Player Matchup

Osiris
Osiris
DreamshakerLee34
Osiris
Level 69
God Stats
12W - 14L
1,456 SR
Queue Stats
238W - 238L
1,502 Elo+
Solo
Ra
Ra
HeyThatsJoe
Ra
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,523 Elo+
Solo
Jing Wei
Jing Wei
Shadowwkking666
Jing Wei
Level 47
God Stats
4W - 2L
1,726 SR
Queue Stats
91W - 96L
1,489 Elo+
Solo
Loki
Loki
dkReFleX
Loki
Level 40
God Stats
3W - 6L
1,378 SR
Queue Stats
138W - 138L
1,352 Elo+
Solo
Kuzenbo
Kuzenbo
ugarmax79
Kuzenbo
Level 42
God Stats
1W - 5L
1,500 SR
Queue Stats
39W - 50L
1,500 Elo+
Solo
Team Averages
Level 49
1,512 SR
1,473 Elo+

VS

Team Averages
Level 56
1,442 SR
1,539 Elo+
Bellona
Bellona
FOOTBALLMIKE98
Bellona
Level 49
God Stats
8W - 2L
1,388 SR
Queue Stats
11W - 5L
1,483 Elo+
Solo
Xbalanque
Xbalanque
Spacemasie34
Xbalanque
Level 43
God Stats
1W - 0L
1,527 SR
Queue Stats
7W - 2L
1,679 Elo+
Solo
Ix Chel
Ix Chel
Symbrahhh
Ix Chel
Level 79
God Stats
25W - 30L
1,480 SR
Queue Stats
249W - 240L
1,530 Elo+
Solo
Agni
Agni
Zaboomafoot
Agni
Level 68
God Stats
1W - 0L
1,297 SR
Queue Stats
215W - 193L
1,530 Elo+
Solo
Ne Zha
Ne Zha
untamable_soul
Ne Zha
Level 43
God Stats
19W - 15L
1,518 SR
Queue Stats
123W - 123L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 0
5,530
553
2,142
9,664
6,070
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
1 / 3 / 1
5,508
551
2,953
7,273
2,313
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
8
2 / 2 / 3
4,925
493
4,666
5,785
1,989
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Loki
10
2 / 1 / 2
5,560
556
1,183
6,399
2,134
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kuzenbo
ugarmax79
Kuzenbo
9
2 / 1 / 3
5,361
536
3,131
6,492
6,778
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 2
5,170
517
5,217
8,029
7,120
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Xbalanque
Spacemasie34
Xbalanque
9
1 / 3 / 3
5,185
519
2,791
5,014
1,613
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ix Chel
Symbrahhh
Ix Chel
11
3 / 0 / 0
6,422
642
5,964
4,240
1,558
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

11
3 / 2 / 0
6,113
611
5,459
5,194
1,824
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
2 / 0 / 2
5,962
596
1,924
6,426
2,427
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
17
7
Kills
10
10
Deaths
7
9
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
1
2
2
1
L
1
3
1
0.5
L
Jing Wei
2
2
3
1.75
W
Xbalanque
Spacemasie34
Xbalanque
1
3
3
0.83
W
Ix Chel
Symbrahhh
Ix Chel
3
0
0
3
W
3
2
0
1.5
L
Loki
2
1
2
3
L
Kuzenbo
ugarmax79
Kuzenbo
2
1
3
3.5
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,075
Damage
21,355
35,613
Taken
28,903
19,284
Mitigated
14,542
12,051
Healing
9,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,142
282
0
2,138
9,664
6,070
0
5,964
3,700
0
38,139
W
5,217
1,901
0
2,192
8,029
7,120
737
1,920
6,109
0
24,843
L
2,953
87
47
2,677
7,273
2,313
0
4,364
2,575
36,838
0
L
Jing Wei
4,666
3,212
0
2,136
5,785
1,989
0
0
5,785
0
31,723
W
Xbalanque
Spacemasie34
Xbalanque
2,791
1,566
0
595
5,014
1,613
1,715
1,137
3,877
0
20,909
W
Ix Chel
Symbrahhh
Ix Chel
5,964
563
0
2,265
4,240
1,558
14
0
4,240
41,165
0
W
5,459
616
0
867
5,194
1,824
0
2,391
2,740
38,031
843
L
Loki
1,183
276
0
3,769
6,399
2,134
0
596
5,681
0
40,149
L
Kuzenbo
ugarmax79
Kuzenbo
3,131
1,484
0
1,284
6,492
6,778
56
0
6,492
18,198
0
W
1,924
325
0
3,171
6,426
2,427
527
573
5,853
0
45,336

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,884
Gold Earned
28,852
279
Minions Killed
296
0
Camps Cleared
0
882,555
Distance Traveled
967,498
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
5,530
553
75
8
0
154,888
0
W
Bellona
5,170
517
30
3
0
183,043
0
L
Ra
5,508
551
58
6
0
195,482
0
L
Jing Wei
4,925
493
45
5
0
159,723
0
W
Xbalanque
5,185
519
36
4
0
197,995
0
W
Ix Chel
6,422
642
75
8
0
180,465
0
W
Agni
6,113
611
71
7
0
202,029
3
L
Loki
5,560
556
73
7
0
201,513
2
L
Kuzenbo
5,361
536
28
3
0
170,949
2
W
Ne Zha
5,962
596
84
8
0
203,966
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role