Player Matchup

Athena
Athena
BL00DY09
Athena
Level 68
God Stats
13W - 21L
1,453 SR
Queue Stats
86W - 94L
1,449 Elo+
Party 1
Susano
Susano
PrismaOX99
Susano
Level 159
God Stats
4W - 3L
1,532 SR
Queue Stats
186W - 197L
1,502 Elo+
Solo
Heimdallr
Heimdallr
SYR3
Heimdallr
Level 50
God Stats
9W - 10L
1,569 SR
Queue Stats
23W - 39L
1,391 Elo+
Party 1
Ix Chel
Ix Chel
When i Say A
Ix Chel
Level 154
God Stats
0W - 1L
1,556 SR
Queue Stats
82W - 82L
1,482 Elo+
Solo
Janus
Janus
jubbliesftw
Janus
Level 89
God Stats
34W - 23L
1,629 SR
Queue Stats
592W - 485L
1,593 Elo+
Solo
Team Averages
Level 104
1,548 SR
1,483 Elo+

VS

Team Averages
Level 101
1,564 SR
1,558 Elo+
Ymir
Ymir
I ParaIyze I
Ymir
Level 105
God Stats
2W - 3L
1,500 SR
Queue Stats
262W - 236L
1,578 Elo+
Solo
Horus
Horus
ItsSimplyAce
Horus
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 23L
1,563 Elo+
Party 2
Sol
Sol
ToxicMarMar
Sol
Level 81
God Stats
3W - 1L
1,662 SR
Queue Stats
12W - 12L
1,545 Elo+
Party 2
Chaac
Chaac
bastian2017
Chaac
Level 73
God Stats
48W - 24L
1,656 SR
Queue Stats
246W - 225L
1,545 Elo+
Solo
Zhong Kui
Zhong Kui
iF6at10min
Zhong Kui
Level 128
God Stats
3W - 5L
1,500 SR
Queue Stats
901W - 829L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
BL00DY09
Athena
9
0 / 1 / 2
5,975
427
2,561
8,119
5,117
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Susano
PrismaOX99
Susano
13
2 / 0 / 2
6,806
486
4,979
12,085
4,842
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mystical Earring

Mystical Earring

+15
Mp 5

Heimdallr
SYR3
Heimdallr
10
0 / 4 / 3
5,961
426
5,077
7,618
3,346
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ix Chel
When i Say A
Ix Chel
13
0 / 2 / 0
7,094
507
3,247
9,339
4,103
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

14
3 / 1 / 0
7,933
567
7,704
5,779
2,319
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 0 / 3
7,307
522
4,164
10,458
6,091
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
0 / 0 / 6
7,627
545
4,033
7,462
5,586
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
4 / 3 / 1
8,194
585
9,164
9,645
3,074
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
1 / 0 / 2
8,762
626
4,210
6,976
6,866
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Zhong Kui
iF6at10min
Zhong Kui
15
2 / 2 / 0
8,249
589
5,962
9,222
6,811
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
20
5
Kills
8
8
Deaths
5
7
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Athena
BL00DY09
Athena
0
1
2
1
W
1
0
3
2.5
W
0
0
6
3
L
Susano
PrismaOX99
Susano
2
0
2
3
L
Heimdallr
SYR3
Heimdallr
0
4
3
0.38
W
4
3
1
1.5
L
Ix Chel
When i Say A
Ix Chel
0
2
0
0
W
1
0
2
2
W
Zhong Kui
iF6at10min
Zhong Kui
2
2
0
1
L
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,568
Damage
27,533
42,940
Taken
43,763
19,727
Mitigated
28,428
14,756
Healing
14,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
BL00DY09
Athena
2,561
938
0
2,080
8,119
5,117
0
4,807
3,312
18,445
0
W
4,164
875
0
1,333
10,458
6,091
0
2,760
7,538
67,106
0
W
4,033
2,137
200
3,154
7,462
5,586
302
1,917
5,469
0
19,432
L
Susano
PrismaOX99
Susano
4,979
1,294
0
5,156
12,085
4,842
0
4,169
7,916
0
54,142
L
Heimdallr
SYR3
Heimdallr
5,077
3,235
0
1,681
7,618
3,346
0
4,800
2,818
0
39,474
W
9,164
5,165
0
3,572
9,645
3,074
2,143
1,989
7,610
60,399
1,192
L
Ix Chel
When i Say A
Ix Chel
3,247
406
135
4,579
9,339
4,103
0
1,190
8,149
54,785
0
W
4,210
363
0
1,409
6,976
6,866
0
2,416
4,560
0
64,789
W
Zhong Kui
iF6at10min
Zhong Kui
5,962
433
0
5,177
9,222
6,811
230
3,622
5,309
69,485
627
L
7,704
834
0
1,125
5,779
2,319
0
3,965
1,814
66,488
999

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,769
Gold Earned
40,139
428
Minions Killed
466
0
Camps Cleared
0
1,256,403
Distance Traveled
1,404,326
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
5,975
427
37
3
0
232,582
0
W
Ymir
7,307
522
104
7
0
305,511
0
W
Horus
7,627
545
15
1
0
323,209
2
L
Susano
6,806
486
87
6
0
308,747
0
L
Heimdallr
5,961
426
62
4
0
178,229
0
W
Sol
8,194
585
105
8
0
284,358
0
L
Ix Chel
7,094
507
111
8
0
247,067
0
W
Chaac
8,762
626
124
9
0
231,106
0
W
Zhong Kui
8,249
589
118
8
0
260,142
3
L
Janus
7,933
567
131
9
0
289,778
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role