Player Matchup

Discordia
Discordia
H1 dont mind me
Discordia
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,434 Elo+
Party 1
Cerberus
Cerberus
NFBaceMUFC
Cerberus
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 19L
1,408 Elo+
Party 1
Set
Set
R6 Xenomorph
Set
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 1
Neith
Neith
RegitooMarques
Neith
Level 68
God Stats
8W - 5L
1,268 SR
Queue Stats
816W - 840L
1,471 Elo+
Solo
Scylla
Scylla
xMr614DagreeZx
Scylla
Level 188
God Stats
5W - 3L
1,497 SR
Queue Stats
463W - 457L
1,457 Elo+
Solo
Team Averages
Level 129
1,453 SR
1,454 Elo+

VS

Team Averages
Level 98
1,488 SR
1,461 Elo+
Achilles
Achilles
BentCrossHairs
Achilles
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 35L
1,389 Elo+
Solo
Cthulhu
Cthulhu
Pondsies
Cthulhu
Level 69
God Stats
2W - 2L
1,712 SR
Queue Stats
203W - 199L
1,431 Elo+
Solo
Janus
Janus
Skullzie
Janus
Level 157
God Stats
11W - 11L
1,227 SR
Queue Stats
473W - 501L
1,480 Elo+
Solo
Chiron
Chiron
Titan Txc
Chiron
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 74L
1,537 Elo+
Solo
Kali
Kali
thiago_9951
Kali
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 33L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
H1 dont mind me
Discordia
17
7 / 3 / 9
9,971
831
18,331
8,699
3,564
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
NFBaceMUFC
Cerberus
16
2 / 1 / 16
9,372
781
9,097
15,122
15,163
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

14
5 / 3 / 8
8,919
743
4,911
9,531
5,404
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

16
6 / 4 / 5
9,408
784
10,457
12,097
5,718
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
1 / 1 / 15
8,507
709
11,899
6,931
2,929
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
16
3 / 1 / 5
8,959
747
11,643
15,382
19,376
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
Pondsies
Cthulhu
16
0 / 5 / 7
8,630
719
11,572
14,529
16,377
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Janus
Skullzie
Janus
13
1 / 4 / 3
7,763
647
4,297
6,101
1,845
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
Titan Txc
Chiron
16
7 / 3 / 4
9,538
795
14,391
13,077
5,436
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

13
1 / 8 / 1
7,632
636
3,364
12,570
4,360
Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
32
21
Kills
12
12
Deaths
21
53
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Achilles
3
1
5
5.5
W
Discordia
H1 dont mind me
Discordia
7
3
9
3.83
W
Cerberus
NFBaceMUFC
Cerberus
2
1
16
10
L
Cthulhu
Pondsies
Cthulhu
0
5
7
0.7
W
5
3
8
3
W
6
4
5
2.13
L
Janus
Skullzie
Janus
1
4
3
0.63
L
Chiron
Titan Txc
Chiron
7
3
4
3
L
1
8
1
0.19
W
1
1
15
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,695
Damage
45,267
52,380
Taken
61,659
32,778
Mitigated
47,394
20,772
Healing
16,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
11,643
1,907
464
2,662
15,382
19,376
140
7,870
7,152
0
16,176
W
Discordia
H1 dont mind me
Discordia
18,331
883
2,107
1,922
8,699
3,564
0
2,162
6,453
31,282
0
W
Cerberus
NFBaceMUFC
Cerberus
9,097
414
0
5,700
15,122
15,163
120
5,186
9,650
20,544
385
L
Cthulhu
Pondsies
Cthulhu
11,572
441
813
3,021
14,529
16,377
35
8,504
5,531
29,984
636
W
4,911
2,443
1,746
1,734
9,531
5,404
0
2,712
6,696
0
8,922
W
10,457
4,312
947
2,321
12,097
5,718
1,516
2,628
9,373
0
26,446
L
Janus
Skullzie
Janus
4,297
55
558
210
6,101
1,845
24
4,709
1,156
15,574
0
L
Chiron
Titan Txc
Chiron
14,391
3,055
2,594
4,835
13,077
5,436
325
8,468
4,041
0
25,206
L
3,364
1,149
64
1,176
12,570
4,360
0
7,557
4,727
0
6,810
W
11,899
305
1,558
2,737
6,931
2,929
148
2,851
3,704
21,803
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,177
Gold Earned
42,522
163
Minions Killed
117
0
Camps Cleared
0
1,097,057
Distance Traveled
956,487
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,959
747
24
2
0
216,349
0
W
Discordia
9,971
831
34
3
0
231,024
0
W
Cerberus
9,372
781
58
5
0
241,556
0
L
Cthulhu
8,630
719
34
3
0
196,778
0
W
Set
8,919
743
9
1
0
252,293
2
W
Neith
9,408
784
38
3
0
192,857
0
L
Janus
7,763
647
22
2
0
135,736
0
L
Chiron
9,538
795
28
2
0
204,626
0
L
Kali
7,632
636
9
1
0
202,998
0
W
Scylla
8,507
709
24
2
0
179,327
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role