
10
0
203,872
0
W
Sol
5,702
570
82
8
0
173,150
0
W
Sylvanus
5,700
570
30
3
0
180,806
3
W
Sun Wukong
6,677
668
105
11
0
176,643
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role