Player Matchup

Odin
Odin
JasonGenova
Odin
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
101W - 81L
1,635 Elo+
Party 2
Sun Wukong
Sun Wukong
ThiccJ0nson
Sun Wukong
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,539 Elo+
Party 2
Charon
Charon
aenasmy
Charon
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,657 Elo+
Solo
Geb
Geb
bigoljimma
Geb
Level 29
God Stats
5W - 1L
1,555 SR
Queue Stats
32W - 29L
1,560 Elo+
Party 2
Ares
Ares
ch33ksR0bber
Ares
Level 109
God Stats
4W - 2L
1,836 SR
Queue Stats
97W - 74L
1,605 Elo+
Party 2
Team Averages
Level 81
1,578 SR
1,599 Elo+

VS

Team Averages
Level 27
1,524 SR
1,495 Elo+
Chang'e
Chang'e
GRID8950
Chang'e
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 48L
1,504 Elo+
Solo
Cerberus
Cerberus
MeggsandHam
Cerberus
Level 45
God Stats
2W - 2L
1,534 SR
Queue Stats
15W - 25L
1,438 Elo+
Party 1
Nut
Nut
SomeSadOrphans
Nut
Level 24
God Stats
0W - 2L
1,495 SR
Queue Stats
2W - 4L
1,660 Elo+
Party 1
Arachne
Arachne
TTVSaintSokroc
Arachne
Level 31
God Stats
1W - 2L
1,553 SR
Queue Stats
8W - 8L
1,445 Elo+
Party 1
Zeus
Zeus
ismokedyourbud
Zeus
Level 27
God Stats
15W - 8L
1,539 SR
Queue Stats
29W - 39L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 10
8,317
832
9,986
9,295
9,256
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Sun Wukong
ThiccJ0nson
Sun Wukong
14
3 / 0 / 5
7,950
795
11,708
11,418
9,295
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon
aenasmy
Charon
15
3 / 1 / 7
8,555
856
8,578
7,304
4,014
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
2 / 0 / 9
8,591
859
10,577
6,950
5,380
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
6 / 0 / 12
8,714
871
14,482
12,251
16,103
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
GRID8950
Chang'e
12
0 / 2 / 2
7,081
708
6,266
8,531
3,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
MeggsandHam
Cerberus
13
0 / 3 / 1
7,494
749
3,054
14,345
11,790
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

13
0 / 5 / 1
7,124
712
5,793
14,770
6,429
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 6 / 1
7,217
722
5,683
14,041
7,191
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
1 / 2 / 1
7,774
777
10,860
8,651
3,438
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
8
18
Kills
2
2
Deaths
18
43
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Chang'e
GRID8950
Chang'e
0
2
2
0.5
W
4
1
10
9
L
Cerberus
MeggsandHam
Cerberus
0
3
1
0.17
L
0
5
1
0.1
L
1
6
1
0.25
W
Sun Wukong
ThiccJ0nson
Sun Wukong
3
0
5
5.5
W
Charon
aenasmy
Charon
3
1
7
6.5
W
2
0
9
6.5
W
6
0
12
12
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,331
Damage
31,656
47,218
Taken
60,338
44,048
Mitigated
32,178
9,976
Healing
8,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
GRID8950
Chang'e
6,266
273
2,612
2,079
8,531
3,330
68
4,357
3,752
16,475
410
W
9,986
1,747
0
2,560
9,295
9,256
110
3,298
5,997
0
23,507
L
Cerberus
MeggsandHam
Cerberus
3,054
279
0
1,360
14,345
11,790
0
7,616
6,181
12,931
1,096
L
5,793
3,225
0
620
14,770
6,429
48
7,833
6,157
0
15,997
L
5,683
4,571
0
980
14,041
7,191
0
7,414
5,783
0
12,378
W
Sun Wukong
ThiccJ0nson
Sun Wukong
11,708
2,912
0
2,824
11,418
9,295
171
4,343
7,075
0
31,585
W
Charon
aenasmy
Charon
8,578
1,399
0
0
7,304
4,014
498
2,837
4,467
33,908
0
W
10,577
965
0
2,147
6,950
5,380
0
4,202
2,748
29,673
959
W
14,482
666
0
2,445
12,251
16,103
0
5,129
7,122
26,517
1,038
L
10,860
960
0
454
8,651
3,438
0
4,033
4,163
29,708
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,127
Gold Earned
36,690
237
Minions Killed
166
0
Camps Cleared
0
1,060,342
Distance Traveled
998,064
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
7,081
708
29
3
0
194,365
0
W
Odin
8,317
832
39
4
0
200,265
0
L
Cerberus
7,494
749
37
4
0
199,555
0
L
Nut
7,124
712
28
3
0
190,623
0
L
Arachne
7,217
722
20
2
0
221,322
2
W
Sun Wukong
7,950
795
45
5
0
213,227
0
W
Charon
8,555
856
59
6
0
200,457
0
W
Geb
8,591
859
62
6
0
228,982
0
W
Ares
8,714
871
32
3
0
217,411
1
L
Zeus
7,774
777
52
5
0
192,199
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role