Player Matchup

Ishtar
Ishtar
Compl3x
Ishtar
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 53L
1,516 Elo+
Party 2
Zeus
Zeus
GatenM-
Zeus
Level 153
God Stats
23W - 15L
1,717 SR
Queue Stats
359W - 331L
1,542 Elo+
Solo
Cerberus
Cerberus
Jonawar
Cerberus
Level 156
God Stats
11W - 4L
1,614 SR
Queue Stats
164W - 131L
1,702 Elo+
Solo
Lancelot
Lancelot
Kâpro
Lancelot
Level 182
God Stats
14W - 5L
1,672 SR
Queue Stats
70W - 54L
1,570 Elo+
Solo
Cthulhu
Cthulhu
SnarlieChaith
Cthulhu
Level 142
God Stats
7W - 4L
1,477 SR
Queue Stats
144W - 156L
1,487 Elo+
Party 2
Team Averages
Level 158
1,596 SR
1,563 Elo+

VS

Team Averages
Level 149
1,490 SR
1,565 Elo+
Medusa
Medusa
Gold5andsingle
Medusa
Level 216
God Stats
0W - 1L
1,500 SR
Queue Stats
267W - 255L
1,542 Elo+
Solo
Thor
Thor
PurpleTempo
Thor
Level 141
God Stats
2W - 2L
1,621 SR
Queue Stats
129W - 119L
1,582 Elo+
Party 1
Hel
Hel
Taraloe
Hel
Level 146
God Stats
1W - 5L
1,329 SR
Queue Stats
291W - 262L
1,585 Elo+
Solo
Ne Zha
Ne Zha
VanishGang
Ne Zha
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
113W - 101L
1,594 Elo+
Party 1
Ymir
Ymir
flashbang408
Ymir
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 61L
1,521 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Compl3x
Ishtar
10
1 / 0 / 1
5,908
591
4,620
4,972
1,848
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zeus
GatenM-
Zeus
10
1 / 1 / 2
5,937
594
5,873
5,199
1,442
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
Jonawar
Cerberus
10
2 / 0 / 3
6,256
626
4,906
7,272
5,121
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Lancelot
Kâpro
Lancelot
12
4 / 0 / 1
6,556
656
4,338
7,833
3,350
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Cthulhu
11
4 / 2 / 1
6,921
692
6,584
7,146
6,167
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 0
5,261
526
6,044
7,475
2,530
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

9
1 / 3 / 1
5,513
551
3,267
9,559
3,965
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hel
10
0 / 2 / 1
5,470
547
2,874
9,174
3,064
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
VanishGang
Ne Zha
11
1 / 2 / 2
5,439
544
3,815
7,418
2,705
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
1 / 3 / 0
5,174
517
1,273
7,994
5,656
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
7
12
Kills
3
3
Deaths
12
8
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ishtar
Compl3x
Ishtar
1
0
1
1.5
W
Zeus
GatenM-
Zeus
1
1
2
2
L
0
2
0
0
W
Cerberus
Jonawar
Cerberus
2
0
3
3.5
W
Lancelot
Kâpro
Lancelot
4
0
1
4.5
L
1
3
1
0.5
W
Cthulhu
4
2
1
2.25
L
Hel
0
2
1
0.25
L
Ne Zha
VanishGang
Ne Zha
1
2
2
1
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,321
Damage
17,273
32,422
Taken
41,620
17,928
Mitigated
17,920
12,777
Healing
12,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
Compl3x
Ishtar
4,620
2,882
0
1,682
4,972
1,848
899
164
4,808
0
41,992
W
Zeus
GatenM-
Zeus
5,873
1,658
0
876
5,199
1,442
716
2,493
2,706
36,834
679
L
6,044
1,939
0
2,347
7,475
2,530
0
2,013
5,462
0
53,575
W
Cerberus
Jonawar
Cerberus
4,906
370
0
2,881
7,272
5,121
470
1,016
6,256
22,228
0
W
Lancelot
Kâpro
Lancelot
4,338
850
0
5,336
7,833
3,350
0
359
7,474
0
56,041
L
3,267
820
0
1,232
9,559
3,965
0
4,097
4,837
0
32,731
W
Cthulhu
6,584
730
0
2,002
7,146
6,167
0
83
7,063
36,378
1,938
L
Hel
2,874
212
441
4,684
9,174
3,064
0
4,967
4,207
43,713
138
L
Ne Zha
VanishGang
Ne Zha
3,815
1,588
0
3,073
7,418
2,705
0
2,413
4,889
0
34,540
L
1,273
350
0
804
7,994
5,656
0
2,784
5,160
13,095
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,578
Gold Earned
26,857
350
Minions Killed
321
0
Camps Cleared
0
988,784
Distance Traveled
976,595
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
5,908
591
78
8
0
182,583
3
W
Zeus
5,937
594
63
6
0
174,082
0
L
Medusa
5,261
526
75
8
0
190,306
0
W
Cerberus
6,256
626
28
3
0
183,299
0
W
Lancelot
6,556
656
106
11
0
250,942
1
L
Thor
5,513
551
61
6
0
176,237
0
W
Cthulhu
6,921
692
75
8
0
197,878
2
L
Hel
5,470
547
87
9
0
208,578
4
L
Ne Zha
5,439
544
61
6
0
205,930
0
L
Ymir
5,174
517
37
4
0
195,544
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role