Player Matchup

Cliodhna
Cliodhna
PrJtS
Cliodhna
Level 49
God Stats
8W - 4L
1,697 SR
Queue Stats
93W - 106L
1,449 Elo+
Solo
Surtr
Surtr
PumpkinMagic
Surtr
Level 107
God Stats
3W - 2L
1,517 SR
Queue Stats
31W - 39L
1,373 Elo+
Solo
Ra
Ra
Sasuke son17
Ra
Level 88
God Stats
3W - 4L
1,882 SR
Queue Stats
314W - 296L
1,510 Elo+
Solo
Heimdallr
Heimdallr
ashley4r4n
Heimdallr
Level 88
God Stats
3W - 2L
1,361 SR
Queue Stats
230W - 224L
1,378 Elo+
Party 2
Zeus
Zeus
yasserbaubooa
Zeus
Level 139
God Stats
4W - 5L
1,225 SR
Queue Stats
372W - 355L
1,420 Elo+
Party 2
Team Averages
Level 94
1,536 SR
1,426 Elo+

VS

Team Averages
Level 70
1,530 SR
1,407 Elo+
Ra
Ra
DataRiku234
Ra
Level 72
God Stats
4W - 13L
1,500 SR
Queue Stats
226W - 218L
1,366 Elo+
Party 1
Yemoja
Yemoja
Dylan15dizzy25
Yemoja
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 92L
1,430 Elo+
Solo
Chaac
Chaac
Heffe_TheMainMan
Chaac
Level 52
God Stats
2W - 5L
1,500 SR
Queue Stats
191W - 189L
1,362 Elo+
Party 1
Artemis
Artemis
SoulSlayer42
Artemis
Level 98
God Stats
16W - 8L
1,636 SR
Queue Stats
97W - 80L
1,449 Elo+
Solo
Neith
Neith
TheSaince
Neith
Level 66
God Stats
49W - 47L
1,516 SR
Queue Stats
79W - 75L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
PrJtS
Cliodhna
15
3 / 2 / 3
8,310
554
8,622
15,082
5,661
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 0 / 2
8,071
538
2,233
10,796
7,773
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
2 / 3 / 0
7,156
477
7,673
8,618
2,956
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heimdallr
ashley4r4n
Heimdallr
12
2 / 1 / 3
7,091
473
5,163
8,072
3,285
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
4 / 2 / 2
7,719
515
12,404
9,014
2,775
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 0
8,331
555
8,222
9,642
3,478
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 0 / 1
7,027
468
1,967
11,900
8,286
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Earring

Mystical Earring

+15
Mp 5

13
3 / 4 / 1
7,134
476
9,310
12,763
8,352
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Artemis
SoulSlayer42
Artemis
12
1 / 5 / 2
6,612
441
7,264
11,733
5,094
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Neith
TheSaince
Neith
13
0 / 1 / 0
7,509
501
4,288
5,814
2,145
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
12
12
Kills
8
8
Deaths
12
10
Assists
4
Player
Kills
Deaths
Assists
KDA
L
3
2
0
1.5
L
1
0
1
1.5
L
3
4
1
0.88
W
Cliodhna
PrJtS
Cliodhna
3
2
3
2.25
W
1
0
2
2
W
2
3
0
0.67
L
Artemis
SoulSlayer42
Artemis
1
5
2
0.4
L
Neith
TheSaince
Neith
0
1
0
0
W
Heimdallr
ashley4r4n
Heimdallr
2
1
3
3.5
W
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,095
Damage
31,051
51,582
Taken
51,852
22,450
Mitigated
27,355
16,781
Healing
13,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,222
1,279
113
3,438
9,642
3,478
681
6,147
3,398
62,335
0
L
1,967
234
2,354
2,666
11,900
8,286
0
4,943
6,957
30,538
0
L
9,310
2,315
0
2,144
12,763
8,352
0
2,680
9,945
0
52,620
W
Cliodhna
PrJtS
Cliodhna
8,622
2,096
95
8,676
15,082
5,661
578
1,663
13,377
0
69,278
W
2,233
436
0
3,400
10,796
7,773
493
750
10,046
931
49,945
W
7,673
1,607
144
1,927
8,618
2,956
0
5,252
3,324
47,325
0
L
Artemis
SoulSlayer42
Artemis
7,264
2,203
166
1,117
11,733
5,094
0
6,227
5,506
0
43,578
L
Neith
TheSaince
Neith
4,288
1,530
0
1,220
5,814
2,145
744
0
5,580
0
56,925
W
Heimdallr
ashley4r4n
Heimdallr
5,163
1,120
0
293
8,072
3,285
265
1,318
6,695
0
41,118
W
12,404
1,418
148
2,098
9,014
2,775
297
1,063
7,951
45,353
324

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,347
Gold Earned
36,613
398
Minions Killed
370
0
Camps Cleared
0
1,442,113
Distance Traveled
1,468,050
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,331
555
106
7
0
269,230
2
L
Yemoja
7,027
468
29
2
0
311,926
1
L
Chaac
7,134
476
72
5
0
331,735
0
W
Cliodhna
8,310
554
98
7
0
321,548
0
W
Surtr
8,071
538
103
7
0
286,911
0
W
Ra
7,156
477
61
4
0
270,919
0
L
Artemis
6,612
441
57
4
0
279,057
0
L
Neith
7,509
501
106
7
0
276,102
0
W
Heimdallr
7,091
473
77
5
0
290,655
2
W
Zeus
7,719
515
59
4
0
272,080
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role